Physics, Ground Vehicles, and Mowing - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: *clink* One more post goes in the bucket.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Click here to go to the next VIP post in this thread.   Old 2011-07-13, 03:27 AM   [Ignore Me] #1
Malorn
Contributor
PlanetSide 2
Game Designer
 
Physics, Ground Vehicles, and Mowing


I drove a Vanguard from May 20th 2003 throughout my gaming career in Planetside. I saw a lot of changes to ground vehicles over that time, but generally I saw the gameplay degrade.

I liked Mowing in PS and other games. I think it's realistic and an important part of gameplay, particularly for tanks - people should gtfo of the way of tanks, and tanks should be used as line-crashers and a means of pushing forward. The Battlefield games also have the same mechanics. You can get run over by just about anything, but tanks are almost always instant-death. As a result you don't see infantry running in front of them and approaching one is usually cautious and attentive to the way it is facing. It also gives some fun to the driver of the tank (why should the gunner get all the glory, eh?)

I think Mowing in PS was gutted for engine-related issues that made for bad gameplay as opposed to the concept itself.

1) bad hitboxes + client side hit detection + lag = getting run over when you are behind a tree.
I can see why that was frustrating. THen again, I rarely had that problem as infantry and I always moved from cover-to-cover and didn't just run in the middle of a field with nothing around me.

2) Vehicles getting misused, mainly the AMS, for mowing effectiveness.
Again I think this is a problem with the game's physics not the mowing concept, but I can see why they changed it, much to the detriment of the game.

In the end it was pretty sad that infantry would intentionally throw themselves in front of a tank becuase most of the time it wouldn't kill them, but it would stop the tank so AV & aircraft could kill it. Really lame, and a far cry from how it should be.

That said, I expect that PS won't have such physics and hitbox issues that would have the same characteristics, right?

Things I would like to see from the new physics engine for ground vehicles.
  • Mowing - I want to see infantry get squashed by tanks without a chance. I want to see infantry get seriously injured or killed by buggies and non-tanks. I want to see serious injury from all other vehicles. Stay out of the way of heavy multi-ton vehicles, ok?
  • Vehicle Momentum - In the early days when physics was a little out-of-whack I recall pushing a lot of smaller vehicles with my vanguard. They just got shoved right out of the way. That made the tank a great breacher. That little ATV or lightning blocking the courtyard should not stand in the way of a tank at full speed. Charge! Break through! Great stuff with that.
  • Crushing - This is my favorite thing I miss from the early days of PS. The physics used to allow a tank to smash or crush smaller vehicles. The resulting explosion would of course do damage to the tank, but crushing lightnings, buggies, and atvs was quite fun and goes back to the whole idea of this is a tank - if you see it charging at you gtf out of the way or suffer the obvious consequences.
  • Terrain Traversal - We get into buggies and tanks for travel over rugged battered battlefields and terrain...tanks especially. I want to see tanks go over craters and little small rocks without much thought because there's no way a little rock is really going to stop a tank. Even small trees should suffer the wrath of the multitude of tonnage moving toward them with a bad attitude.

Thoughts? Am I a minority here who thinks tanks and ground vehicles should be threatening to pedestrians? I'm hoping the new physics engine will allow for great ground vehicle handling characteristics as well as aircraft.
__________________
Malorn is offline  
Reply With Quote
Old 2011-07-13, 03:34 AM   [Ignore Me] #2
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


I would love to see mowing return with improved hit detection.
Bags is offline  
Reply With Quote
Old 2011-07-13, 03:39 AM   [Ignore Me] #3
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


The hit detection is fine, lets not get all carried away now and change something that works.
SKYeXile is offline  
Reply With Quote
Old 2011-07-13, 03:42 AM   [Ignore Me] #4
CutterJohn
Colonel
 
Re: Physics, Ground Vehicles, and Mowing


I don't care about mowing so much. I want less grief for running over friendlies. I would be quite happy if vehicles traveling less than 50% speed simply did no damage to anything.
CutterJohn is offline  
Reply With Quote
Old 2011-07-13, 03:46 AM   [Ignore Me] #5
dsi
Staff Sergeant
 
dsi's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


I wish infantry had more of an incentive to not stand in the middle of high traffic pathways >:|

Also I want to be able to crush the enemy with my treads.
dsi is offline  
Reply With Quote
Old 2011-07-13, 03:46 AM   [Ignore Me] #6
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


Originally Posted by SKYeXile View Post
The hit detection is fine, lets not get all carried away now and change something that works.
You have a strange definition of works. Okay, well it works better than the alternative for you.
Bags is offline  
Reply With Quote
Old 2011-07-13, 03:48 AM   [Ignore Me] #7
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


Originally Posted by Bags View Post
You have a strange definition of works. Okay, well it works better than the alternative for you.

it would work if markov was still up, emerald/gemini is a POS.
SKYeXile is offline  
Reply With Quote
Old 2011-07-13, 09:43 AM   [Ignore Me] #8
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


The hit detection in PS was horrid and old, and needs to be much improved. I fully support this post great ideas as always. All of these things should definitely be allowed in the engine.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-07-13, 09:55 AM   [Ignore Me] #9
Goku
Contributor
PSU Moderator
 
Goku's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


/sign

I just do not want tanks have problems getting up any terrain unless it is almost vertical. I can think of numerous places in PS that this was an issue.
Goku is offline  
Reply With Quote
Old 2011-07-13, 10:01 AM   [Ignore Me] #10
Redshift
Major
 
Redshift's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


The problem is firstly vehicles that can straft tbh they're near impossible to dodge in PS1, and surely we should be able to duck under a magmower? Second is you'd have to really nerf AMS armour to stop it being abused, making it useless
__________________
Redshift is offline  
Reply With Quote
Old 2011-07-13, 10:09 AM   [Ignore Me] #11
Goku
Contributor
PSU Moderator
 
Goku's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


Pretty sure SOE can alter the mowing damage on vehicles. From what I heard the Magrider was instant death if you got under it even if it was going 20 kmph. The Enforced goes faster then an AMS and do not see it killing infantry in one hit. Lets be honest though the AMS is does not have any guns on it, so its dead as soon as a bunch of infantry or one vehicle gets on it.
Goku is offline  
Reply With Quote
Old 2011-07-13, 10:59 AM   [Ignore Me] #12
Soothsayer
Contributor
Sergeant Major
 
Soothsayer's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


I'd like to see some mowing in PS2.

Never anything to the extent of the magmower though.

Not too big on tanks crushing other vehicles, would have to try it to see if I like it. Without that experience, I prefer the idea of them knocking veh out of the way with coding done to determine inertia/momentum.

The point about strafing vehicles is important to consider, for ingame explanation purposes maybe the antigrav systems on hover vehicles would launch infantry into the air and away. They'd still get fall damage but not mowed.
Soothsayer is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2011-07-13, 11:34 AM   [Ignore Me] #13
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Physics, Ground Vehicles, and Mowing


Originally Posted by Redshift View Post
The problem is firstly vehicles that can straft tbh they're near impossible to dodge in PS1, and surely we should be able to duck under a magmower? Second is you'd have to really nerf AMS armour to stop it being abused, making it useless
Turning on my sci-fi nerd theorycrafting, but just becuase the mag is hovering doens't mean it isn't still projecting a lot of downward force with whatever it is that is making it hover. Basic laws of physics with "equal and opposite reaction". If gravity is pulling downward and the magrider is hovering stationary, then it goes to reason that the mag has something that is at least as strong as the force of gravity counteracting it. Given the mag is still an armored beast that's still extremely heavy and getting underit could still be quite crushing.

The mag might be more maneuverable simply because it has no friction since it isn't contacting the terrain directly, nor does it have wheels to prevent it from moving horizontally.

tl;dr - it could still crush you
__________________
Malorn is offline  
Reply With Quote
Old 2011-07-13, 11:36 AM   [Ignore Me] #14
razor851
Master Sergeant
 
razor851's Avatar
 
Misc Info
Re: Physics, Ground Vehicles, and Mowing


Originally Posted by SKYeXile View Post
The hit detection is fine, lets not get all carried away now and change something that works.
Haha.
razor851 is offline  
Reply With Quote
Old 2011-07-13, 11:40 AM   [Ignore Me] #15
Infektion
Sergeant Major
 
Infektion's Avatar
 
Re: Physics, Ground Vehicles, and Mowing


I can't wait to see how the physics really play out... but I have to admit... I will be slightly disappointed if I cannot run my ATV again my friends ATV at full speed and be launched across the whole map.
__________________
I remember when my PC was awesome...
N C Infektion
I'm a REAL VET, not a green horn who bought his beta ticket.
Infektion is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:13 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.