No sanctuary's. Could it cause a problem? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: We have seen the light, and it BURNS!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-07-13, 05:12 PM   [Ignore Me] #1
Heaven
Master Sergeant
 
Heaven's Avatar
 
No sanctuary's. Could it cause a problem?


I have been reading up info on ps2 and see that their not going to have sanctuary's in the game, so what happens when a faction has no where to spawn? They have no territory or base's in their possession... And like they have said there will be 1000s of players online at once but cant play as they have no territory.
Heaven is offline  
Reply With Quote
Old 2011-07-13, 05:13 PM   [Ignore Me] #2
Logit
Second Lieutenant
 
Logit's Avatar
 
Re: No sanctuary's. Could it cause a problem?


Originally Posted by Heaven View Post
I have been reading up info on ps2 and see that their not going to have sanctuary's in the game, so what happens when a faction has no where to spawn? They have no territory or base's in their possession... And like they have said there will be 1000s of players online at once but cant play as they have no territory.
I'm sure they have thought of all of this.
Logit is offline  
Reply With Quote
Old 2011-07-13, 05:13 PM   [Ignore Me] #3
Gandhi
First Lieutenant
 
Re: No sanctuary's. Could it cause a problem?


Every empire will have an unconquerable base on each continent, so you're never really locked out of anywhere.
Gandhi is offline  
Reply With Quote
Old 2011-07-13, 05:36 PM   [Ignore Me] #4
basti
Brigadier General
 
basti's Avatar
 
Misc Info
Re: No sanctuary's. Could it cause a problem?


The entire taking bases and stuff mechanic will be rather different. It is impossible to predict how the lack of sancuarys and addition of footholds (batstes infamous beachheads ^^) will play out. Beta will show, and i Trust T-Ray saying that if something isnt fun, they change it.
__________________

basti is offline  
Reply With Quote
Old 2011-07-13, 05:43 PM   [Ignore Me] #5
dsi
Staff Sergeant
 
dsi's Avatar
 
Re: No sanctuary's. Could it cause a problem?


Originally Posted by Gandhi View Post
Every empire will have an unconquerable base on each continent, so you're never really locked out of anywhere.
dsi is offline  
Reply With Quote
Old 2011-07-13, 05:49 PM   [Ignore Me] #6
Wakken
Sergeant
 
Re: No sanctuary's. Could it cause a problem?


Am I the only one who actually kinda liked the sanctuarys? Waiting for the shuttle and having toilet break while waiting for it xD
__________________
Above content may contain traces of nonsense.

Reality is simply an unrealistic version of online gaming.
Wakken is offline  
Reply With Quote
Old 2011-07-13, 05:55 PM   [Ignore Me] #7
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: No sanctuary's. Could it cause a problem?


There will still be unconqurable areas or "footholds" on each continent in PS2, just like PS1. In PS1 we call them warpgates. In Ps2, I imagine those footholds will be more like the Sanc in that you can pull vehicles there, warp to different continents, rally for attacks, etc.

Except now, instead of having 1 Sanc, we will have a Sanc on each continent so you don't have to zone out, rally, get in the queue to get back in the continent, then actually attack. Now it's just rally and attack. Sounds MUCH more streamlined to me while still providing what the old Sanc did.

Lets not let nostalgia ruin a good improvement.
Raymac is offline  
Reply With Quote
Old 2011-07-13, 07:47 PM   [Ignore Me] #8
razor851
Master Sergeant
 
razor851's Avatar
 
Misc Info
Re: No sanctuary's. Could it cause a problem?


Originally Posted by Gandhi View Post
Every empire will have an unconquerable base on each continent, so you're never really locked out of anywhere.
That sounds awful in theory.
__________________
razor85(1-9)
Ahriman Corps
D2A

Join the PlanetSide Steam Group!
razor851 is offline  
Reply With Quote
Old 2011-07-13, 08:40 PM   [Ignore Me] #9
Warruz
Sergeant
 
Re: No sanctuary's. Could it cause a problem?


Here is the deal and why i think no sanctuaries is a bad thing and it breaks down into two things.

1) Is moslty a gameplay issue, in that there is no main center for gatherings. There is no "Main" area to gather for your faction. Rather your faction is now split between all these different contents, making it harder to put together mass attacks and cordinate.

2) Is without a central location or rather a stronghold or HQ for your faction you loose a sense of immersion. In a Game like Planetside it doesnt much stripping away and you get a glorified battlefield. Sanctuaries may not add much to the gameplay but it does add to the immersion giving you a sense of connection. With The current idea in place with no sanctuaries i feel you would loose this sense of connection that your in a mmo world as there would be no connection rather more of a fractured setup strung together.
__________________
I want it to be Planetside:Next not Planetside HD
Warruz is offline  
Reply With Quote
Old 2011-07-13, 09:08 PM   [Ignore Me] #10
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: No sanctuary's. Could it cause a problem?


I honestly believe that it was more the HART that slowed down combat rather than the sanctuary itself.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-07-13, 09:16 PM   [Ignore Me] #11
Marsman
Major
 
Marsman's Avatar
 
Re: No sanctuary's. Could it cause a problem?


Even with the existing Sanctuary in PS1, you could spawn at Hart A, B, or C. In PS2, Think of each continent having a sanctuary area - thus perhaps you will have 9 choices instead of 3. In the same way you would say "Form up at Hart B", you will say "Form up at Searhaus" for example. Seems like this could work fine.
Marsman is offline  
Reply With Quote
Old 2011-07-13, 09:25 PM   [Ignore Me] #12
Warruz
Sergeant
 
Re: No sanctuary's. Could it cause a problem?


Originally Posted by Marsman View Post
Even with the existing Sanctuary in PS1, you could spawn at Hart A, B, or C. In PS2, Think of each continent having a sanctuary area - thus perhaps you will have 9 choices instead of 3. In the same way you would say "Form up at Hart B", you will say "Form up at Searhaus" for example. Seems like this could work fine.
i dont doubt it working, i just feel you loose immersion as there is no longer one single get together. It gives less of a feeling of a MMO and more of a instance feeling.
__________________
I want it to be Planetside:Next not Planetside HD
Warruz is offline  
Reply With Quote
Old 2011-07-13, 11:02 PM   [Ignore Me] #13
BorisBlade
First Lieutenant
 
Re: No sanctuary's. Could it cause a problem?


Originally Posted by Warruz View Post
i dont doubt it working, i just feel you loose immersion as there is no longer one single get together. It gives less of a feeling of a MMO and more of a instance feeling.
Yeah i got that too. But we are losin alot of the immersion stuff. They seem to want more of the much more superficial cod/bf stuff just with more players. But there is a long time between now and beta and then release, ya never know. I hope somethin of the old PS comes back besides empires and fight size. Its the little things that really add to immersion, sadly im seeing most of them not comin back.

I never did get how sancs slowed down gameplay. They have said it several times, but never once said why. The fact is, sancs dont slow down gameplay at all. Now, the hart could, by makin you wait a whoppin 3-5 mins the very first time you log in, 3-5 mins is horrible for the ritalin addicts apparently and could cause them to explode despite the fact they only would do it once during the whole night, or not at all if they know to how take 5 seconds and hit instant action, but 5 secs is prob too long for them too.

Honestly i just dont get what the downside is to a sanc. I see quite a few tho to not having them. A sanc on every cont will function much like a single sanc, just more instancy feeling and harder to coordinate or keep raid form ups secret and just....well...bleh feeling. I dont have a home for my empire? I feel no connection to this world. Feels like several instances instead of a planet.

And yeah they dont want sancs so they put sancs in on every cont? /boggle.
BorisBlade is offline  
Reply With Quote
Old 2011-07-13, 11:05 PM   [Ignore Me] #14
Death2All
Major
 
Death2All's Avatar
 
Misc Info
Re: No sanctuary's. Could it cause a problem?


My main concern is what happens when you log on. Are you just spawned at some random foothold on some random continent? It would make organizing a whole lot more difficult when people are randomly spawning everywhere.
__________________

Death2AllVS/TR/NC
Rekeer
AliENaTiON
Death2All is offline  
Reply With Quote
Old 2011-07-13, 11:05 PM   [Ignore Me] #15
MgFalcon
Captain
 
MgFalcon's Avatar
 
Re: No sanctuary's. Could it cause a problem?


It's a hugely new concept, I think not having a Sanctuary can be a good idea but right now this really only makes me feel homeless...
__________________
~Mg
MgFalcon is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:27 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.