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Old 2011-07-23, 04:18 PM   [Ignore Me] #1
Captain Carnage
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Ground Vehicle Physics - Must haves


  • You must be able to drive up a 45 degree slope in a tank without slowing.
  • You must be able to roll your vehicle at higher speeds
  • Engineers should be able to deploy ramps for jumping outer walls into structures.
  • You must be able to get some air time while off-roading (See attached video for more details)

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Last edited by Captain Carnage; 2011-07-23 at 06:02 PM.
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Old 2011-07-23, 04:21 PM   [Ignore Me] #2
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Re: Ground Vehicle Physics - Must haves


I want E-Brake slides for buggies and ATV`s.

Not too keen on rolling for that reason...

There should be big differences in how wheeled vs tracked vs antigrav deal with slopes.

Inertia and momentum values would be cool...

Last edited by Soothsayer; 2011-07-23 at 04:22 PM. Reason: added momentum
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Old 2011-07-23, 04:23 PM   [Ignore Me] #3
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Re: Ground Vehicle Physics - Must haves


I'm assuming the idea for engineers to be able to build ramps to jump walls was a joke.
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Old 2011-07-23, 04:30 PM   [Ignore Me] #4
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Re: Ground Vehicle Physics - Must haves


Originally Posted by Captain Carnage View Post
[LIST][*]You must be able to drive up a 45 degree slope in a tank without slowing.
Higby already said something along the lines of,

"All vehicles will handle differently. For example, where a tank may have trouble getting up a certain hill, an ATV may have no problem zipping over it and getting some air time".
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Old 2011-07-23, 04:31 PM   [Ignore Me] #5
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Re: Ground Vehicle Physics - Must haves


Originally Posted by DreaM View Post
I'm assuming the idea for engineers to be able to build ramps to jump walls was a joke.
yeah.... just tried to sneak that in there.
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Old 2011-07-23, 04:35 PM   [Ignore Me] #6
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Re: Ground Vehicle Physics - Must haves


I like the video. How were you able to propel your vehicles through the air like that?
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Old 2011-07-23, 10:50 PM   [Ignore Me] #7
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Re: Ground Vehicle Physics - Must haves


Captain Carnage ftw
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Old 2011-07-23, 10:53 PM   [Ignore Me] #8
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Re: Ground Vehicle Physics - Must haves


I don't care what they do with physics as long as they don't resemble what they were in PS1. A broken mess.
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Old 2011-07-23, 11:06 PM   [Ignore Me] #9
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Re: Ground Vehicle Physics - Must haves


This:


its Russian, duh.
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Old 2011-07-23, 11:37 PM   [Ignore Me] #10
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Re: Ground Vehicle Physics - Must haves


Buggies should have certs for turbo and a thruster/gyro pack that keeps the thing more stable at high speed and allows for some turning/strafing in mid air(part of the reason the thresher was my fav was how you could still control it a bit during jumps).

Threshers, mags, and anything else hovering should have Battlezone style handling rather than invisible wheel handling.

And some turret stabilization, especially for higher speed vehicles that depend on speed to survive.
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Old 2011-07-24, 11:30 AM   [Ignore Me] #11
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Re: Ground Vehicle Physics - Must haves


Being able to choose between better flat ground handling and speed or better offroad ability would be a nice thing for buggies. lift kits, engine ungrades, etc.
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Old 2011-07-24, 12:01 PM   [Ignore Me] #12
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Re: Ground Vehicle Physics - Must haves


Just seeing the name "Captain Carnage" brings back so many memories.
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Old 2011-07-25, 03:50 AM   [Ignore Me] #13
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Re: Ground Vehicle Physics - Must haves


Power

Slides

!!
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Old 2011-07-25, 03:01 PM   [Ignore Me] #14
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Re: Ground Vehicle Physics - Must haves


Agreed. Most importantly I want to see the vehicles to handle better on the terrain without the glitchy-ness that exists now - I think it is related more to engine than anything so hopefully it will be fixed.

Originally Posted by Soothsayer View Post
I want E-Brake slides for buggies and ATV`s.

Not too keen on rolling for that reason...

There should be big differences in how wheeled vs tracked vs antigrav deal with slopes.

Inertia and momentum values would be cool...
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