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Old 2011-08-13, 06:02 AM   [Ignore Me] #20
exLupo
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Re: Sniper round scaling effectiveness.


Originally Posted by CutterJohn View Post
Design flaws are only flaws if they are terrible for gameplay. Fix it if its terrible. Prefixing it in case it might be terrible is the wrong way to go about it.
Agreed. What you have to weigh is the potential for a problem with the current design versus how kludgy the proposed fix to that problem is.

Bad sniping: CS AWPfest - I don't think many modern FPSers enjoy that.
Good counter: TF2 "charge" meter - Probably a direct response to AWP.

Personally, I think the proposal in this thread amounts to a Sniper Deadzone and I'm not a fan. It would feel bizarre. Charge/settle/breath systems impose a period of shot set-up which is natural for the tool but low exit velocity is almost purely artifice.

Whichever way their design falls, if there's an issue I hope it gets found and cut out in in beta. Making those kinds of changes in live rarely go well.
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