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Old 2011-07-24, 09:17 AM   [Ignore Me] #16
headcrab13
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Re: Ragdoll in Forgelight?


Originally Posted by WarChimp130 View Post
I've never got the obsession with ragdolling. It's kind of cool at first I suppose but it gets kind of old eventually. I don't care if it's their or no really, as long as it doesn't hamper performance. I don't care what death looks like as long as it doesn't interfere with whats going on when I'm alive.
It's just a logical evolution in game engine technology. That's like saying "I never got the obsession with moving from vector graphics to textured objects."

-HC13
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Old 2011-07-24, 09:36 AM   [Ignore Me] #17
WarChimp130
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Re: Ragdoll in Forgelight?


No I get that it's the next step, but like I said it's not that make or break for me and if it hurts the actual game to have it in, I'd rather leave it out. If they can get it in no problem then go for it.

I just worry it's going to look a little goofy when a Gal pops and you see a squad of corpses flying through the sky with their arms rapidly flailing about. Not that it wouldn't be kind of funny to watch, I just don't know if it might be too goofy.
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Old 2011-07-24, 12:33 PM   [Ignore Me] #18
Evilmp
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Re: Ragdoll in Forgelight?


Clientside ragdolls.

I'm betting the position of the body would be marked, though the orientation/flailing physics part would be purely clientside.

I have no expertise, but that seems reasonable.
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Old 2011-07-24, 02:22 PM   [Ignore Me] #19
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Re: Ragdoll in Forgelight?


NOT having ragdoll at this point in gaming would be a tactical face palm moment.
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Old 2011-07-24, 02:49 PM   [Ignore Me] #20
WarChimp130
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Re: Ragdoll in Forgelight?


I dunno, doesn't seem like a big deal to me. Seems like a very minor issue in the big scope of things.
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Click here to go to the next VIP post in this thread.   Old 2011-07-24, 05:24 PM   [Ignore Me] #21
T-Ray
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Re: Ragdoll in Forgelight?


Originally Posted by headcrab13 View Post
The advanced nature of the Forgelight engine seems to suggest that ragdoll animation will be featured in PS2, though I haven't seen it officially mentioned. I think this adds the potential for some incredibly cinematic moments.

I always felt the tower battles in PS1 could have benefited from ragdoll, when your faction is pushing to get up several levels of stairs. It would be amazing to see enemy bodies rolling down the steps toward you as you charged up at the opposition, firing wildly and throwing grenades, as the explosions tossed enemies against the ceiling and walls.

They could also use ragdoll in some other interesting ways, such as having a shotgun blast knock someone over the railing on the top deck of a tower, or having a Galaxy go down in a fiery blast that sent the passengers flying in different directions.

Do you guys expect to see ragdoll, and if so, how would this add to the feel of PS2?

-HC13
NVidia is a beautiful partner. ForgeLight/SOE has a great partner in NVidia
http://www.nvidia.com/object/physx_new.html
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Old 2011-07-24, 05:29 PM   [Ignore Me] #22
krnasaur
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Re: Ragdoll in Forgelight?


Originally Posted by T-Ray View Post
NVidia is a beautiful partner. ForgeLight/SOE has a great partner in NVidia
http://www.nvidia.com/object/physx_new.html
so is there ragdoll?
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Old 2011-07-24, 05:31 PM   [Ignore Me] #23
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Re: Ragdoll in Forgelight?


Yes, there is Ragdoll, It has been said before. :>

Originally Posted by T-Ray View Post
NVidia is a beautiful partner. ForgeLight/SOE has a great partner in NVidia
http://www.nvidia.com/object/physx_new.html
YOu must have a hard time currently. You propably just want to show us all the lovley stuff you guys have come up with, but know you cant just yet. Poor guy.
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Old 2011-07-24, 05:31 PM   [Ignore Me] #24
FIREk
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Re: Ragdoll in Forgelight?


Originally Posted by krnasaur View Post
so is there ragdoll?
I think that was suggestion enough. Every new AAA game has ragdoll animations nowadays and I don't see a reason why a state-of-the-art MMO engine (one that Forge Light will most likely be) wouldn't have them.
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This is the last VIP post in this thread.   Old 2011-07-24, 05:47 PM   [Ignore Me] #25
Malorn
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Re: Ragdoll in Forgelight?


Originally Posted by headcrab13 View Post
They could also use ragdoll in some other interesting ways, such as having a shotgun blast knock someone over the railing on the top deck of a tower, or having a Galaxy go down in a fiery blast that sent the passengers flying in different directions.

Do you guys expect to see ragdoll, and if so, how would this add to the feel of PS2?
I expect to see ragdoll physics, but not with a shotgun. Mythbusters hit that one twice showing even a .50 cal barely makes a person twitch, let alone fly back. Shotgun is the same way, target might stumble due to shock, but there's no way it's going to knock them off anything. Hollywood dramatic effects not actually possible. If physx is as good as they say, then unless they crank up the force on bullets to completely absurd levels we shouldn't see any knockback from bullets or shotguns. Missile impacts and other concussive blasts I would expect, like grenades, tanks, etc. Vanu weaponry being the exception since they don't use kinetic energy weapons.
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Old 2011-07-24, 05:50 PM   [Ignore Me] #26
Bags
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Re: Ragdoll in Forgelight?


Originally Posted by T-Ray View Post
NVidia is a beautiful partner. ForgeLight/SOE has a great partner in NVidia
http://www.nvidia.com/object/physx_new.html
If you love it so much why don't you marry it?
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Old 2011-07-24, 05:51 PM   [Ignore Me] #27
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Re: Ragdoll in Forgelight?


:|

You can't marry a physics engine. Thats like having a girlfriend for only her breasts...

You need those sexy graphics, all that audio decompresion on the fly. That tight event system. Serious memory managment (so you don't forget). Not to mention a full scripting engine so you can do crazy stuff together spontanously.

Last edited by Aractain; 2011-07-24 at 05:55 PM.
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Old 2011-07-24, 05:52 PM   [Ignore Me] #28
basti
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Re: Ragdoll in Forgelight?


Originally Posted by Bags View Post
If you love it so much why don't you marry it?
It it anywhere legal to marry code?
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Old 2011-07-24, 09:33 PM   [Ignore Me] #29
Goku
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Re: Ragdoll in Forgelight?


Originally Posted by T-Ray View Post
NVidia is a beautiful partner. ForgeLight/SOE has a great partner in NVidia
http://www.nvidia.com/object/physx_new.html
While I do like Nvidia's products I do have some concerns with PhysX. Does PS2 plan on doing accelerated GPU PhysX or the PhysX meant for doing physics strictly on the CPU? A lot of players are still confused as to which is being used.
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Old 2011-07-25, 04:12 AM   [Ignore Me] #30
Lunarchild
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Re: Ragdoll in Forgelight?


Originally Posted by basti View Post
It it anywhere legal to marry code?
I've heard of people marrying roller-coasters before...
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