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Old 2011-09-27, 02:00 PM   [Ignore Me] #31
Hamma
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Re: PlanetSide 2 Comm-Link Art


I really like how they are using the shapes to define the empires further beyond the colors. Kudos to the Art team on some nice looking stuff!
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Click here to go to the next VIP post in this thread.   Old 2011-09-27, 02:06 PM   [Ignore Me] #32
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Re: PlanetSide 2 Comm-Link Art


Hamma, dude, don't you have enough art to do some updates to the top logo and add some PS2 love into it???
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Old 2011-09-27, 02:09 PM   [Ignore Me] #33
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Higby View Post
Hamma, dude, don't you have enough art to do some updates to the top logo and add some PS2 love into it???
A new layout is in the works!
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Old 2011-09-27, 02:10 PM   [Ignore Me] #34
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Higby View Post
Hamma, dude, don't you have enough art to do some updates to the top logo and add some PS2 love into it???
Let the gauntlet be dropped! Let the challenge be accepted!
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Old 2011-09-27, 02:10 PM   [Ignore Me] #35
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Hamma View Post
A new layout is in the works!
Beat me to it...
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Old 2011-09-27, 02:10 PM   [Ignore Me] #36
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Re: PlanetSide 2 Comm-Link Art


Hahhaha!

Higby, is the last image of the terrain in-game or a render?!?!?
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Old 2011-09-27, 02:15 PM   [Ignore Me] #37
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by basti View Post
Hm, that would be against the idea of Common pool and the entire Nanite Systems stuff.
A completely original design is one thing, but there could be subtle differences. For instance, just changing the canopy would make a huge difference to the vehicle's overall look.

Let's assume that the bulky glass-and-frames one is the NC canopy.
The TR could have a bubbly, oval canopy, like on the Mosquito,
The VS could have a completely plastic/metal cover instead of a canopy, with a small, shiny porthole (kind of like what the front section of the Magrider's hump looks like).

It's not uncommon for weapon operators to modify their gear to fit their needs, standardize some equipment and training...

Last edited by FIREk; 2011-09-27 at 02:17 PM.
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Old 2011-09-27, 02:23 PM   [Ignore Me] #38
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Re: PlanetSide 2 Comm-Link Art


Looks nice. Can't way to see the VS liberator. What is that thing on the bottom of the NC liberator? Some kind of bomb holding thing? Someone in IRC said it looks like a floatation device.

TR mossy thing looks incredible. Rockets though? Needs explaining.

VS Magrider needs a turret. Doesn't really look like a tank anymore.
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Old 2011-09-27, 02:30 PM   [Ignore Me] #39
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Sirisian View Post
Looks nice. Can't way to see the VS liberator. What is that thing on the bottom of the NC liberator? Some kind of bomb holding thing? Someone in IRC said it looks like a floatation device.

TR mossy thing looks incredible. Rockets though? Needs explaining.

VS Magrider needs a turret. Doesn't really look like a tank anymore.
Landing gear pod like the c-17?

http://img98.imageshack.us/img98/7241/c17render01.jpg
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Old 2011-09-27, 02:33 PM   [Ignore Me] #40
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Re: PlanetSide 2 Comm-Link Art


I'm a little bothered that the NC's color palette seems MUCH more bright than the other two (again). I have a feeling TR and VS will melt into the night or dynamic shadows easily, while any stray bit of light will catch off the very saturated blue and bright-ass yellow for NC. Aside from that, I'm loving the way T-Ray describes the empire design aesthetics.
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Old 2011-09-27, 02:37 PM   [Ignore Me] #41
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Sirisian View Post
TR mossy thing looks incredible. Rockets though? Needs explaining.
I'm telling ya!

Higby said that the Mosquito has changed somewhat, however I believe that this is just a different variant.

The original Mosquito had thinner wings with a weird air-trap thingie that connects the wings to the fuselage. We can assume that it gives the AA mosquito superior speed and maneuverability. Also, there could be room for two weapon pods at the end of those fragile-looking wings.

Now, the new Mosquito could be an AV/AI "gunship" variant. Think about it - the game allows for a ton of customization. Why create a separate a "gunship" vehicle class and at the same time give another air vehicle the ability to attack ground targets? I'm positive that a "gunship" is just an AI/AV-customized fighter.

The engines look more bulky and the tail section is a bit different, but these can be customization elements, not a redesign of the vehicle itself.

If I'm correct, and the round shapes on the Mosquito can be considered proof enough that it is the TR fighter, then it would be logical for the Reaver to be the NC empire-specific fighter.
It's bulky, square-ish and looks "modern" in a XXI/late XX-century way. Just like the Vanguard, and the Gauss that looks like a buffed-up ACR/SCAR rifle.
It just adds up too nicely.

Last edited by FIREk; 2011-09-27 at 02:39 PM.
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Old 2011-09-27, 02:38 PM   [Ignore Me] #42
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Re: PlanetSide 2 Comm-Link Art


The Mossy and Lib look great!

I'm not sold on the new look of the Mag.
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Old 2011-09-27, 03:04 PM   [Ignore Me] #43
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Miir View Post
The Mossy and Lib look great!

I'm not sold on the new look of the Mag.
It's actually a good thing - the art directions are very different, so there's bound to be something that some people will love, and something many will hate. All the more reason to pick one side and enjoy shooting the other, right?

It's definitely better than all vehicles being essentially the same thing.
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Old 2011-09-27, 03:08 PM   [Ignore Me] #44
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Higby View Post
Hamma, dude, don't you have enough art to do some updates to the top logo and add some PS2 love into it???
i.e get rid of the shitty BFR's that everyone hates? :P
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Old 2011-09-27, 03:11 PM   [Ignore Me] #45
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Re: PlanetSide 2 Comm-Link Art


My jaw literally dropped when I saw those shots. I'm still in a little bit of shock in how amazing they look. So beautiful. I wish I was a poet.
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