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Old 2012-08-15, 02:48 PM   [Ignore Me] #1
Shogun
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New biolab info, Teleporters


when i talked to arclegger at gamescom today, he told me something about the biolab.

the surrounding buildings will have capturepoints, and when you capture them, you get access to a teleporter that brings you to a shielded room inside the biolab! so you don´t get camped all the time when trying to enter through the main teleporter.

i think he said there are three teleporter buildings and 3 shielded rooms per biolab.
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Old 2012-08-15, 03:15 PM   [Ignore Me] #2
Rivenshield
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Re: new biolab info


So they DO have teleporter pads, and not just the bouncy elevator things.

Veddy intadesting.
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Old 2012-08-15, 03:16 PM   [Ignore Me] #3
Joomba
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Re: new biolab info


Thanks for the tip! I always wondered about those. Sounds like the teleporters are in the nearby buildings.

Not an NDA was broken in my post.

Last edited by Joomba; 2012-08-15 at 03:17 PM.
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Old 2012-08-15, 03:46 PM   [Ignore Me] #4
AThreatToYou
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Re: New biolab info, Teleporters


I approve of this logic!
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Old 2012-08-15, 04:29 PM   [Ignore Me] #5
RoninOni
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Re: New biolab info, Teleporters


awesome.

Not that I really knew much about the preexisting system, but I have heard a few complaints
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Old 2012-08-15, 04:32 PM   [Ignore Me] #6
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Re: New biolab info, Teleporters


this thread makes me giggle
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Old 2012-08-15, 07:42 PM   [Ignore Me] #7
Hamma
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Re: New biolab info, Teleporters


The NDA needs to end, like last week.
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Old 2012-08-15, 07:48 PM   [Ignore Me] #8
Kitsune
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Re: New biolab info, Teleporters


I take it the NDA is not working too well and just holding back the people who care about beta from getting their voices heard.

Anyway, this sounds smart. I was kinda bummed when I heard that people can cap biolab without every actually entering it, and just securing the outside points. Still, means more door camping.
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Old 2012-08-15, 07:51 PM   [Ignore Me] #9
PoisonTaco
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Re: New biolab info, Teleporters


Originally Posted by Hamma View Post
The NDA needs to end, like last week.
Agreed.
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Old 2012-08-15, 07:56 PM   [Ignore Me] #10
Hamma
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Re: New biolab info, Teleporters


Originally Posted by Kitsune View Post
I take it the NDA is not working too well and just holding back the people who care about beta from getting their voices heard.
Well it's killing our discussions here, everyone is either afraid to talk or trying to keep the trolls at bay.
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Old 2012-08-15, 08:48 PM   [Ignore Me] #11
SUBARU
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Re: New biolab info, Teleporters


Well attackers have it easy, now they make it easer
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Old 2012-08-15, 09:03 PM   [Ignore Me] #12
DirtyBird
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Re: New biolab info, Teleporters


Originally Posted by Shogun View Post
when i talked to arclegger at gamescom today, he told me something about the biolab.

the surrounding buildings will have capturepoints, and when you capture them, you get access to a teleporter that brings you to a shielded room inside the biolab! so you don´t get camped all the time when trying to enter through the main teleporter.

i think he said there are three teleporter buildings and 3 shielded rooms per biolab.
Thats interesting, maybe when he has time he will post here to confirm those three teleporter buildings and three shielded rooms per biolab.
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Old 2012-08-15, 09:14 PM   [Ignore Me] #13
Joomba
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Re: New biolab info, Teleporters


Originally Posted by Hamma View Post
Well it's killing our discussions here, everyone is either afraid to talk or trying to keep the trolls at bay.
Hey now, I know you met with Higby in person. I have video evidence of this!

Call him up and tell him to change it.
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Old 2012-08-15, 09:30 PM   [Ignore Me] #14
Sunrock
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Re: New biolab info, Teleporters


Originally Posted by Hamma View Post
The NDA needs to end, like last week.
Yup Blizzard need to steel all the good ideas before the game comes out like they have done with every single games mech. in all there games. Well not always before the game comes out, they have no problem stealing from old games too.
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Old 2012-08-15, 09:37 PM   [Ignore Me] #15
RoninOni
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Re: New biolab info, Teleporters


Originally Posted by Kitsune View Post
I take it the NDA is not working too well and just holding back the people who care about beta from getting their voices heard.


They have beta forums which the devs are FAR more active on for providing feedback.....

They just want to be able to talk about it Who wouldn't! But... ya can't lol
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