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2012-04-15, 12:53 PM | [Ignore Me] #19 | |||
Staff Sergeant
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2012-04-15, 01:56 PM | [Ignore Me] #20 | ||
Private
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I think leadership of different things is very different. Leading an outfit in a game is very different from leading a company in real life... similarly leading is very different from game to game. Leading a guild in an MMORPG and leading an outfit in PS2 are very different.
That said I think great leadership in video games is defined by community building. Great leaders in my experience actually value their members and their primary goal is to create a community within the outfit and provide all members with an enjoyable experience. There are leaders who are power hungry and like the feeling they get from ordering people around, and then there are leaders who are altruistic in a sense because they like seeing players in their outfit/guild have fun. They're typically knowledgeable about the game, they command their members the same way other leaders would, but that isn't what they're in it for. A good guild/outfit is all about community in my experience. The guilds that last and often times become best at the game in my experience have been the ones with a real sense of community. The members know each other, joke around, have inside jokes, and genuinely enjoy spending time with each other. Those are the kinds of guilds that stick together for years, they're the guilds you see in every game you play year after year, and behind that is a guild leader who knows how to build a community. This is a video game, guilds are about having fun. In PS1 I was in a few guilds that were all about power structures and chains of command, thats cool and it works to some extent, but it really just wasn't fun, there wasn't that sense of community, and in reality the structure of the guild didn't make them more effective. Those small outfits who everyone on the server fears who just seem to dominate the game don't have power structures, they're just a group of guys who enjoy playing together and through that they start build really good chemistry that allows them to play really well as a group. |
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2012-04-15, 02:04 PM | [Ignore Me] #21 | ||
when i was going to play a squadleader in a fanfilm, i used to practice for this role by leading a planetside squad with ts. i told my outfitguys what i was going to do and the squad played out like an actual roleplay squad. was a great experience and fun for everybody. sadly my scene never got filmed anyway and the film never got finished.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-04-15, 02:09 PM | [Ignore Me] #22 | |||
Lieutenant Colonel
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the number of times ive been in the doghouse over calling a homecont or a cave or god-fucking-forbid oshur... if I had a penny for each time I ended up being right, I'd be able to buy S-O-fucking-E. Also, I personally prefer small squad combat with tight(er) but still relaxed comms. At the same time, I enjoy shooting the shit with others all the same. Just when fighting is going on, save that chat about your dog for later. I'll hear it, just not right fucking now because I'm trying to not take a fucking prowler shell to the face. Also on that note, if you cant handle my swearing, go read a goddamn bible. Thats the other thing about comms with some people, they hate swearing especially from the leader. I cant stand that, so I only join outfits that just dont care. Last edited by p0intman; 2012-04-15 at 02:22 PM. |
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2012-04-15, 02:19 PM | [Ignore Me] #23 | ||
PS1 leadership enforcement went as far as "COME WITH US OR WE WILL KICK YOU FROM THE OUTFIT!" which is fine if youre trying to run an organised military team, those people know what there in for, but this game will be comporable to other MMO's in which you join the Guild of the people who are the most fun to talk to. Where is the happy medium? Do i want results where my voice isnt heard, or do i have fun with like minded individuals? I have to think its the latter.
I think that resources are the key to enforcement, i have suggested this before but no one seems interested. Bribery. Presumably the outfits you enter will have a backpool of resources gathers from players within. If enthusiasm is flagging, bribe them to get a job done. People will throw themselves at a brick wall all night for the promise of better exp rewards and resources. Ofcourse you will all say that "that encourages enitrely the wrong attitude". Good, i want people to give me a reason to fight beyond "IM THE BOSS AND I SAY SO" (said boss being a mouthy teen from Texas).
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. Last edited by Cosmical; 2012-04-15 at 02:22 PM. |
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2012-04-15, 02:26 PM | [Ignore Me] #24 | |||
Lieutenant Colonel
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See, heres the thing: I wasn't made a leader of many of the outfits I joined because i told people to follow me or else. People followed me pretty much because I knew wtf I was doing and had the experience to see the mistakes of others and learn from them. If people say 'FOLLOW ME OR FUCKING ELSE I WILL BOOT YOUR ASS OUT OF A GALAXY OVER THE OCEAN!'.. I'll quit an outfit if someone leads like that. They're bad leaders with an ego complex that serve to do nothing but piss people off. Granted, I do still boot people out of a galaxy over the ocean if they're being dicks, but thats after the fact. Last edited by p0intman; 2012-04-15 at 02:30 PM. |
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2012-04-15, 02:29 PM | [Ignore Me] #25 | |||
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-04-15, 02:44 PM | [Ignore Me] #27 | |||
I just think theres a whole mess of interesting things that could be done with the resource system. Like rewarding your top outfit member with a large payout, and announcing it to the whole outfit. Like an employee of the week kind of thing. Then the outfit gets energised to be Soldier of the week.
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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2012-04-15, 02:47 PM | [Ignore Me] #28 | |||
__________________
[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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2012-04-15, 03:22 PM | [Ignore Me] #30 | |||
My point was i said two different things, 1. was that if you want to run an organised military outfit, i understand why the kicking threat was neccessary, because you are trying to remove the time wasters, and that it was as far as PS1 went to enforcement. And 2. that obviously sometimes those things are neccessary to get results, but at the end of the day people gravitate more towards people they like playing with, and once an outfit reaches a certain size, you lose your voice within it, and it stops being an internet social circle and becomes a way to bark orders. So how does the game find its middle ground? I liked the feeling of being a soldier in a war bigger than myself and making an impact no matter how small, but other FPS's players want to be the hero. So how do you encourage a player base of John Rambo's to sit in a bunker and shut up? I will be interested to see how much the mission system works, i assume it will take a few weeks/months for people to figure out their not in Kansas anymore.... Oz, where you get Magrindered into paste.
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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