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Old 2004-04-13, 01:02 PM   [Ignore Me] #1
ChewyLSB
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Concerning medkits


Is it just me... or are medkits a little bit too important? I mean, I believe the original design intention of med kits was to allow people to heal themselves without the help of a medic. However, even people with medic carry around med kits, because they are just too important in firefights. I think that med kits should be changed to help 50 health, but it heals it over time. Not even medics can heal as spontaneously as medkits, so if medics can't, then medkits shouldn't be able to, either.
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Old 2004-04-13, 01:07 PM   [Ignore Me] #2
flypengy
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No?

A medkit heals you much slower (one after the other) than being a medic does. It's good for a quick 25 health during a fight, but being a medic will make sure you stay at 100 health (you can only carry so many medkits).
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Old 2004-04-13, 04:14 PM   [Ignore Me] #3
Acaila
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Shh, don't tell people that medkits win fights.
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Old 2004-04-13, 04:29 PM   [Ignore Me] #4
Onizuka-GTO
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medkits wins fights!

woops it out of the bag now. sorry.
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Old 2004-04-13, 05:35 PM   [Ignore Me] #5
Lartnev
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A medkit heals you much slower (one after the other) than being a medic does.
But you can move and use a medkit AT THE SAME TIME!? Shocking

I think I might warm to health over time rather than instant health.
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Old 2004-04-13, 06:02 PM   [Ignore Me] #6
scarpas
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argh medkits are just too mishapen, they mess up my inventory
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Old 2004-04-13, 06:16 PM   [Ignore Me] #7
TheRegurgitator
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thats a good point, but I like the way they work now better.
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Old 2004-04-13, 06:54 PM   [Ignore Me] #8
Doppler
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Dont use em, never have, need the space for ammo. One md aplicator works just fine. I'll let you folks in on a little secret. Cover, concealment, and firing first win fights. Medkits are not much of a hedge against dying when your still taking fire.
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Old 2004-04-13, 06:56 PM   [Ignore Me] #9
oddfish
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medkits should be the least of anyone's concern right now. they're fine the way they are implemented. leave them alone, please.
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Old 2004-04-13, 07:09 PM   [Ignore Me] #10
JetRaiden
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Originally Posted by oddfish
medkits should be the least of anyone's concern right now. they're fine the way they are implemented. leave them alone, please.
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Old 2004-04-13, 07:54 PM   [Ignore Me] #11
Batousai
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I just like the idea that u can use a medkit while your still fighting.
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Old 2004-04-14, 10:14 AM   [Ignore Me] #12
SilverLord
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Originally Posted by Batousai
I just like the idea that u can use a medkit while your still fighting.

They arn't too much and not too little, leave em how they are now.
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Old 2004-04-14, 03:07 PM   [Ignore Me] #13
TheN00b
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Ya, Medkits are perfect as they are; as lower-quality, free-cert replacements for the MedApp.
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Old 2004-04-14, 03:30 PM   [Ignore Me] #14
Diddy Mao
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Originally Posted by Lartnev
But you can move and use a medkit AT THE SAME TIME!?
It's called Remapping your keys
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Old 2004-04-14, 04:44 PM   [Ignore Me] #15
ZionsFire
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Originally Posted by Diddy Mao
It's called Remapping your keys
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