Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Shooting AGN Cameramen since 2003.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
2012-03-27, 11:34 PM | [Ignore Me] #16 | ||
Staff Sergeant
|
As we are using nanites and space metals.. let's assume that cloakers aren't carrying around about 30 lbs of sniper rifle. But beyond that, balance wise i still think it's best if any sort of true scaling/high mobility were to be added, it be for infiltration, not sniping locations.
|
||
|
2012-03-28, 01:41 AM | [Ignore Me] #17 | ||
Sergeant
|
I think it's safe to assume new conglomerate are using a heavy sniper rifle at least - but I really just find the idea that we shouldn't allow snipers to find and make higher sniping nests without ditching an aircraft to be silly. Isn't that what counter sniping is for?
|
||
|
2012-03-28, 01:24 PM | [Ignore Me] #18 | |||
Private
|
If you want to compare it to an actual sniper rifle, the M40 - which uses .308 Winchester - is about 4kg without a scope, and a little over 6.5kg loaded with a scope. |
|||
|
2012-03-28, 02:48 PM | [Ignore Me] #19 | |||
Lieutenant Colonel
|
|
|||
|
2012-03-28, 05:50 PM | [Ignore Me] #20 | |||
Second Lieutenant
|
|
|||
|
2012-03-28, 08:33 PM | [Ignore Me] #21 | |||
Sergeant
|
|
|||
|
2012-03-28, 08:34 PM | [Ignore Me] #22 | ||
Sergeant
|
This is why all squads should be wise enough to have one or two good snipers in their number to counter any long distance threats. This is a game about tactics and strategy, and squad composition is part of that. No good squad is long for this world without a medic and a mechanic, and I feel that having a good sniper is also part of that equation.
|
||
|
2012-03-28, 10:32 PM | [Ignore Me] #23 | ||||
Colonel
|
I could maybe go for trading the sniper off for the ability to climb/glide. Last edited by CutterJohn; 2012-03-28 at 10:37 PM. |
||||
|
2012-03-29, 12:13 AM | [Ignore Me] #24 | |||
Sergeant
|
I still think this is a case for squads to have more diversity and have snipers specifically for counter sniping - and few things make easier targets for a counter sniper than someone who's so secure in their position they don't move, or someone who's similarly stranded themselves in one spot since they'll die when they try to get out of it. I also think that getting shot while gliding should interrupt the glide and possibly destroy the wings, meaning you get to fall to your death. ;D |
|||
|
2012-03-29, 01:35 AM | [Ignore Me] #25 | ||||
Colonel
|
Tbh, I think thats probably part of the reason for having cloakers as the snipers.. They are easily the weakest class, defensively, and hence will be much more susceptible to taking damage at range by non sniper weapons. |
||||
|
2012-03-29, 07:10 PM | [Ignore Me] #26 | ||
Sergeant
|
If I am sniping and someone kills me with an SMG from half a mile away, I'm just going to quit, thanks, too much call of duty BS right there for me. The point of having a sniper rifle is to be out of range of everyone else. The best counter for a sniper should be another sniper and, failing that, a very mobile unit that can avoid being sniped and get in range for the kill.
Also realize that we have bullet drop, and likely bullet travel time - you will be able to dodge bullets from snipers far enough away as long as you bother to move around. |
||
|
2012-03-29, 09:29 PM | [Ignore Me] #27 | |||
Lieutenant Colonel
|
Putting snipers into pissing matches with each other while leaving everyone else to just hope for the best is poor game design. |
|||
|
2012-03-30, 12:22 AM | [Ignore Me] #28 | ||
Contributor Corporal
|
I like the idea, it adds a new dimension to the game without being overpowered. This doesn't give infiltrators a get out of trouble free card because the two major anti-sniper classes, light assault and aircraft, already work in three dimensions.
Secondly, I'm not against the idea of ziplines or grappling hooks but they seem like too much work to implement. With flight mechanics and jetpacks already in the game glide suits shouldn't be too hard to implement. |
||
|
2012-03-30, 02:19 AM | [Ignore Me] #29 | |||
Colonel
|
|
|||
|
2012-03-30, 11:15 AM | [Ignore Me] #30 | |||
Sergeant
|
Using a scope means you have target acquisition time much longer than anyone with iron sights or a red dot, and that's what makes sniping so painful in something like COD where someone can turn and basically snap right on you in a fraction of a second while you're acquiring them and unload with perfect accuracy. It's BS and makes sniping useless. The only sniping I've felt relatively good about was on Battle Field's maps since I could get the distance required to make sniping an effective tactic since a pistol/SMG wasn't effective at taking me out due to bullet spread and being far enough away they had too small a target. I had alot of fun counter sniping as well. I got killed many times by other snipers, and units smart/mobile enough to get to where I was, and that should be the only effective counter to a sniper aside from just not standing still. |
|||
|
|
Bookmarks |
|
|