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2012-03-28, 12:29 PM | [Ignore Me] #1 | ||
Private
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Here's a quick little idea that, if implemented, might add a little variety to PS2's gameplay: random events.
PS2 will feature large-scale battles along vast, constantly shifting front lines. While this holds much promise, the downside to this is that large portions of continents will go unused for some period of time. Also, the continuous focus on capturing hexes may become repetitive for some players. Areas that are near the front line, but do not see constant battle, could be used to host random events. These events would give small, short-term objectives to squads or outfits in any faction. Successfully completing these objectives would provide small bonuses to a faction, outfit or squad. If unattended, these events would eventually time out. Examples of random events:
I'm a complete PS noob, having never played the first game. Feel free to correct me if this would be impractical. Last edited by DoctorBrain; 2012-03-28 at 12:32 PM. |
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2012-03-28, 12:34 PM | [Ignore Me] #2 | ||
Second Lieutenant
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In my opinion, there should be opportunities for players to generate 'random events' of their own, without the game itself trying to manifest things. If you're bored of the frontline grind, go form a small squad and start sacking towers behind enemy lines or something. There were always fun things to do to harass the enemy, without there having to be scripted events.
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2012-03-28, 12:35 PM | [Ignore Me] #3 | |||
Master Sergeant
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2012-03-28, 12:36 PM | [Ignore Me] #4 | ||
Lieutenant General
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The NPCs aren't practical, yet. We know AI won't be in at launch but will later.
A resource boost in a contested area, definitely. I agree random events that just alter battle a little bit, provide an additional objective, but don't deter from the current overall objective would be nice. The Resource boosts could spawn in a random building in outposts and could be taken with it's own control console just like the base's, maybe one of the hexs in the territory your fighting over suddenly changes to be worth more resources or a different type. You just have to be careful not to make them feel punishing to the player, or pull too many people away from the main objective/front line Last edited by Lonehunter; 2012-03-28 at 12:37 PM. |
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2012-03-28, 12:36 PM | [Ignore Me] #5 | ||
Brigadier General
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I think that those are cool ideas. Planetside would have the occasional weekend events, and one of my all time favorite absolutely epic Planetside moments came during one of those events. They also help keep the gameplay fresh, so long as they are occasional and not a common occurance.
The examples you gave are pretty cool ideas too. I think some people might be against the concept of any AI at all, although in the General scenario you gave, I think it could work. Or you could do a slight variation where they have a GM or Player as the role on the General which may be even better. Cool ideas. Last edited by Raymac; 2012-03-28 at 12:40 PM. |
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2012-03-28, 12:56 PM | [Ignore Me] #7 | ||
This has been suggested, almost identically, here: http://www.planetside-universe.com/s...ad.php?t=39924
Yes. More people need to use the idea vault, it's got great suggestions, and more people need to put their ideas into the idea vault rather than this forum. |
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2012-03-28, 01:04 PM | [Ignore Me] #8 | |||
Private
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Apologies for not posting in the idea vault. To be frank I forgot it was even there. Last edited by DoctorBrain; 2012-03-28 at 01:06 PM. |
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