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Old 2012-07-12, 03:40 PM   [Ignore Me] #16
Rivenshield
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Re: Should Engineers ACE have a walling option


Originally Posted by Sledgecrushr View Post
My vote is no. As an alternative I think they should be able to deploy tank traps to root down large vehicles.
If it doubles as useful hard cover for infantry, that could be exactly what we need for a truly dynamic battlefield.
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Old 2012-07-12, 03:46 PM   [Ignore Me] #17
Froglicker
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Re: Should Engineers ACE have a walling option


I remember this game! It had a pretty solid concept, it just didn't quite reach enough popularity to really test it's limits, in my opinion. Something similar in PS2 could work if given the right limitations, like only 2-3 sections per engineer or something.
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Old 2012-07-12, 03:53 PM   [Ignore Me] #18
QuantumMechanic
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Re: Should Engineers ACE have a walling option


Given the scale of PS2, if "wall building" were to work, they'd have to severly limit how much wall a single engineer could lay down. Like just 1 segment per Engineer, so they'd have to coordinate in order to build anything effective.

That does make for good teamplay though.
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Old 2012-07-12, 03:56 PM   [Ignore Me] #19
Baneblade
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Re: Should Engineers ACE have a walling option


I would like to see TRAPs return, but with slightly less PS1 restrictions.
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Old 2012-07-12, 03:57 PM   [Ignore Me] #20
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Re: Should Engineers ACE have a walling option


if wall builds have x,y,z type coords of how they want to place the wall , we could perhaps see some very interesting craftsmanship, esspecially on a team wide level.

make shift bunkers/forward base
,
make shift bridges (incase primary bridge is too hot to pass over to )
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Old 2012-07-12, 04:02 PM   [Ignore Me] #21
Ivam Akorahil
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Re: Should Engineers ACE have a walling option


Originally Posted by Biscuit View Post
if wall builds have x,y,z type coords of how they want to place the wall , we could perhaps see some very interesting craftsmanship, esspecially on a team wide level.

make shift bunkers/forward base
,
make shift bridges (incase primary bridge is too hot to pass over to )
yeh id use some simply snap in mechanic, like you can turn them by 90 degrees to make U or square forms, to build defense lines, but apart from that and auto align i would limit deployable structures to prerendered stuff like a complete bunker

could be balanced wiht using up empire resources but the advantage of deploying a defnesive bunker with deployed mg and maybe AT potential might make up for it
and ofc only one active bunker per engineer at any given time,
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Old 2012-07-12, 04:11 PM   [Ignore Me] #22
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Re: Should Engineers ACE have a walling option


Originally Posted by Ivam Akorahil View Post
yeh id use some simply snap in mechanic, like you can turn them by 90 degrees to make U or square forms, to build defense lines, but apart from that and auto align i would limit deployable structures to prerendered stuff like a complete bunker

could be balanced wiht using up empire resources but the advantage of deploying a defnesive bunker with deployed mg and maybe AT potential might make up for it
and ofc only one active bunker per engineer at any given time,
Or just build up a bunker using wall sections stacked on each other

:O
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