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2012-07-12, 03:46 PM | [Ignore Me] #17 | ||
Corporal
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I remember this game! It had a pretty solid concept, it just didn't quite reach enough popularity to really test it's limits, in my opinion. Something similar in PS2 could work if given the right limitations, like only 2-3 sections per engineer or something.
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2012-07-12, 03:53 PM | [Ignore Me] #18 | ||
Given the scale of PS2, if "wall building" were to work, they'd have to severly limit how much wall a single engineer could lay down. Like just 1 segment per Engineer, so they'd have to coordinate in order to build anything effective.
That does make for good teamplay though. |
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2012-07-12, 03:57 PM | [Ignore Me] #20 | ||
Sergeant
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if wall builds have x,y,z type coords of how they want to place the wall , we could perhaps see some very interesting craftsmanship, esspecially on a team wide level.
make shift bunkers/forward base , make shift bridges (incase primary bridge is too hot to pass over to ) |
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2012-07-12, 04:02 PM | [Ignore Me] #21 | |||
Sergeant
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could be balanced wiht using up empire resources but the advantage of deploying a defnesive bunker with deployed mg and maybe AT potential might make up for it and ofc only one active bunker per engineer at any given time, |
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2012-07-12, 04:11 PM | [Ignore Me] #22 | |||
Staff Sergeant
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:O |
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