Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: This message will take over your mind in 20 seconds.
Forums | Chat | News | Contact Us | Register | PSU Social |
2002-11-11, 09:56 AM | [Ignore Me] #46 | ||
Sergeant Major
|
Those guns DO infact look like they'll pack quite a punch, but will probably be incredibly hard to aim. First off, the description says the guns are for ground vehicles ( " The Galaxy utilizes two 75mm cannons in its gunner positions for point defense against ground vehicles. " ) so maybe they are intended to to aim at the ground . But when used for aerial vehicles, i assume they'll be hard to hit with. First off, you have your pilot, who is probably going to be doing some evasive maneuvering, meaning it will be hard to line up some shots (Anyone whos used the belly turret blaster in T2 probably has an idea about this). Secondly, the other craft will be moving around quite a bit as well. Add that together with the size of the masquito, and i can't picture too many shots hitting them...
But you know, all this discussion really doesn't mean anything, since no one has any idea about the game. Hell, the devs could get REALLY crazy (and stupid ) and make the masquito guns very heavy, or the armor on the galaxy not that good. Just have to wait and see... |
||
|
2002-11-11, 11:45 AM | [Ignore Me] #47 | ||
Staff Sergeant
|
They will be great for ground protection of the troops u unloaded. If there were 4 galaxys going for a drop 2 can unload and the other 2 provide defence then they switch positions. Yes there will be a need for mosquitos or gunships for AA but if the Galaxys can stay low and hid in valleys where the enemy cant see them then they wont be targets for the enemy aircraft.
|
||
|
2002-11-11, 11:57 AM | [Ignore Me] #48 | ||||
Corporal
|
|
||||
|
2002-11-11, 11:58 AM | [Ignore Me] #49 | ||
Private
|
My understanding is (and i may be wrong) but it is that the mosquito is a repair ship.. I guess it would be like the medic of ships. Medics have sufficent firepower to defend themselves but you wouldn't want to lead an assault with them. However the reaver I am picturing that as the assault class the guy you would want to go in and fight with. just my opinion.
|
||
|
2002-11-11, 12:14 PM | [Ignore Me] #50 | ||
I'm with the Vanu
|
Seabass your dead on the skeeter is not an attack ship. Its Fast recon and repare with a light cannon for defense. Before we knew of the Reaver and an unamed medium gunship it was our only fighter class ship so many think of it as a fighter not scout and repair, i think it will get its use as a reapir ship in the game, if ships can take a considerable amount of damage (4-20 rockets depending on ship) before going down, then the skeeters repair it when its half dead or what ever. If you want fire power the Reaver or the un named medium are better. The fact that the turrets on the Galaxy do have huge blind sopts does leave the Galaxy open, but a good pilot could manuvor so his gunners could have some shots at any skeeter hunting them, and with NO Armor, as we know, the skeeter does not seem like it could take many. Now a reaver back there chewing up with rockets will take it out. Of course we will have a better idea of how it all works when the game comes out.
|
||
|
2002-11-11, 12:27 PM | [Ignore Me] #51 | |||
Corporal
|
Speed and manuverability (in the hands of a good pilot) trump everything else in dogfighting if there are no auto-aiming weapons. Think of the number of people in tribes 1 / 2 that would spend the entire game in a scout harassing gunships, bombers, flag runners, and other scouts. I hope they make a light fighter which is as manuverable or nearly so to the skeeter, but has more armor / firepower, but cannot repair itself and other vehicles. By doing so this would make the best airsupport group a couple skeeters for repairs a couple reavers for harden targerts and a couple of light fighters for general air suppression. |
|||
|
2002-11-11, 12:47 PM | [Ignore Me] #53 | |||
Corporal
|
|
|||
|
2002-11-11, 01:00 PM | [Ignore Me] #54 | ||
I'm with the Vanu
|
We also know there will be hand held rockets with lock on them, so you can and will get rockets fired at you from the ground going to were ever, and most ships i hope can take a few of these and keep trucking, but i dont think a skeeter will beable to. Granted it will be fast and thus able to avoid some but still. Also AA guns if tyhey have them will keep skeeters from major fire fights above bases with AA.
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|