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2013-04-02, 11:26 AM | [Ignore Me] #17 | ||
Major
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Deployable cover is a nice idea, but needs a weakness. Dumbfire rockets can destroy it in 2-3 hits? something like that maybe. Otherwise I think we would see way too many deployable covers... but it would be nice to use as a means to cross open fields since there isn't a lot of cover outside of bases in the game.
Spitfire turret was the AA turret in PS1 right? It would be cool to have a AA weapon for engie too. Make it a vehicle that is high threat so it appears to ESF/Libs/Gals at a certain distance. Maybe make it something the engie actually sits in and swivels instead of yet another turret on a tripod. |
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2013-04-02, 12:17 PM | [Ignore Me] #18 | ||
Major
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I'd like to see some alternate repair tools. For example:
Structural enhancer tool. This tool can repair a vehicle to up to 120% of its base health, but does so at half the speed of a regular repair tool. The bonus health can not be repaired by other tools or auto repair systems, those will only begin work on the vehicle again once it has lost the bonus health. Nanite Cloud tool. This replaces your repair tool with a constant repair aura that repairs vehicles every second. If you're in a vehicle this still works for the vehicle you're in. The Aura tool is much slower than the regular repair tool, maybe one tenth the speed. Nanite Bolt tool. This tool fires a bolt of nanites that has about 100 meters of range, and applies a HOT effect to any friendly vehicle it hits. The tool overheats with every shot. Scavenger Tool This repair tool has a finite ammo count which it depletes as it repairs, however, it can be used on enemy vehicles, inflicting damage equal to its repair speed as it disassembles them and refills its ammo in the process. Emergency Tool This repair tool only repairs a vehicle to 50% of its health, however it repairs at 150% of normal repair speed. Chain Repair Tool This repair tool only repairs at half the regular speed, however, its beam can jump up to three times if there are additional vehicles within 10 meters of the initial target. I'd also like to see some alternate ammo packs, like: Incendiary Ammunition This ammo box doesn't actually give people more ammo, but when you reload a weapon while standing near this box you gain a "incendiary ammo" effect that causes your weapon to inflict 10% more damage to peoples health until it is reloaded again. Incendiary ammo shows up as fiery orange numbers in the ammo counter on your HUD. Charged Ammunition Works similarly to incendiary ammunition, but instead grants charged ammo that inflicts 10% more damage to shields. Charged ammo shows up as bright blue/white numbers on your ammo counter. A weapon can only contain one ammo type at a time, if its being reloaded near two specialty ammo boxes it will adopt whichever type you are closest to. Armor Piercing Ammunition Works similarly to incendiary ammunition, but grants 5% increased damage against vehicles and MAX Units instead. Only weapons that could damage the target vehicle on their own gain this benefit against that target. Armor piercing ammunition shows up as golden numbers on the ammo counter. A weapon can only contain one ammo type at a time, if its being reloaded near two specialty ammo boxes it will adopt whichever type you are closest to. And there could be some new alternate deployables: Shield Charger Anyone standing near this unit has the time until their shield charge kicks in reduced by several seconds. A fully maxed out shield charger in combination with top end shield certs will reduce the time before your shield begins to recharge to 0.5 seconds. The shield charger itself is vulnerable to small arms fire. Mobile Armory Deploys a terminal that can resupply people. It doesn't allow switching of classes, but extra grenades etc. can be pulled from it at their regular price. Last edited by Rothnang; 2013-04-02 at 12:20 PM. |
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2013-04-02, 12:33 PM | [Ignore Me] #19 | ||
i want back the ps1 CE in all of its glory!
the ps2 engineer is just another grunt with a small extra of repairing. the ps1 engineer was a whole different playstyle. only being able to lay down one mine is more than sad. and the thing i miss the most is my autoshooting spitfire/cerberus/shadow turrets! how many CE devices could a maxed out ps1 battle engineer lay down? 25 mines plus 10 spitfires plus 25 motion sensors? among other things like the tanktraps and shield generators/cloakbubbles. and he could chose what to lay on the field, not only at the terminal! only being able to carry one specific combat engineering device is so lame! i loved to pack my backpack with only CE stuff and fortify bases almost on my own. that is impossible now. i can only carry one type of CE and when i respawn it even deconstructs (i suppose). total engineer revamp needed here! (same applys for infiltrator)
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-04-02, 12:58 PM | [Ignore Me] #21 | |||
First Sergeant
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2013-04-02, 04:26 PM | [Ignore Me] #23 | |||
Contributor General
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In ps I used to kill them with striker rounds, but then every TR carried strikers, it was the rule. |
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