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View Poll Results: What kind of damage indicator do you prefer? | |||
I love the jelly all over my screen, it's realistic | 20 | 12.82% | |
I would prefer to have a flash when you take damage but it disappears afterwards | 84 | 53.85% | |
No red crap on my screen at all, please! | 40 | 25.64% | |
Other? Post a comment | 12 | 7.69% | |
Voters: 156. You may not vote on this poll |
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2012-06-05, 09:27 PM | [Ignore Me] #31 | ||
Brigadier General
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I do hope it's at least a toggle. I don't care if half of the BF3 UI garbage is included even as a default option to make those players feel at home, just so long as I have the option to toggle it off or to a more useful or pleasant interface.
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2012-06-05, 09:43 PM | [Ignore Me] #33 | ||
Private
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Not sure what you mean, your wording is confusing. What does someone being better than me have to do with what I said? My response was directed at people who say they want it out because it limits their FOV. If you've been severely wounded in a battle it would make sense that you are no longer as effective. That's just how I justify that red tint obstructing my view.
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2012-06-05, 09:48 PM | [Ignore Me] #34 | |||
Captain
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See shellshock/screen shake in Tribes:Ascend, or pretty much anything that Rogues do in PvP games. |
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2012-06-05, 10:06 PM | [Ignore Me] #36 | ||
Brigadier General
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In a game like Planetside when there is sooo much going on around you, sometimes you don't even notice you are getting shot. That's pretty important information, so I liked the red flash around the edges of the screen.
Could it disapate a bit quicker? Sure, a bit. But make it obvious when I'm getting shot, because as silly as it sounds, I can miss it. |
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2012-06-05, 11:39 PM | [Ignore Me] #37 | ||
Major
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I didn't need a red flashing screen to warn me that my health was low in PS1.
I could: 1)Tell that I was injured just based off how much I was just shot. A little rational thinking never hurt anyone. 2)*Gasp* Look down at my HP/Armor level and find out exactly how injured I was. 3)Maybe stretching it a little because the Health/Armor/Stamina value bars were so tiny but: Use my peripheral vision to tell how much health/armor/stamina I had left. I'm definitely biased. I hate that red shit on my screen. I can always easily distinguish how much damage I've taken based solely on how much I just got shot using my visual perception and functional brain I was blessed with. All those red, flashing, annoying screens do is obscure my vision. As Bags pointed out how they moved the health/shield display underneath the crosshairs (or at least, allow you to) I see no reason for the inclusion of annoying flashing red screens other than to cater to the idiots who can't discern when they're taking damage. In which case, a little tough love and harsh learning never hurt anyone. All it will do is make them into a better and more aware player. Last edited by Death2All; 2012-06-05 at 11:41 PM. |
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2012-06-05, 11:48 PM | [Ignore Me] #38 | ||
First Lieutenant
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My game play improved noticeably when I turned off the red flashes bit from PS1. It served more as a distraction to me and kept me from responding immediately to the threat, and also disguised the direction indicator more often then not so I had less clue as to where the shot came from.
So I'd rather have the option to turn off whatever "you are hurt" effects they might have. |
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2012-06-05, 11:55 PM | [Ignore Me] #39 | ||
First Sergeant
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I voted other by mistake. :P
I'd prefer the flash unless it's a terrible blur/haze effect like the one in r6 vegas(it was so bad I actually had to turn it off and not know when I was about to die). As for the *Ahem* "BLOODY SCREEN! SO REAL!" I hate it. Blocks some of your vision and in some cases most of it.(Tribes ascend) EDIT: Blackwolf above me has a point, I'd like a toggle on and off. Battlefield 3 did away with that and got a health bar. |
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2012-06-06, 05:31 AM | [Ignore Me] #40 | ||||
First Lieutenant
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Was mentioned in the stream. ^This |
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2012-06-06, 06:31 AM | [Ignore Me] #41 | ||
Captain
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Yeah I am fine with it. When you are fighting someone, you can't just look at your health bar to see if you are almost dead or not. Since it is in the bottom of the screen you need to put your focus away from the enemy. I found the red tint just fine. Maybe it could be toned down somewhat, but I don't have any problems with it.
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2012-06-06, 07:29 AM | [Ignore Me] #42 | ||
Private
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It didn't seem very intrusive from the e3 cam footage I watched on Gametrailers.com, just a orange-red haze around the edges of the screen to warn "hey, your shields are down and health is being damaged". I'd have a problem with it if it were COD-style blood right in the middle of the screen, but I'm indifferent to this.
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2012-06-06, 01:01 PM | [Ignore Me] #45 | ||
Corporal
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it seems more for the callofbattleops players, (they may be a bit slower than us REAL gamers) that way they know they are hurt. compy gamers are used to the health bar.
i wouldnt mind a flash or somthing so i know i got hit, maybie a sound, but the whole jelly thing is just dumb and unrealistic.
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