Surge and Weapons - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Obamarama!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

View Poll Results: Disable surge while weapon is drawn?
Yes 53 71.62%
No 21 28.38%
Voters: 74. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-12-21, 04:32 PM   [Ignore Me] #1
Hamma
PSU Admin
 
Hamma's Avatar
 
Question Surge and Weapons


So its been a few weeks since they implemented some fix's for surge. IMO it hasnt done a ton to fix the problem. So I figured I would fire up a poll - should surge be disabled while a weapon is drawn?

I vote yes, I'm tired of getting surged by jackhammers, shotguns, etc etc. It takes the fun out of the game because 90% of the time they warp up to you and you are dead. Lets put everyone back on an even playing field. Because when you surge and use your weapon it's pretty much luck.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2003-12-21, 04:34 PM   [Ignore Me] #2
Searo
Second Lieutenant
 


First!1!1!!!!!111111one!!

I completely agree, I mean, I can barely hit people that aren't using surge, let alone people that warp even faster than normal.
Searo is offline  
Reply With Quote
Old 2003-12-21, 04:36 PM   [Ignore Me] #3
Spee
Colonel
 
Spee's Avatar
 


n3r t3h surg3.


Seriously. I managed to take down a rexo and two agiles yesterday with m sweeper(I was in agile), and all 3 of them had HA. I wouldnt not have been able to do it, without surge.


Rexo in middle, his two agile buddies flanking him. I come down the stairs, see them spamming, dodge behind a max, turn on surge, and suicide jump at the rexo, while firing sweeper shots. A few pellets land while Im in the air, the other two hit when I land. After I kill him, I surge out the door to the right hall (This is in the base with paralell-running hallways that go off the stairway), and double back and enter the left hall. One of his Agile buddies is there, just taking out his MCG. 3 sweeper shots = dead agile. Surge through the stairway into the right hall, see the doors open, find the guy who was looking for me, MCG drawn, and kill him with 3 sweeper shots.


That should not happen.
__________________
Spee is offline  
Reply With Quote
Old 2003-12-21, 04:40 PM   [Ignore Me] #4
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 


Agree, nerf the surge. Honestly though, I wouldn't mind seeing it completely removed from the game altogether (along with the HART).
__________________
TheRagingGerbil is offline  
Reply With Quote
Old 2003-12-21, 04:41 PM   [Ignore Me] #5
xmodum
Colonel
 
xmodum's Avatar
 


i havnt been killed by a surgeing NC with his jackhammer, only because im mostley on NC, but still i see to many NC with agile on with a jackhammer. Yesterday i went to sanctuary, looked around at all my allies , to my suprise all of them had on agile with a jackhammer , dont no if they had surge , but most likely they did , iv never done this because i never cheat , onless its on like an xbox games that just gives u the cheats
xmodum is offline  
Reply With Quote
Old 2003-12-21, 05:28 PM   [Ignore Me] #6
GreyFlcn
Sergeant Major
 


Yes, with one exception.

Rifle-Slot weapon only

Pistols and Knives should not be affected.
GreyFlcn is offline  
Reply With Quote
Old 2003-12-21, 06:08 PM   [Ignore Me] #7
MuNsTeR
Sergeant Major
 
MuNsTeR's Avatar
 


if they ever do ill be
ps: i dont use JH
MuNsTeR is offline  
Reply With Quote
Old 2003-12-21, 06:16 PM   [Ignore Me] #8
martyr
Contributor
Brigadier General
 
martyr's Avatar
 
Misc Info


i like greyflcn's take. leave the option for pistol and knife but disable the bigger ones
martyr is offline  
Reply With Quote
Old 2003-12-21, 06:18 PM   [Ignore Me] #9
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally Posted by GreyFlcn
Yes, with one exception.

Rifle-Slot weapon only

Pistols and Knives should not be affected.
Yeah, wouldn't be bad. Surge is sort of necessary when attacking with a knife, and I'm sure Infiltrators would be very annoyed if they couldn't circle-strafe at Warp 10 when attacking anymore.
Warborn is offline  
Reply With Quote
Old 2003-12-21, 06:28 PM   [Ignore Me] #10
Queensidecastle
Contributor
Major
 


Poll is too simplistic. Removing Surge while weapons are drawn isnt a fix. Its a draconian method of solving a greater issue and would be a knee jerk reaction to the problem. While I do agree there needs to be a fix for the Agile/HA/Surge combo, this most certainlty isnt it
Queensidecastle is offline  
Reply With Quote
Old 2003-12-21, 06:31 PM   [Ignore Me] #11
TeraHertz
Major
 
TeraHertz's Avatar
 


Yes, do it.
People don't warp me anymore which is great. I've been dropping NC left right and center since that patch went out. I think what should happen is all unit's foot speed should be VERY slightly increased, but surge nerfed the way stated.

Though, once it's nerfed, wtf am i going to do against mozzies and stuff.
__________________
TeraHertz is offline  
Reply With Quote
Old 2003-12-21, 06:40 PM   [Ignore Me] #12
Zatrais
Contributor
Lieutenant Colonel
 
Zatrais's Avatar
 


Nerf surge to the stoneage and back for all i care, just get rid of the surgermonkys. It gets tiering and boring to beeing dead before you can shoot back.
Zatrais is offline  
Reply With Quote
Old 2003-12-21, 06:50 PM   [Ignore Me] #13
Hamma
PSU Admin
 
Hamma's Avatar
 


Originally Posted by Queensidecastle
Poll is too simplistic. Removing Surge while weapons are drawn isnt a fix. Its a draconian method of solving a greater issue and would be a knee jerk reaction to the problem. While I do agree there needs to be a fix for the Agile/HA/Surge combo, this most certainlty isnt it
Provide us witha better solution then. They tried to solve it by reducing the warp created when people use it. That hasnt really fixed the problem, something more needs to be done. And IMO this is probably the best solution.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2003-12-21, 07:44 PM   [Ignore Me] #14
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info


i would't not like that as any wepon, perhaps only heavy wepons and the sweeper. That would be fine by me, and balancing too. Try using a Guass against anything without surge at med-close range and your toast (unless they have a pistol or pulsar)
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2003-12-21, 07:53 PM   [Ignore Me] #15
BadAsh
First Lieutenant
 
BadAsh's Avatar
 


Originally Posted by TheRagingGerbil
Agree, nerf the surge. Honestly though, I wouldn't mind seeing it completely removed from the game altogether (along with the HART).
I kind of like that idea but... what about the situation when you see an enemy run past your position... you move to follow from behind but now have no way to close the gap assuming similar armor is worn. So you just follow forever? Or leave catching up to the enemy to Infiltrators? That would be rather lame IMHO. Surge is needed as a "sprinting" option.
__________________
BadAsh is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:30 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.