Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The Dark Horse.
Forums | Chat | News | Contact Us | Register | PSU Social |
2002-11-23, 11:36 AM | [Ignore Me] #48 | ||
Contributor Corporal
|
imho i think the deliverer will have maybe the extra advantage of stealth. Since its on the ground it cant be seen as much as a galaxy. It would also depends on the pilot. If you have a pilot that flys under tree level and barely scratches the ground then i think its gonna be better in than the deliverer. But if the pilot isnt too comfortable at flying 0.001 feet from the ground heh, then the deliverer would be better, slower, maybe tougher but stealthier.
Ill be in choice number one tho hehe. If u get ur head chopped off from a galaxy, u might ask urself if its me hehehe . |
||
|
2002-11-23, 04:44 PM | [Ignore Me] #50 | ||
Major General
|
Jetpack drops could have crazy possibilities. Imagine this one...
You and your group are assigned to hot-drop into a battlefield a couple of miles wide, so you form a squad. You grab a dune buggy, attach it to the galaxy, get your men and take off. Everyone is equipped with jetpacks for versitility in case of a problem,or AA defences make landing an impossibility. About midway there, you get jumped by Air Superority. Accessing the empire chat channels, you get a fighter from an escourt group to take out your agressor, but you take heavy damage. Realizing that you are going down, you dump your buggy and bail, everyone scattered across the hge battlefield, linked only by a radio and the sheer will to regroup, find the buggy and survive... |
||
|
2002-11-23, 08:26 PM | [Ignore Me] #52 | |||
Lieutenant General
|
|
|||
|
2002-11-23, 08:36 PM | [Ignore Me] #53 | |||
Edit: Better?
__________________
{BOHICA} Last edited by Incompetent; 2002-11-23 at 08:52 PM. |
||||
|
2002-11-24, 07:44 AM | [Ignore Me] #58 | ||
NC Superior
Firepower |
i think everyone here agrees with a crazy pilot flying at extremely low altitude with a fully loaded (or series of?) galaxy(s) and an adequet diversion a succesful depp attack into enemy territory is entirely possible......
this game just keeps gettin better and better doesn't it....... |
||
|
2002-11-24, 01:29 PM | [Ignore Me] #59 | ||
Lieutenant Colonel
|
heheh, i can fly so low in bf1942 that i can actually turn my plane into dirt sled
hell i can even do it upside down, scraping my canopy against the ground, without taking damage, no exageration. man u have no idea the crazy stuff i am capable of doing with that big b-17 heheh, imagine the screams of my passengers as i scrape the ground, inverted trying to shake the reaver chasing me down, the reaver pilot, saying "where the hell did he go?" god, that will be awsome |
||
|
2002-11-24, 03:13 PM | [Ignore Me] #60 | ||
Contributor Corporal
|
hehe i can imagine with also those lill forest, like the one in ur sig. That could be fun flying in there . If the ship can actually fit lol but still it can be a nice hiding spot.
The only thing im interrested to see is how the Flight Model will work out. How you will drive them, what will be the restrictions. If i compare a lill to t2 (sorry, its just the closest thing for my example), when u drive u cant do much with them. Making loops for example can easly be hazardeous to inexperienced people, simply because the plane always wants to level, so while u reach the top of the loop, the plane will want to level making it a immelman instead of the actual loop. If you dont have any corrections of some sort in PS, like super absolute plane leveling, then it might work good. Ull see people make some pretty good manoeveurs to get someone off his tail, instead of just running for mountains n such a la t2. To me the almost perfect game so far that i tryed that has some nice FM is wwiiol's. U get some very very nice dogfights in there and a skilled pilot will own you badly, simply because you can do anything/evrything u could possibly do without any ai helping you keep the plane strait or limiting you in any way (besides the flying capabilities for the plane itself). Its hard at first but that way you make real good pilots. I hope they model it so that the skill of the pilot actually matters. In a lot of action oriented games (such as PS tend to go to), skilled ground fighting does matter (u know when u get killed by someone skilled :-) ). The problem is that they tend to simplify so much the FM so that the most inexperienced wannabe flyboys can be good at it. IMHO, like the ground guys, if the pilots practice long enough, they'll be good. If its the first time you play ground, ull probably get ur ass kicked. For the planes, the first time you fly them you'll probably be hitting the ground often, it suck for the pilot but at least hes learning. If you have 20 different things helping you to prevent hitting the ground, u wont learn. So i hope the FM will not be giving "second chances", that way u can truly appreciate a skilled pilot, and you can appreciate good dogfights between skilled people . feel free to discuss .02$ -edit. typos Last edited by SVoyager; 2002-11-24 at 03:20 PM. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|