Re: Confirmed: 9 Sanctuaries at launch.
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I will happily be able to exploit whatever system SOE and the Devs devise if they aren't going to embrace some chaotic persistence. Any system described where all sides have to be in balance can only ever end in Stalemate (of some kind), if only through fatigue of constantly getting no-where. Even if your Empire locks down every Sanctuary and essentially Spawn Camps and lays down sieges at every non-capture base, that is still a form of Stalemate... and only fun for the Campers, for a while.
Like a game of GO or Chess, simple rules should allow for the Human chaotic mind to find intrinsic meaning in moves and counter moves that actually lead to nothing. Initially PS2 can have that feel. But in 6 months, maybe a year people will see that they aren't really achieving anything, especially if they have "achieved" all the unlocks and ranks.
Unlike Chess and GO though, Planetside 2 never has a victor... hell by design, it has NO end game, no actual POINT to it all. People game to win, and in the broad strokes SOE are asking us to win for our-self; unlock stuff, gain levels and social respect... winning on the small scale. That is not enough for anyone to keep doing anything competitive like an FPS. It barely works for MMORPGs where it's all about loot drops. PS2 will have exactly the same problem as EVERY MMO EVER - End Game is just more treadmill like gain with no actual victory because victory implies stopping eventually. We probably just need to take PS2 as a series of small battles that we win or loose... oh wait, that's BF3.
What is best... "To Crush your Enemies, See them Driven Before You and to Hear the Lamentations of... the players of the other two Empires"
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