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Old 2003-09-08, 03:14 PM   [Ignore Me] #1
SecondRaven
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Inplant Ideas


List Ideas of Implants that you would like to see implemented...Also List any thoughts on current Implants that dont need to be their
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Old 2003-09-08, 03:19 PM   [Ignore Me] #2
Aen
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I think a jump implant would be cool.

Kinda like the VS maxes, cept you dont hold it down. Its all in one shot, and would drain 85% stamina. So its really powerful but has just as strong of a drawback.

Edit: They should rework the 2nd wind cuz it blows. Its a good idea, but it didnt seem to work but 1/8th the time.
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Old 2003-09-08, 03:27 PM   [Ignore Me] #3
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Yes that would be cool but it would take away the Vanu's spec.
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Old 2003-09-08, 03:33 PM   [Ignore Me] #4
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^^^ Thats true. ^^^

This may sound gay but i just thought of it so im throwing it out here for an attempt to get others thinking of other implants.

A oxygen implant so you could swim under water for 3x the normal length. Why you'd want it i dont know, but at least its an idea.
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Old 2003-09-08, 03:34 PM   [Ignore Me] #5
Nimbus
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Maybe get factiion specific implants?

I like the jump one

Maybe one that doubles your air bar underwater? Not real useful but it's something.

Maybe an attack one. Like an implanted laser. Shoots like a vanu pistol, takes maybe 50 stamina per shot.
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Old 2003-09-08, 03:34 PM   [Ignore Me] #6
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ya i defently like that one....if we ever go to a X pack that is sea based then that Implant will be usefull
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Old 2003-09-08, 03:44 PM   [Ignore Me] #7
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Yeah, the faction specific would be cool.

The VS would def. get the jump boosters!

Any ideas for the other empires?
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Old 2003-09-08, 03:45 PM   [Ignore Me] #8
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Akimbo � The ability to wield duel pistols. Possibly enable the ability to use two of the medical and armor repairs or wield one of each simultaneously. Semi-passive, similar to advanced targeting.

Dexterity � Decreased reloading time, almost instant. Passive, but uses 50% stamina each use (full stamina would provide 2 reloads)

Climbing � Ability to climb extremely steep terrain, and natural structures such as trees and rock formations. Not able to climb base walls, and useage would be equivalent to Surge.
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Old 2003-09-08, 04:14 PM   [Ignore Me] #9
Madcow
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I've wanted the climbing one for a long time, as a sniper it would be perfect.

I think the personal shield implant should change to be more passive, maybe start draining the way it does now as soon as you get hit once. As it stands it's worthless to waste a slot on that. Making it completely passive would make it too powerful, this is the only compromise I can think of.
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Old 2003-09-08, 04:53 PM   [Ignore Me] #10
Frozen-Monkey
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how bout breast inplants, or a sexual arouse implant that makes you run, jump, and screw better (just kidding )

now to be serious, how about an implant that decreasses your cof by half or a built in REK
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Old 2003-09-08, 05:23 PM   [Ignore Me] #11
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damn those are good ideas Gerbil. Can you imagine a cloaked TR with akimbo repeaters.... nasty
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Old 2003-09-09, 03:38 AM   [Ignore Me] #12
shadowseed
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How about:

Six sense implant : Basically a Radar implant, allows you to see nmy dots on the map (although not cloakers) while its on.

Target trace implant : Pin points on your hud where a target lock on your MAX/vehicle is coming from.

Thief implant : This one would be funny, allows you to steal one item from a nmy's backpack if you get close enough to them...

Martyr implant : A kind of ability really. Once activated, a 5 second count down activates, to signify a bomb being primed inside you. Then you go bang!!!, in a big way!.

Weapon power implant : increases the damage done by your weapon.

Weapon speed implant : increase the refire rate of your weapon.

Man - Machine Interface implant : increase response rate for any turret and/or vehicle and/or MAX you are in. Means increase in turn rate, movement speed ect.
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Old 2003-09-09, 09:39 AM   [Ignore Me] #13
Madcow
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The problem with implant ideas like weapon power/weapon speed is that it's pointless to have so many implants if you have two that everybody will be using. Implant ideas need to be helpful in certain situations, not all the time and not so wonderful that every single player will be wanting them.
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Old 2003-09-09, 09:58 AM   [Ignore Me] #14
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1: Surge is some cheap sh*t. I think it needs to be nerfed.

2: An implant that makes you invisible to DL if you are motionless, to compliment Silent Run and Melee Booster.

That is all.
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Old 2003-09-09, 10:07 AM   [Ignore Me] #15
dscytherulez
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Yeah, the climbing one has been mentioned a lot, and i think its a great idea.

The problem with implant ideas like weapon power/weapon speed is that it's pointless to have so many implants if you have two that everybody will be using. Implant ideas need to be helpful in certain situations, not all the time and not so wonderful that every single player will be wanting them.
Agree totally madcow.

Target trace implant : Pin points on your hud where a target lock on your MAX/vehicle is coming from.
This would be great for maxs


built in REK
I like this one 2...free up a pistol slot for bank or med
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