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Old 2004-03-13, 09:46 AM   [Ignore Me] #76
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My God, people, can't you see what Surge has done to the game? It has driven away countless players, given PlanetSide a pateen of amateurishness, and generally ruined game-balance for months.

I was a bunny-hopper in every FPS I ever played before PlanetSide. AvP2, Unreal, Quake, Red Faction, Doom, etc. When I learned (the hard way) what Surge + jump did to the targetting abilities of my enemies, my morality actually caused me to be unable to jump when I was Surging and engaging in Close Quarters Combat because I knew I would be cheesing out my opponents. Nothing is worse to me than an easy victory. Some would press the space bar and nothing else if each press got them a kill towards their leaderboard score. Not me.

Surge is garbage. Even this change is not enough. I'm shocked by Queensidecastle's gimpiness on this issue, and cannot believe that people would invest so much emotion into a single implant. It disturbs me. In a game where teamwork is of the essence, a One Man Army implant like Surge just shouldn't be tantamount to easy victory, but it is.

Get used to it, Surge addicts. Nobody worth a damn is going to break you down for having to follow the learning curve again in an environment with a better-balanced Surge. Don't ruin your credibility for what should be a tiny fraction of this game. The fact that Surge is a major playing piece should be an indicator of its imbalance.
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Old 2004-03-13, 09:48 AM   [Ignore Me] #77
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Most of you people that are Pro surge changed are victims of it, I myself get killed by this "warp'n" effect caused by surge. Most of you just can't keep up with it. Sure they have been working on the net code, but seeing as they can't seem to find the problem with this surge'n warp (I naturally get good pings and not that bad packet loss) They do the next best thing change the way surge works, Now I could cert rex but I have my certs tied up else where and I don't ant to get rexo it's a waste of 3 points imo. It all boils down to Hand Eye coordination, just keep up and you wouldn't have had a problem but why try and adapt when u can complain and get it changed -_-
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Old 2004-03-13, 09:49 AM   [Ignore Me] #78
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Oh... by reading what you have just said Vet, I have come to this conclusion... NERF THE SKILL!
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Old 2004-03-13, 09:57 AM   [Ignore Me] #79
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I dunno what you're saying Rayder, but if it involves calling Surge'n'Warp'n'Jump 'skill', then I am at a loss.
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Old 2004-03-13, 10:16 AM   [Ignore Me] #80
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Originally Posted by Dharkbayne
Suprise Suprise! You Can Get Rexo, Use A Gauss For Long To Medium Range, Then When You're Close Enough, Get Out Your Jh To Finish Them Off! Wow! So Fucking Hard!
Surprise surprise! You just opened yourself to a world of getting run the fuck down by tiny vehicles and can't do anything about it because you don't have a AV! Surprise surprise! You just got your ass blasted by a max because you couldn't fight back with your JH/gauss combo! Surprise surprise! Aircraft target your dumb ass because you cant even touch them!

Wow! So fucking easy!
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Old 2004-03-13, 10:23 AM   [Ignore Me] #81
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You're just as dead to vehicles while wearing Agile as you are wearing Rexo. Remember, Client-Side Hit-Detection cares little for your perceived mobility.

If you think Striker is going to help you avoid "getting run the fuck down", you have another thing coming. I guess you could include any AV excluding the Decimator.

Also, I have seen many MAXs destroyed by well-used Jackhammers.

Stay on point, plz.
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Old 2004-03-13, 10:41 AM   [Ignore Me] #82
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Originally Posted by Veteran
You're just as dead to vehicles while wearing Agile as you are wearing Rexo. Remember, Client-Side Hit-Detection cares little for your perceived mobility.

If you think Striker is going to help you avoid "getting run the fuck down", you have another thing coming. I guess you could include any AV excluding the Decimator.

Also, I have seen many MAXs destroyed by well-used Jackhammers.

Stay on point, plz.
I wasn't referring to wearing agile, I'm talking about rexo. I only use surge while wearing rexo for the most part. The only time I use agile is when I'm flying. The point is, the solution to your problem is not packing both a close and long range weapon, because of the massive amounts of vehicles in planetside, and also maxes. They make it nearly impossible. As for the JH and gauss killing a max, what about maxes spamming you from 200 meters away with rockets and other long-range projectiles. Ever try killing a max at 200 meters with a gauss? Even loaded with AP ammo it's nearly impossible.

I was just trying to ward off the stupid answers people come up with.
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Old 2004-03-13, 11:03 AM   [Ignore Me] #83
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Originally Posted by dscytherulez
I wasn't referring to wearing agile, I'm talking about rexo. I only use surge while wearing rexo for the most part. The only time I use agile is when I'm flying. The point is, the solution to your problem is not packing both a close and long range weapon, because of the massive amounts of vehicles in planetside, and also maxes. They make it nearly impossible. As for the JH and gauss killing a max, what about maxes spamming you from 200 meters away with rockets and other long-range projectiles. Ever try killing a max at 200 meters with a gauss? Even loaded with AP ammo it's nearly impossible.

I was just trying to ward off the stupid answers people come up with.

For cross-country travel in Rexo: Sunderer with Skyguard escort or Galaxy...Deliverer isn't bad in a pinch. If enemy armor is keeping your convoy from making the trip, bring armor of your own. If you're at a base or tower, you should have a base of AV/AA fire set up to keep the aircraft, MAXes and vehicles off the infantry. Problems solved. Teamwork fixes everything...and that is the central idea behind PS.
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Old 2004-03-13, 11:09 AM   [Ignore Me] #84
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Just a quick clarification for the record as this may be a typo: A Rexo is 300 points, not 400. Add in that it is still possible to die in RExo with armor remaining, and it's not a full 300 ALL the time.

Indoors, where HA was designed to be used, the Agile can still win as now assuming he is not facing a RExo HA...and even that's not guaranteed to be a loss, just not an easy fight. If you're fighting at range, the rifle will win...that's kind of the idea behind a rifle. The Agile in this instance obviously decided they wanted to be able to dish it out more than they could take it. That's a tactical desicion, but it shouldn't be more viable than someone who choose defense. Their armor level is 1 above yours, your weapon level is one above their's...that means it should be an even fight and 50-50 on the outcome. Currently the Surgile have closer to a 70/30 ratio on wins-to-losses in 1v1 circumstances.
When I said 400 points I was referring to the extra 100 or so gained from pshield, 100 hp+ 200 armor + 100 staminaarmor= 400 (roundabout) of hp to chew through with only 200 + shitty absorbtion to protect me. I have no problem with getting my ass kicked by somone with pshield Rexo, however imo one implant slot is equal to 3 certs, simply because one only gets 3 and if I am using my surge to stay competative, I am going without another implant, (audio amp) which one of those rexos may get instead.

It just bugs me seeing an endless stream of nc nerfs, hell, drop the 2ndary on JH and give us a tighter pellet spread or better ttk. Theoretically JH has fastest ttk but that is if every pellet from 2ndary hits.

Or just give us a blue MCG =\ that thing is exactly what I want in a HA weapon.

Since when does someone have to have rexo to be a team player too? that really does not make sence either. Which is a better "team player" a engy/med/ha/rexo/av or engy/adv med/ha/av?
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Old 2004-03-13, 11:12 AM   [Ignore Me] #85
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sweeper is nastily accurate for a shotgun, I wouldn't make the CoF THAT accurate, but do concede the JH could do with a little buff to its CoF in primary mode.
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Old 2004-03-13, 11:21 AM   [Ignore Me] #86
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No one even responds to my posts, is that because I am right and you wont touch it?


Asshats.
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Old 2004-03-13, 11:28 AM   [Ignore Me] #87
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Originally Posted by Vick
I dont use th JH, but if you guys have tried it you would see it is only as good as a lasheror MCG in VERY close range. Not from the top of a stairwell to the bottom, no across a spawnroom, you gutta be right on them. Which is why you see so many surgiles, and why the surge change will really hurt the JH.

I only use the gauss, I have 10 load outs, and they all have a gauss. Infact, my main rexo suit is dual gauss rifles. Ive got surgile gauss, pilot guass, standard armor and gauss for boomering spawn rooms, bolt driver and gauss, ACEs and gauss, all kinds of stuff. So trust me when I know about the guass, I will take on anyone with it, the surgilest lasher or the most badass rexo MCGer. I have thousands of kills with it.

I have no problems killing these "warpers" unless maybe they are bunny hopping. I like to use surge to run away, drop boomers, race in and kill a guy then leave, all kinds of stuff I will no longer be able to do. Overall, I just think this is bullshit. I am not exploiting or trying to warp or whatever, I am a good player and I like the extra speed of surge.

Anyway, one last thing, those surgile JH guys are not winning because they warp or have a good gun. They are better players then you, face it.
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No one even responds to my posts, is that because I am right and you wont touch it?


Asshats.
/agree

Happy now?
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Old 2004-03-13, 11:30 AM   [Ignore Me] #88
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Originally Posted by Eldanesh
When I said 400 points I was referring to the extra 100 or so gained from pshield, 100 hp+ 200 armor + 100 staminaarmor= 400 (roundabout) of hp to chew through with only 200 + shitty absorbtion to protect me. I have no problem with getting my ass kicked by somone with pshield Rexo, however imo one implant slot is equal to 3 certs, simply because one only gets 3 and if I am using my surge to stay competative, I am going without another implant, (audio amp) which one of those rexos may get instead.
Not everyone uses pshield, so that becomes an inaccurate comparison. They may be using darklight and enhanced targeting (which are much more common) so there is still only 300. Probabilty is that more than 50% of people do NOT use Rexo and pshield, so the number 300 is a more accurate reflection of the general circumstances surrounding the combat illustration.

Originally Posted by Eldanesh
It just bugs me seeing an endless stream of nc nerfs, hell, drop the 2ndary on JH and give us a tighter pellet spread or better ttk. Theoretically JH has fastest ttk but that is if every pellet from 2ndary hits.
NC have the LEAST room to be talking about nerfs. Yes, the JH has been over-nerfed but nearly every other weapon the NC have is quite good, if not the best of their class. The TR have an equivalent HA (note, that's a tie for second at the moment) and MA, but lose out in every other category. That's why the NC hear so many complaints, they have no lame ducks...every other empire has at least two.

Originally Posted by Eldanesh
Or just give us a blue MCG =\ that thing is exactly what I want in a HA weapon.
So loot them...I'm sure many NC players have lockers full of MCGs.

Originally Posted by Eldanesh
Since when does someone have to have rexo to be a team player too? that really does not make sence either. Which is a better "team player" a engy/med/ha/rexo/av or engy/adv med/ha/av?
Not quite sure where that came from or what the illustration at the end is trying to prove, but I'll field it anyway. You don't have to be a Rexo to be a team player. However, you must consider the role of the weapons/armor relative to the task being accomplished. Most people would not try to kill a sniper at 300m with a ScatterMag...that's insanely stupid. While not as extreme, most people would not try to out shoot a Guass at 100m with a Sweeper. Few people would try to take on a MAX without at least HA or AV.

The role of agile is not as a front-line soldier. Those are the guys taking the hits and breaching the holes...which is a job for heavier armor. The general role of Agiles is to make sure those Rexos get to where they're going...either through vehicle piloting or other support roles. Yes, an Agile can fight. Yes, an Agile can be better at it than a Rexo. Fact remains that the game was designed so that you had a specialty. Those who choose MA/HA/Rexo/AV/SA are obviously choosing to be combat soldiers and have spent 15 certs on it (and are prepared for just about any combat situation one way or another) while the Agile in your illustration has spent 9 certs on combat. Is either of them any better of a team player? No, because a team is composed of a dynamic group of different skills with their individual uses. The Rexo is great when there's combat going on, but useless in the time between combat and in need of support. The Agile can do a little bit of everything, but is going to die quickly if he tries to do the Rexo's job.

So the short answer is: You pick a role with the certs you choose. If you choose to diversify, you'll lose to specialists...that's the way the world works. If I choose to play guitar in my spare time while I learn to play the drums, I will play neither instrument as well as someone who devotes all their time to one or the other. The price of flexibility.
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Old 2004-03-13, 11:34 AM   [Ignore Me] #89
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I think it's a brilliant change and will make the game better. And for you whining NC shut the fcuk up, just cause you can't use your noob tactics any more, and your going to have to use some skill. The TR and VS have had to make do for so long and now it's your turn.
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Old 2004-03-13, 11:36 AM   [Ignore Me] #90
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PhoenixTypeX said it all. Give that man a promotion.

NC have Phoenix, Vanguard and Jackhammer. If they whine, they whine in vain.
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