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Old 2012-04-03, 04:18 PM   [Ignore Me] #1
Doctor Digit
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Heavy Assault Comm Link


http://www.planetside2.com/news/heav...-commlink-2012


The development of the Heavy Assault soldier was a relatively recent innovation on Auraxis. Designed to combat the surge of instant nanite-assembled vehicles, their presence on the battlefield poses a serious threat to tanks and infantry alike. Their custom Reinforced Exosuit armor configuration is responsible for their ability to take hits that would kill other soldiers, while their heavy weaponry allows them to punch holes in enemy tanks or lay down sustained fire. Equipped with some of the strongest armor and weapons available to infantry, a seasoned Heavy Assault will leave a path of corpses and burning wreckage in their wake.

Their armor and shields can take more punishment than most other soldiers can, allowing them to dominate in direct close-quarters conflict where their heavy weapons are most effective. In addition to the survivability provided by the Reinforced Exosuit’s defenses, Heavy Assault soldiers also have access to prototype Nanite Mesh Generators that temporarily reduce the velocity of incoming projectiles, decreasing their kinetic impact on the user. Though the experimental technology currently requires the user to remain momentarily stationary while the mesh is being formed, NMGs have shown themselves to be an integral component to the Heavy Assault’s continued presence on the field.

Though their ability to endure heavy fire is no doubt legendary, they’re more widely known for the devastating weaponry that they wield. The high capacity LMGs the Heavy Assault carries are capable of both short, accurate bursts and suppressing fire, allowing them to adapt to a variety of situations while only adjusting their trigger discipline. For close-quarters combat that requires sustained fire, their versatile LMGs can be swapped for the raw destructive power of their empire’s hip-slung Heavy Assault weapon. Finally, their rocket launcher can destroy enemy vehicles with a variety of targeting types, continuing to be the preferred method of directly dealing with enemy armor while on foot.

Only with the introduction of Rebirthing and recent improvements in shield technology has their mantra of “endure and eradicate” become viable. While the Heavy Assault’s brute-force strategy may not be the most elegant solution, it’s proven itself as an effective one.

Just went up.
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Last edited by Hamma; 2012-04-03 at 04:34 PM. Reason: Added additional information.
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Old 2012-04-03, 04:19 PM   [Ignore Me] #2
Bags
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Re: Heavy Assault Comm Link


BEST WEEK EVER
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Old 2012-04-03, 04:20 PM   [Ignore Me] #3
Eighm
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Re: Heavy Assault Comm Link


Needs to lay off the beer IMO.

Last edited by Eighm; 2012-04-03 at 04:21 PM.
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Old 2012-04-03, 04:22 PM   [Ignore Me] #4
Aurmanite
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Re: Heavy Assault Comm Link


Red and black.
Know what I'm sayin?
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Old 2012-04-03, 04:24 PM   [Ignore Me] #5
EVILPIG
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Re: Heavy Assault Comm Link



They sound uber. Almost like the description was meant for MAXes. Can't wait to see what MAXes can do!

"Nanite Mesh Generators that temporarily reduce the velocity of incoming projectiles, decreasing their kinetic impact on the user. "

OH SNAP! That's just like my Dampening Field idea!
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Last edited by EVILPIG; 2012-04-03 at 04:31 PM.
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Old 2012-04-03, 04:29 PM   [Ignore Me] #6
Lokster
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Re: Heavy Assault Comm Link


Badass ...
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Old 2012-04-03, 04:31 PM   [Ignore Me] #7
Magpie
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Re: Heavy Assault Comm Link


Oooo sexy, can't wait to see the NC
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Old 2012-04-03, 04:32 PM   [Ignore Me] #8
sylphaen
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Re: Heavy Assault Comm Link


Situation's about to get really HOT !!!
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Old 2012-04-03, 04:32 PM   [Ignore Me] #9
Arius
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Re: Heavy Assault Comm Link


Looks SWEET! One of my classes for sure!

Last edited by Arius; 2012-04-03 at 04:35 PM.
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Old 2012-04-03, 04:34 PM   [Ignore Me] #10
Hamma
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Re: Heavy Assault Comm Link


Added to news and updated OP.
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Old 2012-04-03, 04:40 PM   [Ignore Me] #11
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Re: Heavy Assault Comm Link


Bah....apparently no jetpacking to high ground and rain AV destruction below you.
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Old 2012-04-03, 04:40 PM   [Ignore Me] #12
WellWisherELF
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Re: Heavy Assault Comm Link


Interested in hearing more info about the LMGs, and if they're empire specific.
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Old 2012-04-03, 04:43 PM   [Ignore Me] #13
Mr DeCastellac
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Re: Heavy Assault Comm Link


Originally Posted by Knocky View Post
Bah....apparently no jetpacking to high ground and rain AV destruction below you.
Yep, lots of people complained about the VS Max in the first game being able to jump jet, guess they listened to the community once again.

Dang.
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Old 2012-04-03, 04:44 PM   [Ignore Me] #14
Grognard
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Re: Heavy Assault Comm Link


Originally Posted by EVILPIG View Post
"Nanite Mesh Generators that temporarily reduce the velocity of incoming projectiles, decreasing their kinetic impact on the user. "
This caught my eye also, very very interesting... They apparantly have a cobham-armor-esque ability when stationary.

We need some footage of these guys in action, with HA, and/or flame throwers, if they get them. Specifically, tight, built-up urban areas, with smoke nades and HA/flamers... well TR and NC are all "flamers"... I meant flamethrowers in CQB.
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Old 2012-04-03, 04:47 PM   [Ignore Me] #15
Grognard
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Re: Heavy Assault Comm Link


Originally Posted by Eighm View Post
Needs to lay off the beer IMO.
Juuuust figured out why you said that... LOL

Im sure a full body view will look a lot better, haha
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