Dual-Wielding - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: If you see black and red, you're already dead.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-08-18, 02:40 PM   [Ignore Me] #31
Graywolves
General
 
Graywolves's Avatar
 
Re: Dual-Wielding


Originally Posted by Zulthus View Post
You must have one or both of the following;

A. You know nothing about guns
B. Your forearms are made of jelly.

I go to my local range often and I shoot a multitude of guns. Some I dual wield, some I hold one with both hands. It isn't at all as hard as you seem to make it. If you actually exercise your forearms, you can even dual wield Desert Eagles with relative ease and above average accuracy. Here's a demonstration for you.


Even SMGs are very possible.


Now, you are completely right saying that one pistol is more accurate than two. However, you are wrong saying that one is superior to two. (In certain cases, of course... indoors, dual pistols would rape a single one.) It really sounds like you ARE basing your entire argument off of "Black Ops". Dual wielding guns IRL is not nearly as hard as you seem to think it is.

He was speaking military standards and training. Obviously you can dual wield alot of things. But how many targets can you accuratley hit and up to how many meters?

In Dual wielding you give up stability, accuracy, and reload for rate of fire.
Graywolves is offline  
Reply With Quote
Old 2011-08-18, 02:48 PM   [Ignore Me] #32
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Dual-Wielding


Originally Posted by Graywolves View Post
He was speaking military standards and training. Obviously you can dual wield alot of things. But how many targets can you accuratley hit and up to how many meters?

In Dual wielding you give up stability, accuracy, and reload for rate of fire.
The only mention of military was him saying it was stupid in their opinion. The amount of targets you could accurately hit is dependent on you. If you have no strength, sure, the guns will fly everywhere. If you actually exercise, you can hold them straight and they will hit their desired target. You don't have to give up much stability or accuracy for dual wielding if you're good. Reload times increased? Of course. What I think is dual wielding guns would be useful indoors for the people that specialize in it, but next to useless outdoors since everybody is at range.
Zulthus is offline  
Reply With Quote
Old 2011-08-18, 02:49 PM   [Ignore Me] #33
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: Dual-Wielding


Originally Posted by Graywolves View Post
In Dual wielding you give up stability, accuracy, and reload for rate of fire.
Exactly.


Originally Posted by Graywolves View Post
So you should only be able to dual-wield if you get the skill
Well it's also based on armor choices and class. If you lack two holsters for instance you can't do it. I also I agree about requiring a skill since it fits with the normal skill tree system. (Could be a skill in the weapon tree itself).

Also regarding your other comment about everyone doing it. That argument needs to stop. The whole "What if 50 people do it because there aren't any other choices in the game" are a worse case scenario. If the game adds tons of cool choices people will be too busy to decide which loadout is the coolest or most useful.
Sirisian is offline  
Reply With Quote
Old 2011-08-18, 03:37 PM   [Ignore Me] #34
Nephilimuk
Master Sergeant
 
Thumbs down Re: Dual-Wielding


It takes something really stupid to make me come out of retirement

This is a troll right?
Nephilimuk is offline  
Reply With Quote
Old 2011-08-18, 04:05 PM   [Ignore Me] #35
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Dual-Wielding


I think dual pistols as an unlockable skill would be pretty cool, but only pistols. Dual wielding HA or AV is just silly, but pistols could be cool.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2011-08-18, 04:12 PM   [Ignore Me] #36
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: Dual-Wielding


Oh also this would be a nice skill-upgrade down the pistol tree.
http://www.youtube.com/watch?v=A9f-wgBXJ2E#t=1m28s
Sirisian is offline  
Reply With Quote
Old 2011-08-18, 04:16 PM   [Ignore Me] #37
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Dual-Wielding


Originally Posted by Raymac View Post
I think dual pistols as an unlockable skill would be pretty cool, but only pistols. Dual wielding HA or AV is just silly, but pistols could be cool.
Yeah, pistols is all I was going for. Make them useful for a change.
Zulthus is offline  
Reply With Quote
Old 2011-08-18, 04:23 PM   [Ignore Me] #38
Talek Krell
Lieutenant Colonel
 
Re: Dual-Wielding


Why are you assuming that they won't be useful? Battlefield's pistols work just fine without anyone having to pretend they're in the matrix.

The theme of the game is militaristic science fiction. You play a soldier, not a movie star. If you want to be effective at close range then pull a shotgun.
Talek Krell is offline  
Reply With Quote
Old 2011-08-18, 04:43 PM   [Ignore Me] #39
Crator
Major General
 
Crator's Avatar
 
Re: Dual-Wielding


Allowing the player base to make stupid choices in certifications/training. That is an interesting thought. I actually like the idea for the "cool" factor. But yes, it should have major restrictions on it like others have said here. It could be impliemented to be so stupid, as far as how gimped you are when you do it, that you would be looked upon as a dim-wit if you did use it. But why is that a bad thing. Putting a little bit of role-play into the game isn't bad at all.
Crator is offline  
Reply With Quote
Old 2011-08-18, 04:47 PM   [Ignore Me] #40
Sovereign
Staff Sergeant
 
Sovereign's Avatar
 
Re: Dual-Wielding


Yeah because dual wielding chain guns is a feasible practical endeavor, who needs maxes...


No thanks, I don't want this to turn into duke nukem.
__________________

http://www.planetside-universe.com/forums/image.php?type=sigpic&userid=14382&dateline=131370  3750
Sovereign is offline  
Reply With Quote
Old 2011-08-18, 06:00 PM   [Ignore Me] #41
Tatwi
Contributor
Major
 
Re: Dual-Wielding




Duel-Welding! Wicked idea for Engineers man!!
__________________
Tatwi is offline  
Reply With Quote
Old 2011-08-18, 06:10 PM   [Ignore Me] #42
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Dual-Wielding


Originally Posted by Talek Krell View Post
Why are you assuming that they won't be useful? Battlefield's pistols work just fine without anyone having to pretend they're in the matrix.

The theme of the game is militaristic science fiction. You play a soldier, not a movie star. If you want to be effective at close range then pull a shotgun.
Why are you assuming dual wielding won't be useful? It works both ways, buddy. I don't know why you pulled the matrix out of your ass, either. Nothing to do with the topic. Nothing to do with movies, either. Dual wielding doubles your firepower at the expense of your accuracy and RoF. Simple. Also, why not be effective at close range with two pistols?
Zulthus is offline  
Reply With Quote
Old 2011-08-18, 06:42 PM   [Ignore Me] #43
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Dual-Wielding


Originally Posted by Tatwi View Post
Duel-Welding! Wicked idea for Engineers man!!
I didn't want to laugh, but you got me on that one.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2011-08-18, 07:33 PM   [Ignore Me] #44
Talek Krell
Lieutenant Colonel
 
Re: Dual-Wielding


Originally Posted by Zulthus View Post
pistols is all I was going for. Make them useful for a change.
Your argument implies that pistols would not be useful. My argument implies that dual wielding clashes with the overarching style of the game. It does not, in fact, work both ways.

Originally Posted by Zulthus View Post
I don't know why you pulled the matrix out of your ass, either. Nothing to do with the topic. Nothing to do with movies, either.
I pulled the matrix "out of my ass" because the only argument I've heard that's in favor of dual wielding so far is "because it's cool". Which is the reason it regularly, as Sirisian has repeatedly pointed out, appears in cinema.
Talek Krell is offline  
Reply With Quote
Old 2011-08-18, 07:54 PM   [Ignore Me] #45
Sentrosi
Contributor
General
 
Sentrosi's Avatar
 
Re: Dual-Wielding


What about down a pilots skill tree the cert to dual wield pistols opens up?
I could see a use for that. Most modern day pilots carry either a .45 or a 9mm pistol, and that's it. They never carry anything larger than that. So I could see a use for a dual pistol slot opening up.
__________________
Commanding Officer

To the next idiot who says the PS2 Devs do not listen: See this Thread
Sentrosi is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:03 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.