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Old 2014-04-29, 06:10 AM   [Ignore Me] #1
synkrotron
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Exclamation twelve hours downtime for current SOE maintenance...


Wow... that is some serious downtime there doods...

Might be a few days before we get online again!

Looks like I'm gonna have to go get a life again
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Old 2014-04-29, 07:14 AM   [Ignore Me] #2
ChipMHazard
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Re: twelve hours downtime for current SOE maintenance...


Not surprising I guess, taking into account what they're doing
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Old 2014-04-29, 07:47 AM   [Ignore Me] #3
PredatorFour
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Re: twelve hours downtime for current SOE maintenance...


So......... What are they doing ??
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Old 2014-04-29, 09:37 AM   [Ignore Me] #4
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Re: twelve hours downtime for current SOE maintenance...


Changing the All Access stuff.
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Old 2014-04-29, 10:36 AM   [Ignore Me] #5
synkrotron
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Re: twelve hours downtime for current SOE maintenance...


Well... a patch is available, so that has come around faster than I expected. Servers are now showing as locked.

Patch details:-

All Access MembershipMisc
  • Lowered instant action reuse timer from 5 to 2 minutes.
  • Players may now spawn at the nearest facility if they are respawning cross zone and the spawn point becomes invalid during the zoning process.

Bugs Fixed
  • Fixed an issue that could cause a periodic (every 20 minutes) long frame rate hitch.
  • The S3 scope can now be unlocked on the T1S Cycler.
  • EM1s can now unlock the HS/NV Scope.
  • LC2 Lynx now has a description and the HS/NV Scope can be unlocked.
  • Vanu lady characters will no longer mistake reavers for mosquitoes when spotting.
  • Fixed the Deserted Mineshaft teleporter to work correctly.
  • Erroneous XP will no longer show up on the Death Recap screen’s graph.
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Old 2014-04-29, 12:28 PM   [Ignore Me] #6
bpostal
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Re: twelve hours downtime for current SOE maintenance...


Damnit! I was in the middle of an internet argument!
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Old 2014-04-29, 02:24 PM   [Ignore Me] #7
synkrotron
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Re: twelve hours downtime for current SOE maintenance...


Forumside is allowing me to log in now, so must be getting closer...

... closer to my bedtime too...............
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Old 2014-04-29, 08:21 PM   [Ignore Me] #8
Falcon_br
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Re: twelve hours downtime for current SOE maintenance...


Tired of logging in on the game each hour.
The server status show low pop, not down!
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Old 2014-04-29, 08:54 PM   [Ignore Me] #9
bites
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Re: twelve hours downtime for current SOE maintenance...


Originally Posted by Falcon_br View Post
Tired of logging in on the game each hour.
The server status show low pop, not down!
Its due to them being "locked" not down. As such "low (or no) pop", rather than down.
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Old 2014-04-30, 12:30 AM   [Ignore Me] #10
Snoopy
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Re: twelve hours downtime for current SOE maintenance...


Originally Posted by Falcon_br View Post
Tired of logging in on the game each hour.
The server status show low pop, not down!
Just check the forum? https://forums.station.sony.com/ps2/index.php
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Old 2014-04-30, 04:06 AM   [Ignore Me] #11
ringring
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Re: twelve hours downtime for current SOE maintenance...


Yea it seems that hey're having problems. Radarx and Maggie did kind of foretell that in the last FNO.

The good news is ps1 is up though
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Old 2014-04-30, 04:18 AM   [Ignore Me] #12
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Re: twelve hours downtime for current SOE maintenance...


Originally Posted by bites View Post
Its due to them being "locked" not down. As such "low (or no) pop", rather than down.
Shut up nerd. <3

In all seriousness though. I am looking forward to the new SOE membership that will come out of this. EQN/H1Z1/PS2 all in one membership? I'll take it.
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Old 2014-04-30, 06:23 AM   [Ignore Me] #13
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Re: twelve hours downtime for current SOE maintenance...


Originally Posted by ringring View Post
The good news is ps1 is up though
Hmmm... Perhaps I should give it a try

Is it still played by many, this legendary Planetside game?

Regarding the update, I'm a PS7 account holder so I'm going through all the All Access plan stuff with no real benefit to myself... Ah well... such is virtual life
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Old 2014-04-30, 06:53 AM   [Ignore Me] #14
ringring
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Re: twelve hours downtime for current SOE maintenance...


Originally Posted by synkrotron View Post
Hmmm... Perhaps I should give it a try

Is it still played by many, this legendary Planetside game?

Regarding the update, I'm a PS7 account holder so I'm going through all the All Access plan stuff with no real benefit to myself... Ah well... such is virtual life
Well I've just been on and the fight is better than usually happens on Miller at this time of the day.

However, if you do take a look remember it's a game where the development began in the year 2000 and a lot of players were still using dial-up. What's more the aspect that the vets mostly praise (the metagame) won't be immediately obvious to a new player.

Gurra from my outfit tried it last night and was taken aback a bit by the fact that when you respawn you are not wearing a load out but you have to go and equip at a terminal.

If you're used to PS2 you wonder why it's like that and it seems on first sight as unnecessary. On the other hand, stuff like that and also being able to see the weapons that people are carrying on their backs, doors, having to travel to get anywhere (no easy redeploy that I abuse a lot), hacking a base means inserting a virus into the control console to change ownership. All of those types of thins add to 'immersion' at the expense of immediacy. I like it but probably some won't get it.
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Old 2014-04-30, 07:53 AM   [Ignore Me] #15
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Re: twelve hours downtime for current SOE maintenance...


Server was still down 7am est this morning.
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