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Old 2012-04-24, 08:16 PM   [Ignore Me] #46
Aractain
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Re: Nanite Systems Quad Gatling


Its a good job we don't have to pay for the rounds we fire! (We don't right?)
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Old 2012-04-24, 09:03 PM   [Ignore Me] #47
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Re: Nanite Systems Quad Gatling


That shit is going stright on my ATV
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Old 2012-04-24, 09:05 PM   [Ignore Me] #48
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Re: Nanite Systems Quad Gatling


Too bad there's no destruction in the game. I think I'd enjoy sawing down trees with that thing.
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Old 2012-04-24, 10:56 PM   [Ignore Me] #49
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Re: Nanite Systems Quad Gatling


Now hopefully its an actual quad gattling, doing exactly what 4 single 30mm guns would do and not like the "dual 12/15mm" guns in ps1 which were just single guns but with an alternating CoF making them actually worse than a single gun.

In other words it better not just be cosmetic, if you want to make it do less than 4x a normal gun then use less guns, dont put 4 just for looks, thats retarded.
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Old 2012-04-24, 11:39 PM   [Ignore Me] #50
ArbitraryDemise
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Re: Nanite Systems Quad Gatling


So.Many.Bullets.
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Old 2012-04-25, 01:08 AM   [Ignore Me] #51
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Re: Nanite Systems Quad Gatling


I agree with Comrade Boris, 4 barrels at once or not worth it.
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Old 2012-04-25, 01:28 AM   [Ignore Me] #52
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Re: Nanite Systems Quad Gatling


FUCK yeah! I really can't wait to see the close air support in Beta. No longer will Galaxies be useless for anything but hot-drops! I really want a viable air platform Terminator style...come screaming in from the sky, apply brakes and hover while support gunners blast the shit out of everything beneath you to clear the landing zone. And WTF? 150mm cannon on the LIBERATOR?! o I was a dedicated Reaver + Liberator pilot in PS1....used to LOVE mowing through infantry and armor alike with my Libby's nosegun, and if another aircraft was dumb enough to come at me head on I'd rip through them too. Tailgunners were damn near worthless, which is what led to the Libby as a close support gunship in the first place. With these though...repeated bombing runs, armor column escorts, and various other transport duties just became far more desirable. Plus just think of a fleet of Galaxies coming in with 3 of these on each one (or more depending on whatever the new configurations are!). Holy hell <3 for air support!!!!
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Old 2012-04-25, 04:31 AM   [Ignore Me] #53
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Re: Nanite Systems Quad Gatling


Out of ammo in 30 seconds?
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Old 2012-04-25, 05:09 AM   [Ignore Me] #54
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Re: Nanite Systems Quad Gatling


Originally Posted by Tamas View Post
Out of ammo in 30 seconds?
More like in less then 5.

Seriously when I saw that I got a warm feeling in my chest.

Could have also been heart burn.
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Old 2012-04-25, 05:12 AM   [Ignore Me] #55
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Re: Nanite Systems Quad Gatling


Did vehicles in first Planetside have unlimited ammo or limited ammo? and do we know if Planetside 2 vehicles will have unlimited ammo or is it going to be an overheating concept?
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Old 2012-04-25, 05:16 AM   [Ignore Me] #56
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Re: Nanite Systems Quad Gatling


Originally Posted by PeteHMB View Post
Tailgunners were damn near worthless
And out come the knifes. Aside from that running the lib as an armor support does make sense though I'm still hesitant about it due to the libs slower move speed than the ES fighters and the plethora of tanks on the field. Using these as helicopter door gunner tools however is something that I can definitely see potential for.

Boris brings up a really good point. All 4 should share one reticle rather than acting like the Basilisk did with its two. I don't mind if the damage is low as long as the rate of fire is appropriate. The only Mini-guns I've seen done that felt like miniguns were BF2's Black Hawk's at release but those were over powered and just used shotgun shell impacts to imitate the high rate of fire. Four points of impact on the ground that each wander around in their own CoF would be ideal but I don't know how that would play out with the ingame physics and processing budget.
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Old 2012-04-25, 09:06 AM   [Ignore Me] #57
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Re: Nanite Systems Quad Gatling


Originally Posted by Toppopia View Post
Did vehicles in first Planetside have unlimited ammo or limited ammo? and do we know if Planetside 2 vehicles will have unlimited ammo or is it going to be an overheating concept?
Limited, but it would take you a good amount of time/runs to finally run out.
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Old 2012-04-25, 09:07 AM   [Ignore Me] #58
Kran De Loy
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Re: Nanite Systems Quad Gatling


Originally Posted by Toppopia View Post
Did vehicles in first Planetside have unlimited ammo or limited ammo? and do we know if Planetside 2 vehicles will have unlimited ammo or is it going to be an overheating concept?
Ps1: Had to have the ammo for the weapons in the vehicle inventory, iirc.
Ps2: I have no idea, really but in the GDC videos where Higby was in the tank it showed his ammo for the main cannon I think, so there is an ammo limit I just don't know the details or if it will stay that way since GDC was considered Alpha still.

Originally Posted by Captain1nsaneo View Post
And out come the knifes. Aside from that running the lib as an armor support does make sense though I'm still hesitant about it due to the libs slower move speed than the ES fighters and the plethora of tanks on the field. Using these as helicopter door gunner tools however is something that I can definitely see potential for.

Boris brings up a really good point. All 4 should share one reticle rather than acting like the Basilisk did with its two. I don't mind if the damage is low as long as the rate of fire is appropriate. The only Mini-guns I've seen done that felt like miniguns were BF2's Black Hawk's at release but those were over powered and just used shotgun shell impacts to imitate the high rate of fire. Four points of impact on the ground that each wander around in their own CoF would be ideal but I don't know how that would play out with the ingame physics and processing budget.
And it would make no sense. I mean all four of them are mounted to the same pivot, so the CoF would logically be the same for all of them. However I would absolutely love to actually be able to see 4 individual steams of death spewing all at once.
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Old 2012-04-25, 02:25 PM   [Ignore Me] #59
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Re: Nanite Systems Quad Gatling


Originally Posted by BorisBlade View Post
Now hopefully its an actual quad gattling, doing exactly what 4 single 30mm guns would do and not like the "dual 12/15mm" guns in ps1 which were just single guns but with an alternating CoF making them actually worse than a single gun.

In other words it better not just be cosmetic, if you want to make it do less than 4x a normal gun then use less guns, dont put 4 just for looks, thats retarded.
Quoting for truth/reiteration/pleaselistentothisguy
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Old 2012-04-25, 07:54 PM   [Ignore Me] #60
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Re: Nanite Systems Quad Gatling


Originally Posted by Hamma View Post
Via @NaniteSystems

Rehosted:

When you absolutely need to kill every MotherFucker in the area... Accept no substitutes.

Last edited by Degrifter; 2012-04-25 at 07:56 PM.
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