Ragdoll Schmagdoll...Can we have this? - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Qoute me as saying I was mis-qouted.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-07-29, 05:42 PM   [Ignore Me] #16
PsychoXR-20
Staff Sergeant
 
PsychoXR-20's Avatar
 
Re: Ragdoll Schmagdoll...Can we have this?


Originally Posted by DeeTwoEh View Post
I really don't care about this or any ragdoll physics at all. I'm perfectly fine with a pre-animated death animation when I kill someone. I could care less.

Most of the time it makes serious games end up looking silly when you shoot someone in the head and they do a complete backflip and then flop around on the floor for awhile because the character is colliding with some object it's not supposed to.
Totally agree, I hate ragdoll physics, they look terrible and there are more problems with them than they solve.

Every time a character dies with ragdoll physics it looks as if they suddenly weigh nothing, and that all their tendons and ligaments just disappeared. Characters roll around in really odd ways, and if they get stuck on even the slightest bit of uneven grounding they start having a seizure, and/or never stop moving.
__________________
PsychoXR-20 is offline  
Reply With Quote
Old 2011-07-29, 05:55 PM   [Ignore Me] #17
Kechiro
Private
 
Re: Ragdoll Schmagdoll...Can we have this?


Very interesting concept for NPC at least. I dunno if PC's would give it a home or not though. If it didn't affect first person view, it would look odd seeing someone shooting directly at you but still flailing around while being shot; especially obvious since PlanetSide wasn't a one shot one kill game, even with the Bolt Diver if the target was wearing heavy armor (which most sniper targets were).

On the contrary, if it DID affect first person view, I would assume that being shot would have horrible affects on aiming. Pretty much the first person to land a bullet would be the winner in that case. But it may be over exaggerated in my head.

Still, they could just leave the animations like that to the death animations. After all, getting blasted with a tank cannon and just fainting was kinda cheesy even if it was tolerable and mostly overlooked.

It also seems as if it would be very CPU intensive. I don't know anything about it other than what it does though, so I can't speculate. But if it uses the CPU to determine reactions and such, it seems like the CPU would be doing a lot of work in telling the character how to act/react as well as doing other tasks for the game. Just my thoughts.
Kechiro is offline  
Reply With Quote
Old 2011-07-29, 06:43 PM   [Ignore Me] #18
Aractain
Major
 
Aractain's Avatar
 
Re: Ragdoll Schmagdoll...Can we have this?


Originally Posted by PsychoXR-20 View Post
Totally agree, I hate ragdoll physics, they look terrible and there are more problems with them than they solve.

Every time a character dies with ragdoll physics it looks as if they suddenly weigh nothing, and that all their tendons and ligaments just disappeared. Characters roll around in really odd ways, and if they get stuck on even the slightest bit of uneven grounding they start having a seizure, and/or never stop moving.
They look like they have no weight because the developers of those games didn't add the correct settings (or using crap physics).

Physx is enterily capeable of having 'realistic' ragdoll.
Aractain is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2011-07-30, 01:27 AM   [Ignore Me] #19
T-Ray
PlanetSide 2
Sr. Art Director
 
Re: Ragdoll Schmagdoll...Can we have this?


It's not that simple.
T-Ray is offline  
Reply With Quote
Old 2011-07-30, 01:37 AM   [Ignore Me] #20
cashfoyogash
Sergeant
 
Re: Ragdoll Schmagdoll...Can we have this?


Originally Posted by T-Ray View Post
It's not that simple.
Neither was landing a man on the moon but we still got there. Come on T-raw get on your grind.
cashfoyogash is offline  
Reply With Quote
Old 2011-07-30, 07:54 AM   [Ignore Me] #21
Vancha
Colonel
 
Vancha's Avatar
 
Re: Ragdoll Schmagdoll...Can we have this?


Originally Posted by T-Ray View Post
It's not that simple.
I can't tell what you're referring to. Realistic ragdoll settings or using euphoria.

Originally Posted by PsychoXR-20 View Post
Totally agree, I hate ragdoll physics, they look terrible and there are more problems with them than they solve.

Every time a character dies with ragdoll physics it looks as if they suddenly weigh nothing, and that all their tendons and ligaments just disappeared. Characters roll around in really odd ways, and if they get stuck on even the slightest bit of uneven grounding they start having a seizure, and/or never stop moving.
Good thing this thread is about an alternative to ragdolls then eh?
Vancha is offline  
Reply With Quote
Old 2011-07-30, 08:19 AM   [Ignore Me] #22
CutterJohn
Colonel
 
Re: Ragdoll Schmagdoll...Can we have this?


Originally Posted by Vancha View Post
Good thing this thread is about an alternative to ragdolls then eh?
That is undoubtedly very expensive to license and would most certainly have a performance hit.
CutterJohn is offline  
Reply With Quote
Old 2011-07-30, 08:30 AM   [Ignore Me] #23
Crator
Major General
 
Crator's Avatar
 
Re: Ragdoll Schmagdoll...Can we have this?


Originally Posted by T-Ray View Post
It's not that simple.
I'm guessing he was referring to the scale, amount of players allowed in same area, that would make this difficult to implement. Frams-per-Second matter in this type of game. Just a guess thought.
Crator is offline  
Reply With Quote
Old 2011-07-30, 08:56 AM   [Ignore Me] #24
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: Ragdoll Schmagdoll...Can we have this?


Does it mean that if soemthing big explodes near me, it'll throw me away to the ground while keeping me conscious? I very much liked that part in SW:TFU
NewSith is offline  
Reply With Quote
Old 2011-07-30, 09:12 AM   [Ignore Me] #25
Vancha
Colonel
 
Vancha's Avatar
 
Re: Ragdoll Schmagdoll...Can we have this?


Originally Posted by CutterJohn View Post
That is undoubtedly very expensive to license
I'd also assume this is the "It's not that simple"

Originally Posted by CutterJohn View Post
and would most certainly have a performance hit.
Someone said the same about ragdolls.
Vancha is offline  
Reply With Quote
Old 2011-07-30, 09:13 AM   [Ignore Me] #26
Valdae
Sergeant
 
Valdae's Avatar
 
Re: Ragdoll Schmagdoll...Can we have this?


I also think ragdoll physics looks lame. It looked so ridiculous in Gears of War 2 that they've basically taken it out for the upcoming sequel. Euphoria looks ace tho, cant say I've encountered it before but I already cant wait!
Valdae is offline  
Reply With Quote
Old 2011-07-30, 12:03 PM   [Ignore Me] #27
Straws
Corporal
 
Straws's Avatar
 
Re: Ragdoll Schmagdoll...Can we have this?


In order for something like this to work in a competative environment, where player skill is important, the randomness of this technique would have to be toned down/removed.

In order to Euphoria to function to it's design potential, the randomness needs to be there.

It would be a waste of money and time to apply this to a game like Planetside. Time will prove me wrong eventually, but I'm not a fan of games being delayed to wait for a gimicky animation program to be tuned to function appropriately.
Straws is offline  
Reply With Quote
Old 2011-07-30, 01:04 PM   [Ignore Me] #28
Vancha
Colonel
 
Vancha's Avatar
 
Re: Ragdoll Schmagdoll...Can we have this?


I should probably mention that the creation of this thread came out of a discussion in IRC discussing how ragdoll deaths weren't conducive to immersion (certainly comedic though), and that's when this got linked. This'd be for deaths/animation rather than when you were in control.
Vancha is offline  
Reply With Quote
Old 2011-07-30, 01:15 PM   [Ignore Me] #29
Robert089
Sergeant
 
Robert089's Avatar
 
Re: Ragdoll Schmagdoll...Can we have this?


Yeah I doubt you can really use that in a first person shooter. It's what rockstar use in nearly all of their games now I'm pretty sure. GTA and Red Dead for example, remember getting nudged slightly by a car (or horse) and your guy would stumble around for ages trying to keep his balance? It was the most annoying part of those games. Also it's impossible to do it for player characters getting shot because as others have already mentioned it would be impossible for anyone to aim if the avatar starts grabbing at his bullet wounds or getting pushed about by explosions.

It is only a technology to use for NPCs really, not that I'm a game developer or anything so I could be talking complete nonsense.

Edit:
Originally Posted by Vancha View Post
I should probably mention that the creation of this thread came out of a discussion in IRC discussing how ragdoll deaths weren't conducive to immersion (certainly comedic though), and that's when this got linked. This'd be for deaths/animation rather than when you were in control.
But eurphoria gives the models a sort of sense of self preservation while they are alive, allowing them to move realistically, it can't really be applied to things that are dead, it would just be a ragdoll. Like in the video you showed, when the dude gets shot twice at 1:03 it simply drops dead.

Last edited by Robert089; 2011-07-30 at 01:20 PM.
Robert089 is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:36 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.