Anyone going to that Capitol Force Dome playtest tommorow? - Page 2 - PlanetSide Universe
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Old 2004-03-03, 04:18 PM   [Ignore Me] #16
BigFreak
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...they should do one in a reasonable GMT :/ Like the crazy down times at mid-day, so they coincide with 3am PST. It makes no sense
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Old 2004-03-03, 05:01 PM   [Ignore Me] #17
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My patcher is not patching and its time, whats going on?
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Old 2004-03-03, 05:04 PM   [Ignore Me] #18
I Hate Pants
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Originally Posted by Rbstr
My patcher is not patching and its time, whats going on?
ditto
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Old 2004-03-03, 05:04 PM   [Ignore Me] #19
SlyMarbo
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OIY they Vetoed the Infil Force Dome Penetration IDEA!!!! I was so happy for that now i got to wait w/ the rest of you buggers. Eh I'll see if i can hide a Router pad on the inside somewhere just to tick them off >;D
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Old 2004-03-03, 05:19 PM   [Ignore Me] #20
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Egads Marbo sighting!
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Old 2004-03-03, 05:21 PM   [Ignore Me] #21
KIAsan
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Dang test is delayed, they got us stacked up in the chat waiting on ops to push the patch (45 mins late already).
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Old 2004-03-03, 05:36 PM   [Ignore Me] #22
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Damn, that blows Ki. Tell me what happens when you're done playing.
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Old 2004-03-03, 08:57 PM   [Ignore Me] #23
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We finally got in (after about an hour). It was one of the largest play tests they have ever had (well over 400 peeps). Capitols/warpgates all worked as advertised. Tried out the cloaker changes, looks like the fixed the visibility issues they discussed. Didn't play it long enough to see if some of the other bugs were resolved.

The ammo boxes for AT weapons worked just like ordinary ammo boxes (although the one for the radiator is a funky shape).

They did change the test server so everyone was BR20.

I also noticed, the lasher was fixed. Looks like it's back to normal.

I didn't try out the caverns, vehicles, or burster, so no comments on those. I really don't see this will make much of a difference (the capitols). Other than change the order of which bases you have to hack. The broadcast warpgates seem to me to be a bigger change to gameplay. I actually warped directly to Searhus Amerish gate from TR Sanctuary, that was sweet. That benefit alone is going to make keeping home continents locked a high priority.

Thats all from my limited look (only stayed on a few hours). Didn't experience any glaring bugs (other than one CTD and one complete computer lock).
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Old 2004-03-03, 09:06 PM   [Ignore Me] #24
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Glad I didn't have to wait for that.

Just think when all your home continents get locked...You will have to HART everywhere and it will be anarchy and chaos.
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Old 2004-03-03, 09:26 PM   [Ignore Me] #25
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OMG that was sweet. For some reason, almost every base was really low on nanites, so we had like 5 bases go neutral while I was playing, and at least one of them was a capital, and one a sub-capital.
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