Kill Cams - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Bringing sexy back.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-09-30, 08:30 PM   [Ignore Me] #16
Blue
Private
 
Blue's Avatar
 
Re: Kill Cams


THIS IS EXTREMELY DISHEARTENING

Honestly I was so excited to see the new screenies and there have been several things over the past month that i haven't been to happy about but i looked passed them cause its planetside2..a dream come true

But kill cams...seriously?

I don't want people knowing from which angle I'm shooting them from, I dont want them to know where I'm lobbing grenades from, AND I DON'T WANT TO KNOW WHO IS SHOOTING ME FROM WHERE....that's what experience teaches you, and a non-intrusive hit indicator.

PS1 was fine. If anything I would rather keep it in first person, not unlike Last Stand in COD
Blue is offline  
Reply With Quote
Old 2011-09-30, 08:38 PM   [Ignore Me] #17
Vash02
Major
 
Vash02's Avatar
 
Re: Kill Cams


I would only support it if the killer had an option they could tick on/off.
Vash02 is offline  
Reply With Quote
Old 2011-09-30, 08:39 PM   [Ignore Me] #18
CutterJohn
Colonel
 
Re: Kill Cams


Originally Posted by BorisBlade View Post
Why are any of you surprised? Seriously, every mechanic they can possibly put in from BF, they will do it. They have taken out most PS style stuff and put in BF. Kill cams are of course terrible much like the bf style vehicles, but saw it comin a mile away. They want their BF game, they just take BF, up the players, paste on PS names/factions/graphic look on top, and call it PS2. Not much left they can take from BF honestly, but i can think of a few things, but honestly dont wanna say it as im afraid they would see this and put that crap in too....but i bet they already have it and we just dont know it yet. =(
Game genres evolve. They have to meet the desires of people used to playing todays games.

What else have they done? Infantry classes? Gee only BF has ever done that, right?

Solo killwhore vehicles. Wait.. PS had those too. But its just like BF because they will have a strong secondary position that compliments the vehicle, just like BF, right? Its fine though because just like BF there are only 2 or 3 per map.. Oh wait..

ZOMG! Realistic flight fizziks! STOLE IT FROM BATTLEFIELD!

Squad spawning? Stole it from battlefield? Or not.. PS already had the mechanic with the HARTs. They just eliminated the HART timer and streamlined the process.

Yep. May as well be a BF clone. I bet they even have a soldier walking towards the camera on the box using a shadowy orange pallet.


Originally Posted by Sifer2 View Post
Almost every FPS ever has that. World of difference between that and a camera zooming on whatever killed you. And its not so much the fact its in there that bothers me is what it suggests. That they felt it was necessary to add this. As in the gameplay is probably too fast paced like a spawn/die shooter an that they felt people would rage not knowing who killed them in one shot.
And almost every FPS now has killcams. And to me it suggests that they think people like kill cams and that it won't give away any useful intel. Theres a sniper on the ridge? No way!

Last edited by CutterJohn; 2011-09-30 at 08:50 PM.
CutterJohn is offline  
Reply With Quote
Old 2011-09-30, 08:43 PM   [Ignore Me] #19
SgtMAD
Captain
 
Re: Kill Cams


Dude, you are comparing using the Hart to squad spawning?

I guess recalling to sanc,sitting around for up to 5 minutes and then dropping outside the SOI of the base you were attacking is just like dying and then choosing the SL to spawn on?
SgtMAD is offline  
Reply With Quote
Old 2011-09-30, 08:44 PM   [Ignore Me] #20
Sifer2
Major
 
Re: Kill Cams


Seems like a contradiction there Cutterjohn. You admit its "evolving" to please todays gamers. Then try to say its not copying them. It's pretty obvious they are copying them when they bring up their names in every interview. As if to say "Hey hey you like Bad Company right?! Were like Bad Company the MMO!"
Sifer2 is offline  
Reply With Quote
Old 2011-09-30, 08:49 PM   [Ignore Me] #21
CutterJohn
Colonel
 
Re: Kill Cams


Originally Posted by HtSgtMAD View Post
Dude, you are comparing using the Hart to squad spawning?

I guess recalling to sanc,sitting around for up to 5 minutes and then dropping outside the SOI of the base you were attacking is just like dying and then choosing the SL to spawn on?
I'm saying the functionality existed already. Fall down in a pod near the squad. You could do that in PS1. The only difference is now they are backloading the timer instead of frontloading it and are streamlining the interface to get rid of the loading screens. PS1 had the functional equivalent of a 1-6 minute squad spawn.

Originally Posted by Sifer2 View Post
Seems like a contradiction there Cutterjohn. You admit its "evolving" to please todays gamers. Then try to say its not copying them. It's pretty obvious they are copying them when they bring up their names in every interview. As if to say "Hey hey you like Bad Company right?! Were like Bad Company the MMO!"
You can incorporate ideas from other games without being a clone. Like all the PS1 ideas 2142 ripped off.

Last edited by CutterJohn; 2011-09-30 at 08:51 PM.
CutterJohn is offline  
Reply With Quote
Old 2011-09-30, 09:35 PM   [Ignore Me] #22
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Kill Cams


Rabble rabble rabble BF Clone rabble rabble.

Instead of acting like a 6 year old girl and just stamping her foot down saying "no", how about some of us use that gray matter thats sitting on our shoulders?

Why have kill cams? It's simple. It may be a long time ago and the memories might be lost to beer hops and bong resin, but when you are new to an MMOFPS, it's fraking hard. There's a huge learning curve.

Hell, this very forum has a number of threads posted by newer players sucking up their pride, opening themselves up to flaming internet ridicule, and asking for help on what do to so they don't die so much. Dying all the time is not fun. Period.

One of the best ways to learn is actually being able to see what you did wrong so you don't repeat it. That's what kill cams do.

Plus, wtf are you guys so afraid of? The person you killed knowing where you came from? Really?

PS1 Newsflash: With the directional hit markers on your hud, you already know which direction you got killed from. I've always said, if I die once to a sniper, shame on him. If I die twice to the same sniper, shame on me.

I'm not surprised a bunch of hardcore Planetsiders don't like the idea, but I am surprised that people are so afraid of their camping spot being found out. Plus, even though they may know where you were when you killed them, they still have to get to you, and since we've all played the game before, we know that's easier said than done.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2011-09-30, 09:41 PM   [Ignore Me] #23
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Kill Cams


Agreeing with raymac. I rarely die without knowing where my killer was.
__________________
Bags is offline  
Reply With Quote
Old 2011-09-30, 09:42 PM   [Ignore Me] #24
Marth Koopa
Banned
 
Re: Kill Cams


Originally Posted by CutterJohn View Post
I don't see an issue. The only 'sneaky' kills in the game are from cloakers and snipers. Snipers have a big fat tracer and so aren't that sneaky, and a cloaker will be cloaked and away. So its not like you're going to get some massive free intel.
The difference between a tracer coming from where you are, flashing for half a second, and a camera pinpointing EXACTLY where you are for 5 seconds, is really big.

At least you need to be paying attention to track sniper shots, a kill cam just goes "he's right here, tell everybody in your squad!"
Marth Koopa is offline  
Reply With Quote
Old 2011-09-30, 09:52 PM   [Ignore Me] #25
CutterJohn
Colonel
 
Re: Kill Cams


Yes. He's right there. With the rest of the snipers. On top of some hill undoubtedly, all in a gaggle so they can take shelter under some AA max and CE. Great you called out his position. Now what? Are they going to drop everything and attack that sniper? Theres 100 other targets out there.

The lone sniper elite thing won't happen, because its completely ineffective at accomplishing anything, and people aren't difficult to spot in PS.
CutterJohn is offline  
Reply With Quote
Old 2011-09-30, 09:58 PM   [Ignore Me] #26
Vash02
Major
 
Vash02's Avatar
 
Re: Kill Cams


Originally Posted by CutterJohn View Post
Yes. He's right there. With the rest of the snipers. On top of some hill undoubtedly, all in a gaggle so they can take shelter under some AA max and CE. Great you called out his position. Now what? Are they going to drop everything and attack that sniper? Theres 100 other targets out there.

The lone sniper elite thing won't happen, because its completely ineffective at accomplishing anything, and people aren't difficult to spot in PS.
Since when was accomplishing anything a goal for snipers?
Vash02 is offline  
Reply With Quote
Old 2011-09-30, 10:14 PM   [Ignore Me] #27
CutterJohn
Colonel
 
Re: Kill Cams


Originally Posted by Vash02 View Post
Since when was accomplishing anything a goal for snipers?
CutterJohn is offline  
Reply With Quote
Old 2011-09-30, 10:30 PM   [Ignore Me] #28
Crazyduckling
First Sergeant
 
Re: Kill Cams


im not really sure how i feel. if a sniper kills me, its nice to know where he is at. at the same time, if im the sniper, i will die a lot faster.

in writing, im not a fan of it. even though it can give away the enemy position, i would rather not have my position given away.

we'll see how it works in beta.
Crazyduckling is offline  
Reply With Quote
Old 2011-09-30, 10:32 PM   [Ignore Me] #29
sylphaen
Lieutenant Colonel
 
Re: Kill Cams


I usualy like hardcore play so this kind of idea appeals to me:
If somebody managed to kill you before you knew what hit you, then you shouldn't know. They did a good job and you got reamed.
Then again, I also love no kill-log so you dont know if that grenade finished the job or not. And with FF turned on, you would not even know that you messed up a friendly ! 5 FF kills and you get banned for 10 minutes.
^^

In short, I loved playing on Day of Defeat servers with these kind of options on. On the other hand, they turn off a lot of people.

Killcams that are not over-the-top might be a good thing for PS2 i.e. promote mobility active play instead of camping time. Plus most of us would be too busy clicking the respawn keys in order to move back in the fight asap and inflict some steamy revenge action while the potato is still hot.


Since when was accomplishing anything a goal for snipers?
Great post !!!

Last edited by sylphaen; 2011-09-30 at 10:35 PM.
sylphaen is offline  
Reply With Quote
Old 2011-09-30, 10:33 PM   [Ignore Me] #30
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 
Re: Kill Cams


Meh, don't see it as being an issue. Battles are going to be a target rich environment so there is going to be too much going on to worry about that one sniper.

Hell PS1 was just as easy to find that sniper too. Just respawn and find a spot to watch for the tracers. No biggy.

What I would rather see is a removal of the give away red tracer and use the kill cam. That way the only people that would know you are there is the one you just kill.
__________________
TheRagingGerbil is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:01 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.