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2011-09-30, 08:30 PM | [Ignore Me] #16 | ||
Private
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THIS IS EXTREMELY DISHEARTENING
Honestly I was so excited to see the new screenies and there have been several things over the past month that i haven't been to happy about but i looked passed them cause its planetside2..a dream come true But kill cams...seriously? I don't want people knowing from which angle I'm shooting them from, I dont want them to know where I'm lobbing grenades from, AND I DON'T WANT TO KNOW WHO IS SHOOTING ME FROM WHERE....that's what experience teaches you, and a non-intrusive hit indicator. PS1 was fine. If anything I would rather keep it in first person, not unlike Last Stand in COD |
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2011-09-30, 08:39 PM | [Ignore Me] #18 | ||||
Colonel
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What else have they done? Infantry classes? Gee only BF has ever done that, right? Solo killwhore vehicles. Wait.. PS had those too. But its just like BF because they will have a strong secondary position that compliments the vehicle, just like BF, right? Its fine though because just like BF there are only 2 or 3 per map.. Oh wait.. ZOMG! Realistic flight fizziks! STOLE IT FROM BATTLEFIELD! Squad spawning? Stole it from battlefield? Or not.. PS already had the mechanic with the HARTs. They just eliminated the HART timer and streamlined the process. Yep. May as well be a BF clone. I bet they even have a soldier walking towards the camera on the box using a shadowy orange pallet.
Last edited by CutterJohn; 2011-09-30 at 08:50 PM. |
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2011-09-30, 08:44 PM | [Ignore Me] #20 | ||
Major
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Seems like a contradiction there Cutterjohn. You admit its "evolving" to please todays gamers. Then try to say its not copying them. It's pretty obvious they are copying them when they bring up their names in every interview. As if to say "Hey hey you like Bad Company right?! Were like Bad Company the MMO!"
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2011-09-30, 08:49 PM | [Ignore Me] #21 | ||||
Colonel
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Last edited by CutterJohn; 2011-09-30 at 08:51 PM. |
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2011-09-30, 09:35 PM | [Ignore Me] #22 | ||
Brigadier General
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Rabble rabble rabble BF Clone rabble rabble.
Instead of acting like a 6 year old girl and just stamping her foot down saying "no", how about some of us use that gray matter thats sitting on our shoulders? Why have kill cams? It's simple. It may be a long time ago and the memories might be lost to beer hops and bong resin, but when you are new to an MMOFPS, it's fraking hard. There's a huge learning curve. Hell, this very forum has a number of threads posted by newer players sucking up their pride, opening themselves up to flaming internet ridicule, and asking for help on what do to so they don't die so much. Dying all the time is not fun. Period. One of the best ways to learn is actually being able to see what you did wrong so you don't repeat it. That's what kill cams do. Plus, wtf are you guys so afraid of? The person you killed knowing where you came from? Really? PS1 Newsflash: With the directional hit markers on your hud, you already know which direction you got killed from. I've always said, if I die once to a sniper, shame on him. If I die twice to the same sniper, shame on me. I'm not surprised a bunch of hardcore Planetsiders don't like the idea, but I am surprised that people are so afraid of their camping spot being found out. Plus, even though they may know where you were when you killed them, they still have to get to you, and since we've all played the game before, we know that's easier said than done. |
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2011-09-30, 09:42 PM | [Ignore Me] #24 | |||
Banned
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At least you need to be paying attention to track sniper shots, a kill cam just goes "he's right here, tell everybody in your squad!" |
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2011-09-30, 09:52 PM | [Ignore Me] #25 | ||
Colonel
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Yes. He's right there. With the rest of the snipers. On top of some hill undoubtedly, all in a gaggle so they can take shelter under some AA max and CE. Great you called out his position. Now what? Are they going to drop everything and attack that sniper? Theres 100 other targets out there.
The lone sniper elite thing won't happen, because its completely ineffective at accomplishing anything, and people aren't difficult to spot in PS. |
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2011-09-30, 09:58 PM | [Ignore Me] #26 | |||
Major
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2011-09-30, 10:30 PM | [Ignore Me] #28 | ||
First Sergeant
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im not really sure how i feel. if a sniper kills me, its nice to know where he is at. at the same time, if im the sniper, i will die a lot faster.
in writing, im not a fan of it. even though it can give away the enemy position, i would rather not have my position given away. we'll see how it works in beta. |
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2011-09-30, 10:32 PM | [Ignore Me] #29 | ||||
Lieutenant Colonel
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I usualy like hardcore play so this kind of idea appeals to me:
^^ In short, I loved playing on Day of Defeat servers with these kind of options on. On the other hand, they turn off a lot of people. Killcams that are not over-the-top might be a good thing for PS2 i.e. promote mobility active play instead of camping time. Plus most of us would be too busy clicking the respawn keys in order to move back in the fight asap and inflict some steamy revenge action while the potato is still hot.
Last edited by sylphaen; 2011-09-30 at 10:35 PM. |
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2011-09-30, 10:33 PM | [Ignore Me] #30 | ||
Meh, don't see it as being an issue. Battles are going to be a target rich environment so there is going to be too much going on to worry about that one sniper.
Hell PS1 was just as easy to find that sniper too. Just respawn and find a spot to watch for the tracers. No biggy. What I would rather see is a removal of the give away red tracer and use the kill cam. That way the only people that would know you are there is the one you just kill. |
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