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2012-01-15, 08:16 AM | [Ignore Me] #184 | |||
General
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TTK without lockdown ins PS was complete crap. You could kill people faster with a sweeper. |
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2012-01-15, 02:46 PM | [Ignore Me] #185 | |||
Master Sergeant
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I like the idea of TR's lockdown, and in PS2 not every soldier on the field will be carrying AV weapons so i think the lockdown ability will be MUCH better this time around. As far as we know, only the HA guys get the AV weapons, and even then they may have to take ONLY their AV or HA weapon, not both. A Heavy may have to choose weather he can fight MAX's or Softies. Now you will probably have to fight a MAX the hard way, with teamwork and tactics. And Since as far as im aware, you have to unlock MAXs in the Heavy tree somewhere, there wont be a surplus of them eaither. Making them both high value for both friendlys to protect/maintain, and enemies to destroy. |
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2012-01-15, 02:59 PM | [Ignore Me] #186 | |||
Major General
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2012-01-15, 03:07 PM | [Ignore Me] #187 | ||
Master Sergeant
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Do you want to fight a MAX without an AV weapon? I hope you cant easily kill them with standard weapons fire. With all that armor, they should be able to take a beating. Now, an organised squad/group could take own down without AV sure. But i don't think, 1v1, someone with a standard weapon should win against a MAX unit. Especially now that MAX unit population will be controlled by HA specialists who chose to become MAXs.
Though im sure if they're making PS2 like more modern shooters. Most class loadouts will come with some kind of Grenade weapon which can be useful against MAXs. (I hope the Jetpack class does not have grenades. Anyone who has played Halo:Reach will know how lame it is for someone to Jetpack and then rain grenades on your head.) So players all wont be totally defensless. |
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2012-01-15, 03:18 PM | [Ignore Me] #188 | |||
Major General
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Heavy in TF2 Assault in GA Exo in Nuclear Dawn. there's an argument that they may more resemble assaults than MAX's sure, but they have said they're not brining back AP rounds, i doubt they will want everybody travelling around with a assault AV loadout or a MAX AV to take down maxes. for that reason im going to presume maxes are more vulnerable to small arms fire. I have no doubt though that they can still take a beating. |
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2012-01-15, 03:26 PM | [Ignore Me] #189 | ||
Lieutenant Colonel
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Setting aside that none of those resemble a MAX, there's a lot of things that no modern shooters do. Having hundreds of people on continent sized maps for example. I don't think we necessarily have to be copying them on this.
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2012-01-15, 04:46 PM | [Ignore Me] #191 | ||
Master Sergeant
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In TF 2 at least, the heavy is only tough if he has a medic buddy. The Soldier,Demo Man, Sniper or Spy can easily kill the slow moving Heavy, even though he has high HP.
Most Modern Shooters have a need for an AV class because you cant hope to damage an Armored Target with regular weapons. Vehicles are the easiest example, and when i think of a MAX, i think of them more as indoor tanks. They're great for fighting. They can take a beating and dish it out, but without people to maintain it, it is vulnerable and short lived against AV or squads. The MAX sacrifices everything else for pure firepower and armor. And now that you have to specialize into the Heavy tree to even get one, they will be rarer units on the battlefield. Being able to simply take one down with small arms dosent make the MAX attractive at all. A Jetpacking soldier could kill one easily then, since the MAX cant match the high speed and movement capabilities of that class. It would be like Surgile again. A MAX couldnt rotate anywhere near as fast as a solider could circle him. So he'd die even to small arms. If they DO make MAXs more vulnerable to small arms fire, i hope they can move and rotate faster than they could in PS. Though then we have the same problem with Lockdown, since he'd be vulnerable to small arms fire, hes just a sitting duck now to everyone, not just AV users. |
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2012-01-15, 05:47 PM | [Ignore Me] #193 | ||
Major General
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exactly what im saying, if a MAX requires AV to be taken down it would need to be taken down by an assault carrying AV or a MAX with atleast 1 arm as AV(there is no confirmation than and engineer will carry AV). I dont see it been practical.
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2012-01-16, 05:25 AM | [Ignore Me] #194 | ||
Private
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The only place I see/saw Locking down was a problem was with the DC MAX. The Pounder and Burster were great. Those were the only MAXes I used because they were effective in what they did. Hell the Pounder is like the ultimate BFR hunter as well. Lost track of how many BFR kills I got with the Pounder that didn't take any time at all because Locked Down Pounder = dead BFR in like...what 10-15 secs? If that? The Burster was awesome because getting hit by flak can be a real shock cuz its like "do do do do *minding my own business* and then BAM BAM BAM OH FUCK *Afterburn away!*" To me Flak is the ultimate AA because you don't even have to have LOS on the aircraft to hit it. Lost count of how many aircraft I destroyed because they thought they could hide/hover behind a hill. But I digress, the point is that the DC sucks. Or it did last I played like a year ago (trashcanistan has that effect on you). Anyway, 1v1 indoors the DC MAX is gonna lose to a ScatMAX and um whatever the VS AI MAX is called (Quasar?). Locking down doesn't help you. NC MAX shields up and gets in close; the VS MAX switches to AP laz0rz and bam you've got a dead DC MAX. Yes you will put hurt on them and they will probably need to get repaired before they can take a Deci hit, but my point is that I have *never* seen a DC MAX win a MAX duel. I've done it plenty of times in a Pounder MAX Locked and Unlocked, the ability to fire while locking down really helped Pounders in indoor MAX duels IMO.
While still on the MAX vs MAX train of thought, the Burster is also the worst, even when locked down, when fighting the other AA MAXes (which, oddly enough, occurs more frequently than one would think). Just my 2 cents. |
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