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Old 2012-01-15, 04:19 AM   [Ignore Me] #181
Shade Millith
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Re: TR Max lockdown - Not again!


I enjoyed the lockdown. If it's in a situation that an enemy can Deci/hide you, then don't lockdown. You've still got a good TTK without it.

Lockdown is a damage boost, not a necessity.
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Old 2012-01-15, 06:08 AM   [Ignore Me] #182
Redshift
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Re: TR Max lockdown - Not again!


Originally Posted by Shade Millith View Post
I enjoyed the lockdown. If it's in a situation that an enemy can Deci/hide you, then don't lockdown. You've still got a good TTK without it.

Lockdown is a damage boost, not a necessity.
WTF game were you playing?
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Old 2012-01-15, 07:10 AM   [Ignore Me] #183
Punker
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Re: TR Max lockdown - Not again!


I for one like lockdown. So much easier to hit them when they aren't moving.
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Old 2012-01-15, 08:16 AM   [Ignore Me] #184
Graywolves
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Re: TR Max lockdown - Not again!


Originally Posted by Shade Millith View Post
I enjoyed the lockdown. If it's in a situation that an enemy can Deci/hide you, then don't lockdown. You've still got a good TTK without it.

Lockdown is a damage boost, not a necessity.
Originally Posted by Redshift View Post
WTF game were you playing?

TTK without lockdown ins PS was complete crap. You could kill people faster with a sweeper.
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Old 2012-01-15, 02:46 PM   [Ignore Me] #185
Metalsheep
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Re: TR Max lockdown - Not again!


Originally Posted by Graywolves View Post
TTK without lockdown ins PS was complete crap. You could kill people faster with a sweeper.
The sweeper also has a TTK thats is nearly on Par with HA weapons which only the SplatMAX can do without special abilities.

I like the idea of TR's lockdown, and in PS2 not every soldier on the field will be carrying AV weapons so i think the lockdown ability will be MUCH better this time around. As far as we know, only the HA guys get the AV weapons, and even then they may have to take ONLY their AV or HA weapon, not both. A Heavy may have to choose weather he can fight MAX's or Softies.

Now you will probably have to fight a MAX the hard way, with teamwork and tactics. And Since as far as im aware, you have to unlock MAXs in the Heavy tree somewhere, there wont be a surplus of them eaither. Making them both high value for both friendlys to protect/maintain, and enemies to destroy.
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Old 2012-01-15, 02:59 PM   [Ignore Me] #186
SKYeXile
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Re: TR Max lockdown - Not again!


Originally Posted by Metalsheep View Post
The sweeper also has a TTK thats is nearly on Par with HA weapons which only the SplatMAX can do without special abilities.

I like the idea of TR's lockdown, and in PS2 not every soldier on the field will be carrying AV weapons so i think the lockdown ability will be MUCH better this time around. As far as we know, only the HA guys get the AV weapons, and even then they may have to take ONLY their AV or HA weapon, not both. A Heavy may have to choose weather he can fight MAX's or Softies.

Now you will probably have to fight a MAX the hard way, with teamwork and tactics. And Since as far as im aware, you have to unlock MAXs in the Heavy tree somewhere, there wont be a surplus of them eaither. Making them both high value for both friendlys to protect/maintain, and enemies to destroy.
Who says you will need AV weapons to kill a MAX in PS2?
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Old 2012-01-15, 03:07 PM   [Ignore Me] #187
Metalsheep
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Re: TR Max lockdown - Not again!


Originally Posted by SKYeXile View Post
Who says you will need AV weapons to kill a MAX in PS2?
Do you want to fight a MAX without an AV weapon? I hope you cant easily kill them with standard weapons fire. With all that armor, they should be able to take a beating. Now, an organised squad/group could take own down without AV sure. But i don't think, 1v1, someone with a standard weapon should win against a MAX unit. Especially now that MAX unit population will be controlled by HA specialists who chose to become MAXs.

Though im sure if they're making PS2 like more modern shooters. Most class loadouts will come with some kind of Grenade weapon which can be useful against MAXs. (I hope the Jetpack class does not have grenades. Anyone who has played Halo:Reach will know how lame it is for someone to Jetpack and then rain grenades on your head.) So players all wont be totally defensless.
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Old 2012-01-15, 03:18 PM   [Ignore Me] #188
SKYeXile
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Re: TR Max lockdown - Not again!


Originally Posted by Metalsheep View Post
Do you want to fight a MAX without an AV weapon? I hope you cant easily kill them with standard weapons fire. With all that armor, they should be able to take a beating. Now, an organised squad/group could take own down without AV sure. But i don't think, 1v1, someone with a standard weapon should win against a MAX unit. Especially now that MAX unit population will be controlled by HA specialists who chose to become MAXs.

Though im sure if they're making PS2 like more modern shooters. Most class loadouts will come with some kind of Grenade weapon which can be useful against MAXs. (I hope the Jetpack class does not have grenades. Anyone who has played Halo:Reach will know how lame it is for someone to Jetpack and then rain grenades on your head.) So players all wont be totally defensless.
no modern shooters require you to have AV to take down something that resembles a MAX.

Heavy in TF2
Assault in GA
Exo in Nuclear Dawn.

there's an argument that they may more resemble assaults than MAX's sure, but they have said they're not brining back AP rounds, i doubt they will want everybody travelling around with a assault AV loadout or a MAX AV to take down maxes. for that reason im going to presume maxes are more vulnerable to small arms fire.

I have no doubt though that they can still take a beating.
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Old 2012-01-15, 03:26 PM   [Ignore Me] #189
Talek Krell
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Re: TR Max lockdown - Not again!


Setting aside that none of those resemble a MAX, there's a lot of things that no modern shooters do. Having hundreds of people on continent sized maps for example. I don't think we necessarily have to be copying them on this.
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Old 2012-01-15, 03:59 PM   [Ignore Me] #190
SKYeXile
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Re: TR Max lockdown - Not again!


Originally Posted by Talek Krell View Post
Setting aside that none of those resemble a MAX, there's a lot of things that no modern shooters do. Having hundreds of people on continent sized maps for example. I don't think we necessarily have to be copying them on this.
yes those slow moving things with lots of HP and armour, with close range full auto weapons don't resemble maxes at all, nope, no sir.
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Old 2012-01-15, 04:46 PM   [Ignore Me] #191
Metalsheep
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Re: TR Max lockdown - Not again!


In TF 2 at least, the heavy is only tough if he has a medic buddy. The Soldier,Demo Man, Sniper or Spy can easily kill the slow moving Heavy, even though he has high HP.

Most Modern Shooters have a need for an AV class because you cant hope to damage an Armored Target with regular weapons. Vehicles are the easiest example, and when i think of a MAX, i think of them more as indoor tanks. They're great for fighting. They can take a beating and dish it out, but without people to maintain it, it is vulnerable and short lived against AV or squads. The MAX sacrifices everything else for pure firepower and armor. And now that you have to specialize into the Heavy tree to even get one, they will be rarer units on the battlefield. Being able to simply take one down with small arms dosent make the MAX attractive at all. A Jetpacking soldier could kill one easily then, since the MAX cant match the high speed and movement capabilities of that class. It would be like Surgile again. A MAX couldnt rotate anywhere near as fast as a solider could circle him. So he'd die even to small arms.

If they DO make MAXs more vulnerable to small arms fire, i hope they can move and rotate faster than they could in PS. Though then we have the same problem with Lockdown, since he'd be vulnerable to small arms fire, hes just a sitting duck now to everyone, not just AV users.
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Old 2012-01-15, 05:42 PM   [Ignore Me] #192
Knocky
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Re: TR Max lockdown - Not again!


Originally Posted by SKYeXile View Post
no modern shooters require you to have AV to take down something that resembles a MAX.

Higby: Haha, three empire specific HA weapons per empire. Cool tidbit: HA class does both anti-infantry and anti-vehicle based on loadout

So....no Deci needed maybe?
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Old 2012-01-15, 05:47 PM   [Ignore Me] #193
SKYeXile
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Re: TR Max lockdown - Not again!


Originally Posted by Knocky View Post
So....no Deci needed maybe?
exactly what im saying, if a MAX requires AV to be taken down it would need to be taken down by an assault carrying AV or a MAX with atleast 1 arm as AV(there is no confirmation than and engineer will carry AV). I dont see it been practical.
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Old 2012-01-16, 05:25 AM   [Ignore Me] #194
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Re: TR Max lockdown - Not again!


The only place I see/saw Locking down was a problem was with the DC MAX. The Pounder and Burster were great. Those were the only MAXes I used because they were effective in what they did. Hell the Pounder is like the ultimate BFR hunter as well. Lost track of how many BFR kills I got with the Pounder that didn't take any time at all because Locked Down Pounder = dead BFR in like...what 10-15 secs? If that? The Burster was awesome because getting hit by flak can be a real shock cuz its like "do do do do *minding my own business* and then BAM BAM BAM OH FUCK *Afterburn away!*" To me Flak is the ultimate AA because you don't even have to have LOS on the aircraft to hit it. Lost count of how many aircraft I destroyed because they thought they could hide/hover behind a hill. But I digress, the point is that the DC sucks. Or it did last I played like a year ago (trashcanistan has that effect on you). Anyway, 1v1 indoors the DC MAX is gonna lose to a ScatMAX and um whatever the VS AI MAX is called (Quasar?). Locking down doesn't help you. NC MAX shields up and gets in close; the VS MAX switches to AP laz0rz and bam you've got a dead DC MAX. Yes you will put hurt on them and they will probably need to get repaired before they can take a Deci hit, but my point is that I have *never* seen a DC MAX win a MAX duel. I've done it plenty of times in a Pounder MAX Locked and Unlocked, the ability to fire while locking down really helped Pounders in indoor MAX duels IMO.

While still on the MAX vs MAX train of thought, the Burster is also the worst, even when locked down, when fighting the other AA MAXes (which, oddly enough, occurs more frequently than one would think).

Just my 2 cents.
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Old 2012-01-16, 09:48 AM   [Ignore Me] #195
Hmr85
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Re: TR Max lockdown - Not again!


Yeah, Please give the TR lock down again. It made it easy for me to work on my badges. If they have them in PS2 I should be platinum in no time.
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