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2003-01-11, 01:43 PM | [Ignore Me] #61 | |||
Second Lieutenant
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There isnt even skill in taking down aircraft, for all the weapons require you to do is wait to lock on, and then pull the trigger. |
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2003-01-11, 01:55 PM | [Ignore Me] #63 | |||
Second Lieutenant
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If you think you don't need skill then you'll love playing. As far as the damage model goes im not sure about that. I would thing that a headshot dosen't do the same damage as a shot in the leg. |
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2003-01-11, 02:00 PM | [Ignore Me] #64 | |||
Second Lieutenant
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It's the reason why i'm probably not going to get the game. I just hang around here hoping for them to change it. |
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2003-01-11, 02:50 PM | [Ignore Me] #65 | ||
Private
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Venoxile, I've never heard that headshots don't do more damage. I think you got bogus information. Also, not all weapons lock on. Generally speaking only the most advanced anti-armor or aircraft weapons lock on. Some of the MAXes also lock on, but not all of them. The vast majority of weapons do no lock on.
As far as whether or not the game will have 'no skills' and just be a 'sprayfest', there's absolutely no one way you can say that with any sense of surety. The majority of the people on these boards have not played the game. I have no reason to believe you have so making accusations that the game will be a sprayfest and require no skills is simply ludicrous. Also, I doubt you've been in combat, so how in the world would you know what combat realism is?
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2003-01-11, 04:07 PM | [Ignore Me] #67 | |||
Second Lieutenant
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First, the cone system will force players to stand still while firing if they want any hope of hitting anything. Second, Hamma has said to be i think twice that there is no body part damage system. Any shot anywhere will do equal damage, for they don't want hackers having advantages by designing aim bots. This equals= People standing in a field spraying or bursting at eachother while standing still until one man of the people spraying at eachother dies, or a tank comes and blows one of them up. In my opinion, the only way to have skills with each body part=same damage is the unreal tournament way, meaning perfect aim while moving, because this makes it much more difficult to hit runners. And would bring a lot more chaos to the game. You'd also see more people charging eachother in battle, instead of people shooting at eachother from great distances because the man who stays at his post has the advantage of having a good aim over hte rusher. |
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2003-01-11, 04:23 PM | [Ignore Me] #69 | |||
Sergeant
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CrazyMike |
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2003-01-11, 04:26 PM | [Ignore Me] #70 | ||
Second Lieutenant
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Have you seen any of hte vids? They show that if you start moving at the fastest pace (holding down a or d or w or s) the cone will expand to very large and at practically any distance you have a 5% chance of hitting anything. And if you fire in bursts, or if you hold it down, the cone will get gigantic while moving.
Last edited by Venoxile; 2003-01-11 at 04:28 PM. |
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2003-01-11, 04:37 PM | [Ignore Me] #74 | |||
Second Lieutenant
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So far what they've shown us of the aiming system is horrendous, and what hamma has told me of the body part damage system is it doesnt exist. |
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2003-01-11, 05:41 PM | [Ignore Me] #75 | ||
Lieutenant Colonel
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Why is the aiming system horrendous???
It is a cone of fire and the cone gets larger when you move, shoot, get shot and such. The cone gets smaller when you kneel. Different weapons will have different cones. Whats wrong with that?
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If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced. ~ Vincent van Gogh Sit Back, Relax, and Enjoy the Action. |
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