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Old 2013-08-14, 11:24 AM   [Ignore Me] #1
EVILPIG
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Breaking Lattice


Lattice is a love or hate mechanic. What if we had the best of both? How would you all feel about events where the Lattice drops and conts become purely adjacency?

An immediate example would be changing Territory alerts to adjacency. Thoughts or ideas?
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Old 2013-08-14, 12:39 PM   [Ignore Me] #2
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Re: Breaking Lattice


I am a fan of lattice on indar, esamir. However, i quite like amerish as it is. I think in time it would be nice to introduce new conts, some with different capping strategy involved so we have more uniqueness to the conts.

As for the events, i really hate the events more and more i play. They're just a filler once global cont capping comes in and when people start arguing over where an empire should attack during an alert it just gets on my tits lol they're worthless.
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Old 2013-08-14, 12:48 PM   [Ignore Me] #3
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Re: Breaking Lattice


Nah, I think the lattice links need a bit more work but I like it better than adjacency.
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Old 2013-08-14, 01:25 PM   [Ignore Me] #4
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Re: Breaking Lattice


Originally Posted by capiqu View Post
Nah, I think the lattice links need a bit more work but I like it better than adjacency.
/agree
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Old 2013-08-14, 01:48 PM   [Ignore Me] #5
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Re: Breaking Lattice


Agreed....though I've never been a fan of the lettuce so I already had a dog in the fight. It just seems very stale at the moment. Same fights....same bases...as predicted.

I preferred the old hex-system, the one that made sense to me, with influence, and keeping people on point. The more influence you had, the more people you had on point, the faster the cap. If you weren't covering these avenues you were likely to get farmed by defenders if they were skilled. Seemed to make perfect sense to me, but whatever. We're stuck with what we have, and I still have fun, but I would love to see some dynamics to the lettuce. Some of the links, or lack-of, just make no sense.

At least we had a warp-gate rotation to freshen it up a bit.
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Old 2013-08-14, 01:51 PM   [Ignore Me] #6
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Re: Breaking Lattice


Originally Posted by EVILPIG View Post
Lattice is a love or hate mechanic. What if we had the best of both? How would you all feel about events where the Lattice drops and conts become purely adjacency?

An immediate example would be changing Territory alerts to adjacency. Thoughts or ideas?
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Old 2013-08-14, 01:57 PM   [Ignore Me] #7
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Re: Breaking Lattice


Approve.
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Old 2013-08-14, 02:37 PM   [Ignore Me] #8
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Re: Breaking Lattice


Anything that can promote breaking up the zerg fights I can get behind.
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Old 2013-08-14, 02:39 PM   [Ignore Me] #9
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Re: Breaking Lattice


  1. On a strategic/world level, I prefer adjacency/hexes. My ideal Auraxis would be a globe full of territories (who are now called continents) that you fight over and can invade but have consequences in the way you invade them. Sea, airborne or behind enemy front invasions should be possible but are risky and have severe logistic/resource consequences, just like D-Day landings.
  2. On a tactical/territory level however, so once you invade/fight ingame, I prefer a system that ensures great battle flow and lattice is probably best for that.

Last edited by Rolfski; 2013-08-16 at 12:52 PM.
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Old 2013-08-14, 03:31 PM   [Ignore Me] #10
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Re: Breaking Lattice


I think they should combine both and have a hybrid which would be a clear improvement from the old PS1 version we have now. Let you cap anything via adjacency but not get resources unless you are connected to the lattice. And resources should be made way more important and actually be the purpose of the war as the devs are currently working on.

Last edited by Livefire; 2013-08-14 at 03:33 PM.
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Old 2013-08-14, 03:48 PM   [Ignore Me] #11
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Re: Breaking Lattice


Originally Posted by Livefire View Post
I think they should combine both and have a hybrid which would be a clear improvement from the old PS1 version we have now. Let you cap anything via adjacency but not get resources unless you are connected to the lattice. And resources should be made way more important and actually be the purpose of the war as the devs are currently working on.
That sounds cool. Then you would be able to 'backhack' round their resource lanes (lattice) and cut them off, me likes
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Old 2013-08-14, 04:03 PM   [Ignore Me] #12
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Re: Breaking Lattice


no way. you guys stomped and screamed for it, now suck it up and enjoy your stale zerg fest.
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Old 2013-08-14, 04:41 PM   [Ignore Me] #13
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Re: Breaking Lattice


Originally Posted by Obstruction View Post
no way. you guys stomped and screamed for it, now suck it up and enjoy your stale zerg fest.
You shouldn't hem everyone into such a generalization. I certainly didn't support Lattice, as I anticipated the current state of the game.
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Old 2013-08-14, 08:56 PM   [Ignore Me] #14
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Re: Breaking Lattice


i saw someone mention this before, but someone said that there should be something in which you can switch lattice link lanes like a train wanting to go to the left side instead of the right. that could shake things up a bit.
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Old 2013-08-14, 08:58 PM   [Ignore Me] #15
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Re: Breaking Lattice


I love the idea of the lattice but in practice it does need more work. Like said above but with a twist backhacking should provide resource denial but backhacking shouldnt cut territories off of the lattice. Even if you get back capped you should continue to push forward you just wouldnt get any resources while you are cut off from your warpgate.

Amerish the way it is should stay this way. Amerish doesnt need lattice and it gives a different style of play there that is fun.

Alerts should be done away with for the most part when we have continental conquest. You should never have an alert when that system is in place and the pops are up.
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