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Old 2011-04-22, 06:44 PM   [Ignore Me] #31
Senyu
First Lieutenant
 
Re: Werewolves


boredom brings new things.





Meh, 11 at night, wanted to introduce something new but decided to have fun with it This is the result.


Im still gona have laughs at everyone who flames this thinking its something else.
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Old 2011-04-22, 07:24 PM   [Ignore Me] #32
Sirisian
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Re: Werewolves


Originally Posted by Senyu View Post
Im still gona have laughs at everyone who flames this thinking its something else.
Having werewolves would be more interesting than mutations.

I still want aggressive NPCs in this game on each of the continents.
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Old 2011-04-22, 10:10 PM   [Ignore Me] #33
Evilmp
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Re: Werewolves


if you want mutations just go TR

years of inbreeding have spawned tons of semi-useful mutations.
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Old 2011-04-23, 07:14 AM   [Ignore Me] #34
Canaris
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Re: Werewolves


Originally Posted by Evilmp View Post
if you want mutations just go TR

years of inbreeding have spawned tons of semi-useful mutations.
Yes and one off shoot ended up sticking light bulbs up their bum and sleeping with toasters, we call them Technophiles, they look a little something like this

[IMG]

Uploaded with ImageShack.us[/IMG]
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Last edited by Canaris; 2011-04-23 at 07:20 AM.
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Old 2011-04-23, 10:18 PM   [Ignore Me] #35
otomotopia
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Re: Werewolves


Originally Posted by Logit View Post
Don't get me started on another SOE rant. I've just finally come to terms with the fact that this is how things are, and after 7 years, it's not going to change.

SOE would make a horrible girlfriend. Nuff said I thinks
Then SoE would be a pimp and we're her jiggalos. That's a fun image

Last edited by otomotopia; 2011-04-23 at 10:19 PM.
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Old 2011-04-24, 10:22 AM   [Ignore Me] #36
Hamma
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Re: Werewolves


I must admit this is one of the stranger threads we have had on Next..
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Old 2011-04-24, 06:00 PM   [Ignore Me] #37
Senyu
First Lieutenant
 
Re: Werewolves


all the more reason for having werwolves


Now on to sparkly vampires
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