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Old 2012-06-15, 08:52 AM   [Ignore Me] #1
Hmuda
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Question Bullet drop? Great. Any info on bullet travel time?


Ok, so they said there is actual bullet drop for projectile weapons. I love meself some semi-realistic sniping action. It's always been more satisfying to land a successful hit in ARMA if I had to compensate and managed to hit the mark the first time.

However, is there bullet travel time too? Will I be required to lead moving targets with the crosshair at a distance, or is it instant, and only have to take the drop into consideration? If they can keep it client-side and conpensate for the lag, it might be a nice extra for snipers to look out for, but personally won't miss it if it would need too much work to get just right.
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Old 2012-06-15, 09:04 AM   [Ignore Me] #2
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Re: Bullet drop? Great. Any info on bullet travel time?


According to the footage we've seen so far there is bullet traveling... as it was in PS1.

So, a pretty solid yes.
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Old 2012-06-15, 09:13 AM   [Ignore Me] #3
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Re: Bullet drop? Great. Any info on bullet travel time?


I also noticed, obviously, that there were tracer rounds flying around, but in my experience, it's a somewhat common industry trick to simply show the graphics of the rounds, but the actual damage registers instantly, the shown bullet is just eye-candy, but since it happens so fast at low ranges, that the delay is pretty much nonexistent.
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Old 2012-06-15, 09:13 AM   [Ignore Me] #4
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Re: Bullet drop? Great. Any info on bullet travel time?


Yep for sure, Higby showed me it in action when we looked at the game a few weeks. He turned on a debugging mode where we could see the bullet travel time and the drop - pretty badass
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Old 2012-06-15, 09:20 AM   [Ignore Me] #5
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Re: Bullet drop? Great. Any info on bullet travel time?


Can't argue against the boss around here. I'll take your word for it.
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Old 2012-06-15, 10:24 AM   [Ignore Me] #6
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And answered. Excellent
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