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Old 2004-05-23, 04:06 PM   [Ignore Me] #31
Rbstr
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Originally Posted by Onizuka-GTO
HAve you ever seen the USA's tracked Arty?

Or the new prototype that can fire 6 shot and have them all land at the same place at the same time?
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Old 2004-05-23, 04:58 PM   [Ignore Me] #32
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Originally Posted by Rbstr
Or the new prototype that can fire 6 shot and have them all land at the same place at the same time?
Not quite sure what the application of that is. Artillery is normally deployed either as a direct single strike, or as a barrage to several different places to pummel an area.

6 shots in the same place would make a nice big explosion though
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Old 2004-05-23, 06:00 PM   [Ignore Me] #33
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I want artillery, now. Make them give it to us.
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Old 2004-05-24, 05:55 AM   [Ignore Me] #34
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/me runs over Kam in a flail
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Old 2004-05-24, 06:34 AM   [Ignore Me] #35
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Originally Posted by Rbstr
HAve you ever seen the USA's tracked Arty?

Or the new prototype that can fire 6 shot and have them all land at the same place at the same time?

Bah i don't care.

It's not the size of your cannon that matters, but how you use it.


go go! Royal Artillery!
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Old 2004-05-25, 01:01 AM   [Ignore Me] #36
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America will always have the bigger gun.
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Old 2004-05-25, 07:27 AM   [Ignore Me] #37
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so?

All it means is that the Americans have less of an excuse to miss.
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Old 2004-05-25, 08:17 AM   [Ignore Me] #38
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I would rather see the flails removed, than more artillery put in. Artillery is more of a danger to your own empire than the enemies the way people in this game use it.
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Old 2004-05-25, 08:44 AM   [Ignore Me] #39
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Originally Posted by Majik
I would rather see the flails removed, than more artillery put in. Artillery is more of a danger to your own empire than the enemies the way people in this game use it.
I agree. I also wish the Flail look more like real artilery and not something out of Aliens.
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Old 2004-05-25, 09:13 AM   [Ignore Me] #40
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Originally Posted by Majik
I would rather see the flails removed, than more artillery put in. Artillery is more of a danger to your own empire than the enemies the way people in this game use it.
I agree.

They need to remove it and put in some artillery that requires a crew. Meaning you won't be able to operate it or fire it properly without help. A real multiplaying teamwork vehicle.

Sure one man fighting vehicles are great, but really im getting tired when one of those gun-ho cowboys mess up everything because they think they can take on an entire zerg.

Plus with practice, a well placed unsuspected hidden artillery crewed with ecperienced soldiers, you can stop a Zerg right in it's path taken out hundreds of them at a time!
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Old 2004-05-25, 10:00 AM   [Ignore Me] #41
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Flail is as good as it is for two reasons.

1)You need to have Core Combat to use it
2)You need a vehicle module linked base to get it.

Artillery in all of its forms has a potential to pummell your own troops. The US Army have many documented cases of their Artillery hitting their own troops and it's probably true of other military forces as well. Artillery is indescriminant. Whether it's a single user in a flail or a gun crew for towed artillery. The problem is not with the flail, but with the people who use it incorrectly.
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Old 2004-05-25, 12:52 PM   [Ignore Me] #42
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i'll admit that i havn't read any posts since the first but anyway...

i find that CR should not be used to say who can use what in terms of weapons and vehicles, BR should be used.
someone who understands using machinery would have br so there should be a br limit of 10 or 12.
people with a CR of 3+ should be able to do planning and laser pointing, terminals for these uses could be placed in or ontop of the base.

oh yeah, and the idea for the semi-mobile turrets, sorta sounds like a trebuchet, which basiccally is what a flail is, right???

Last edited by hex222; 2004-05-25 at 12:55 PM.
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Old 2004-05-25, 01:24 PM   [Ignore Me] #43
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hehe trebuchets in the future

The flail is self propelled artillery, which means that it's basically a tank with a really large gun. The trebuchet was a siege weapon which would be transported in bits and assembled where needed. Towed artillery is something which is attached to the back of another vehicle and is ready to fire as soon as it's moved into place. It's basically half way between the trebuchet and the flail
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Old 2004-05-25, 02:03 PM   [Ignore Me] #44
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* for Self-propelled Artillery*

Its for this reason i bought 1942 Battlefield simple for the Artillery in Desert Mod.

I only play the MLR and the 155mm howitzers which are truly crew-served vehicles with a driver, gunner, commander and spotter, and spotters they are the most important, you can't do any effective artillery without spotters to guide your rounds/missiles.

But unfortunately Battlefield 1942 seriously lack TEAMPLAY if only they have the same level of co-operation that we have in P.S...

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Old 2004-05-25, 07:15 PM   [Ignore Me] #45
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Probably do in clan matches
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