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Old 2004-10-20, 09:04 PM   [Ignore Me] #526
Hayoo
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Originally Posted by Hayoo
Thanks Phaden. I'm hoping it gets me a job somewhere.
LOL. It DID!

www.jht.com
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Old 2004-10-21, 01:36 AM   [Ignore Me] #527
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Hot damn Hayoo, good news

(still think base enhancements are a bad idea, but slick interface. Although the "close" for each base item should be on the item window itself ;P Too lazy to go all the way to the bottom right )
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Old 2004-10-21, 11:35 AM   [Ignore Me] #528
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Originally Posted by GreyFlcn
Hot damn Hayoo, good news
Thanks, Flcn.

(still think base enhancements are a bad idea, but slick interface. Although the "close" for each base item should be on the item window itself ;P Too lazy to go all the way to the bottom right )
The main reason I included base enhancements to OHQ is because of the advantages that my other concepts gave to attackers (although I believe the enhancements could be very helpful to the current game). Base upgrades were not meant to be added into the game alone but in conjunction with several other ideas (urban outposts, territory, emplacements, etc).

The close button was originally on each little screen but some techincal issues cropped up and I needed it out pronto for my interviews. I'll go back eventually and fix that. Right now I'm busy with emplacements and finishing the other parts of the flash presentation.
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Last edited by Hayoo; 2004-10-21 at 11:38 AM.
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Old 2004-10-21, 12:27 PM   [Ignore Me] #529
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Congrats on the job dude, you do crazy things for PS ideas and presentations, and im sure youll do the same for that company.
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Old 2004-10-21, 11:03 PM   [Ignore Me] #530
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i looked over that site and all i can say is....wtf? how r people so smart, do they tap into my brain to c what i want?

that site rox0rs my box0rs
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Old 2004-10-23, 11:38 AM   [Ignore Me] #531
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lol. Thanks, Vincent. I just try to illustrate a good interface that accomodates community ideas.

Idealab update to Deployable Emplacement WIP
  • Added weapons emplacements (field gun, SAM site, mortar, and AA gun).
  • Added top-down silhouettes to each emplacement

I'll be fleshing out the isometric views of the emplacements (perhaps, but not likely, even modeling them a bit) and then they'll be published on Idealab's idea section.

Examples of silhouettes:

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Last edited by Hayoo; 2004-10-23 at 11:43 AM.
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Old 2004-10-23, 03:52 PM   [Ignore Me] #532
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Meh, I'm usually a minimalist.
Make something good before you add more.

For instance, I've always wanted to move to "less boxed in" huds.

Just seems to me like planetside is overkill on many of their huds.
http://www.greyfalcon.net/hudoverkill.gif
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Old 2004-10-23, 04:01 PM   [Ignore Me] #533
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Well you can streamline the HUD so it takes less space. The three platoon squads can be compressed into one line.
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Old 2004-10-23, 06:12 PM   [Ignore Me] #534
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Originally Posted by GreyFlcn
Meh, I'm usually a minimalist.
Make something good before you add more.

For instance, I've always wanted to move to "less boxed in" huds.

Just seems to me like planetside is overkill on many of their huds.
http://www.greyfalcon.net/hudoverkill.gif
I think you're focusing on my use of the word "interface." I wasn't talking about the GUI. I was talking about fitting community's ideas into the current look of the game in a visually logical and pleasing manner.

Take the View Trunk button or AMS deploy icon for instance. I can't hold off asking for those (and illustrating how it could look), just to spend precious time reinventing the current HUD.
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Old 2004-10-23, 08:07 PM   [Ignore Me] #535
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Nah, not really saying you particularly.

Just in general I cringe a little at the thought of adding more huds, thats all.
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Old 2004-10-23, 08:48 PM   [Ignore Me] #536
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Originally Posted by GreyFlcn
Nah, not really saying you particularly.

Just in general I cringe a little at the thought of adding more huds, thats all.
I completely empathize. That's why I try to cram as much of the new stuff into the windows we already have. ...with the exception of the Deployables pane. I don't care if it takes up my computer screen, my tv screen, my cellphone screen, and my VCR screen with the flashing 12:00AM. I want one now!
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Old 2004-11-05, 11:18 PM   [Ignore Me] #537
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Old 2004-11-06, 12:17 AM   [Ignore Me] #538
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Very nice. How would that be displayed onscreen though?
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Old 2004-11-06, 12:45 AM   [Ignore Me] #539
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I think its more conceptual. I looked at it and my eyes melted. Very nice.

Question, though. What's the difference between a Division and Company?
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Old 2004-11-06, 02:13 PM   [Ignore Me] #540
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Well some people like visual representation, thus the squad and platoon icons at the top of our current HUD.

I suppose that the Command Squad could be the only one that can see all of them, but that might complicate things.
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