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2012-07-17, 07:35 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Will they be returning in ps2? Haven't noticed any in the various gameplay footage, except possibly http://www.youtube.com/watch?feature...&v=MjdloVQZ56M at 27:03 though I am really not sure as to what the blue swirly lights were.
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2012-07-17, 09:19 PM | [Ignore Me] #4 | ||
It the recent Higby presentation we saw medkits you can equip. It takes up the item slot and competes with C4 for that slot (and we can assume other type of items in the future). And yea, it looks like TB used one in his video.
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Last edited by OutlawDr; 2012-07-17 at 09:23 PM. |
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2012-07-18, 07:50 AM | [Ignore Me] #5 | ||
Captain
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Medkits don't seem to be the dueling edge granting item that they used to be. More likely they're a consumable version of the old Medigun/Armorgun combo to be used behind a corner.
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-18, 08:44 AM | [Ignore Me] #6 | ||
Sergeant Major
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I think everyone can have a single medkit which allows to remove the red blur of near death, but since health is regenerative it is not needed. Mabey should bring something in like the spartain in HAL0 reach.
I think the medic has an ability to spawn medpacks along with resurecting, something that only a medic can do. Mabey they should also make a stim pack, something that will hit to give you a speed increase during sprints and a jump boost, downside is helth regeneration will be disabled untill the stim effects wear off. |
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2012-07-18, 08:53 AM | [Ignore Me] #8 | ||
Captain
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Wait, when was it confrimed that Health Regen was gonna stay in the game?
Please say there isn't anything other than it just showing up in previous builds. Please. Dear lord, please. Also Medkits? Sad face. Super sad face. I guess I could see them working if they replace something else equally resourceful, like grenades. And there was a medic only version that let them carry multiple syringes that they could slap onto a solider for a very fast regen heal. Lasts 2 seconds heals n + 100 (for being a medic) amount. Something like that. Last edited by Kran De Loy; 2012-07-18 at 08:55 AM. |
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2012-07-18, 10:00 AM | [Ignore Me] #9 | |||
Sergeant
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2012-07-18, 10:20 AM | [Ignore Me] #10 | |||
Sergeant Major
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I actually didn't mind the superkits, the cooldown timer was so long you would depend on regular medkits first and only use those as a last resort. You would be an idiot to have more than 1 supermedkit in you inventory. Also the stim packs I thought were amusing. I remeber using the to surge under the bridge as a underwater commando. Then I would sneak up under the water and drop CE at a bridge fight. There really should have done allot more with water in Planetside 1. I really hope they do something with it in Planetside 2. rivers and Streams would be nice. |
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2012-07-18, 10:41 AM | [Ignore Me] #13 | |||
Private
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2012-07-18, 11:40 AM | [Ignore Me] #15 | ||
Private
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I've seen DEFINITIVE proof of health regen in many vids, whether it was just temporary alpha/beta gameplay-aid-sort-of-thing I don't know, but I sure hope it was, in some vids they have health + shield regen, and in the others it seems to be only shield regen (which tbh is the only sensible way)
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