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Old 2012-07-15, 02:59 PM   [Ignore Me] #31
cryosin
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Re: My Community Day Write-Up


ffff

Originally Posted by Anubisstargate View Post
What kind of classes did you two focus on mainly? And if you don't mind giving the time would you be able to tell us how differently they worked or how not differently they worked. Just that a lot of people will probably be spec-ing out in one specific class to specialise in to shoot cert points at them.
I mainly got the hang of Heavy Assault and Infiltrator. I tried out the MAX for a little too, but I felt that it really needed an engineer to shine so I stopped using it.

The infiltrator felt really powerful to me. Unlike Battlefield 2142, you can have your weapon out. So I would run around zooming in(while stealth) and be able to aim at someones head while invisible. You can't shoot while stealth, but you can manually de-cloak, fire a shot, then manually restealth. Its on an energy pool and not a cooldown. You can also reload. I had a nice ring around the rosy with a Heavy Assault by shooting a few shots, re-stealthing and reloading, then appearing behind him and doing it over and over until he died.

At first I didn't like the heavy assault. I thought they where just a medic/engy with a rocket launcher. But after I found out they had a personal shield I realized how strong the class was. I had a nice stairway run where endless TR where coming through and I was picking them off 1 by 1 simply by taking damage and dishing it out.

A lot of us had concerns that the medic was gonna be bad. You are pretty much dead when your shields go out, so healing health felt somewhat trivial. But after using the medic i realized just how powerful reviving teamates is. You still have a gun, so you can be effective, but simply reviving a bunch of dead guys is extremely powerful. Its not like Planetside where you are extremely vulnerable and someone walks by and kills you. It takes about 2-3 seconds and you can retreat right after a revive.

The only class I personally did not like was the Light Assault. I feel that players with good shots will be able to shoot it down quite easily and they give no teamate bonuses like the other classes. Matt Peters had a blast playing the light assault, but i personally couldn't get the hang of it. My current worry about Light Assault is that there is no benefit for teamates
Infiltrator: Spots, great long range suppression, sabotage(spec'ed out)
Heavy Assault: Tank + DPS
Engy: Repair MAX's, Turrets
Medic: Revive/Heal
Light Assault: Scouting? Surprise attacks.

From what i can tell Light Assault is really only good for scouting and surprising people. I'm not sure what role they would play when teamwork kicks in. I can now understand why they originally gave Light Assault Ammo packs.

Originally Posted by Talek Krell View Post
How convenient was it to acquire vehicles? Are the pads only in bases, do they appear in every territory? What's the average time to get back into a fight like compared to infantry?
Ground vehicles where easy to get. They had a random resource amount, but it seemed like the only obstacle for us was a cooldown. Air vehicles seemed a bit tricky. All of the terminals where located at a higher spots in the buildings. I occasionally had trouble finding where to get air vhiecles. One time i spawned and tried to get a scythe, but couldn't reach the terminal. I changed my loadout to Light Assault so i could get up there. I'm guessing there is going to be some kind of elevator in the future that takes you up there, but that's how i had to do it. This was of course a building not even part of the area where we were suppose to fight. I was just trying to get an aircraft.

Originally Posted by ThermalReaper View Post
I have two questions.

A) Did you ever feel you died against someone only because he had another weapon/class regardless of whether who shot first or the starting Hp?

B) How was the sway on snipers? I heard there would be a cert to hold shift while scoped to reduce/remove the sway.

Edit: Almost forgot, How was the spotting?(If there was any)
A) That's a hard question to answer. I know that one time I was a Light Assault and it was tough killing a Heavy Assault. He had a powerful shield and stronger weapon and we where indoors. My jump jets didn't seem to help a whole lot there. Outside of that, the Medic + Engineer are going to be at a slight disadvantage 1 on 1 vs any other combat centric class. They don't have any special ability like stealth, shield or jump jets. That doesn't mean they suck, I definately took out a few people as a Medic, but I think players will be engaging in combat only when necessary as those classes. If im the only medic at a base, I wouldn't want to risk dying to anything.

B) I noticed the sway, but it was very minor. I was able to snipe without crouching by just running around. I saw a lot of snipers sitting on top of roofs and crouched, easy headshots for me. However, over long distances the sway and projectile speed seemed to have a large impact on my shots.

The spotting actually was very powerful. I wouldn't say its that important against infantry, even though you should be spotting anyway. But against Tanks, it pretty much gave my whole team intel.

Clegg kept reminding me to use it because i was new to the mechanic and kept forgetting lol.
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Old 2012-07-15, 03:31 PM   [Ignore Me] #32
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Re: My Community Day Write-Up


Originally Posted by Kran De Loy View Post
Yeah the distance between being able to go without ADS seemed short to be honest. However it was entirely possible to go without ADS with most weapons up to I would guess about 30-40 feet. At about 50ft I was wasting about 20-30% of AR bullets on empty air instead of hitting the target. Using better controlled bursts would up that effective distance up by 20 feet, maybe 40 I would guess. I'm not a terribly effective player. ADS however was fluid to get into and out of and it was much more precise.
Were you tap or burst firing, stationary, strafing, or runing, what weapon were you using was it an assault rifle, smg or somthing else entirely?
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Old 2012-07-15, 06:27 PM   [Ignore Me] #33
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Re: My Community Day Write-Up


Originally Posted by shadar View Post
Were you tap or burst firing, stationary, strafing, or runing, what weapon were you using was it an assault rifle, smg or somthing else entirely?
It was emphasized repeatedly to me that weapon balance is really just starting, so I think you're digging into it too much. All of this will change and the info won't be helpful ot you.

I can say though that all the shooter mechanics you expect are there. I played a lot of the assault rifle and You can't spray and pray unless super close range, aimed or not. Expect to aim and the fire groups 2-4 at a time to be effective at the longer ranges.

As I said, don't dig on it too much, all the mechanics are there but the balance is only starting and will continue through beta.

Holding this post for my own write up of my experiences. I played about 4 times over 6 hours.

Met my clanmates from Future Crew, who all went drinking afterwards (i had to head back to meet friends at the hotel, damn). We had our part to play in the Vanu dominance that day, and I got a ride back with a another vanu from a "Warriors" clan. The vanu really showed the most organized players.


What I can tell you guys before i complete my writeup is the game is FUN. There were significant bugs in our build as others have said (else it would be released) but even in it's current state the game is a BLAST to play, and smooth. Our 30 minute sets went by in what felt like 5 minutes. You are absolutely doing the right thing waiting for this game, it's great.
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Old 2012-07-15, 06:57 PM   [Ignore Me] #34
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Re: My Community Day Write-Up


Can you please tell me about your experience flying?

1. How did the planes feel?
2. Can you freelook and do flying maneuvers at the sametime?
3. Do you have a 6 view? and if not how far back can you look?
4. Any energy retention on planes when you dive/climb?

Thanks. Good write up!
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Old 2012-07-15, 07:15 PM   [Ignore Me] #35
GhettoPrince
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The light assault can flank, they find a high spot and drop grenades while firing down at you, by the time you get into a position to shoot back at them they've blasted off to a new spot.

Well, at least that's how I would play it, seriously, jet packs give you a lot of possibilities.
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Old 2012-07-15, 07:20 PM   [Ignore Me] #36
GreatMazinkaise
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Re: My Community Day Write-Up


Originally Posted by GhettoPrince View Post
The light assault can flank, they find a high spot and drop grenades while firing down at you, by the time you get into a position to shoot back at them they've blasted off to a new spot.

Well, at least that's how I would play it, seriously, jet packs give you a lot of possibilities.
Don't forget jumping over a tank and dropping a boomer on top of it... that's bound to get done at some point.
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Old 2012-07-15, 07:26 PM   [Ignore Me] #37
Comet
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I'd like to know more about the flight mechanics too!
Thanks for sharing guys
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Old 2012-07-15, 07:29 PM   [Ignore Me] #38
cryosin
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Re: My Community Day Write-Up


Originally Posted by LegioX View Post
Can you please tell me about your experience flying?

1. How did the planes feel?
2. Can you freelook and do flying maneuvers at the sametime?
3. Do you have a 6 view? and if not how far back can you look?
4. Any energy retention on planes when you dive/climb?

Thanks. Good write up!
1. I only flew the scythe for the most part. I tried flying a lib for a little and it felt like a really big helicopter. You have to plan where you're going to go. The scythe was really wierd. You could literally tilt it sideways and keep flying the same direction without loss of control. Very interesting and hard to get used to, but could be really powerful in the right hands.

2. I didn't see any way to free look, but i might not have known how.

3. Just cockpit view from what i saw.

4. Ya physics definitely had an effect on your vehicle.
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Old 2012-07-15, 07:31 PM   [Ignore Me] #39
Comet
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Re: My Community Day Write-Up


By physics having an effect on your vehicle, do you mean that you actually gain momentum in a dive ect?
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Old 2012-07-15, 07:34 PM   [Ignore Me] #40
Xyntech
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Re: My Community Day Write-Up


Originally Posted by cryosin View Post
The scythe was really wierd. You could literally tilt it sideways and keep flying the same direction without loss of control.
I came.
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Old 2012-07-15, 07:36 PM   [Ignore Me] #41
LegioX
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Re: My Community Day Write-Up


Originally Posted by Comet View Post
By physics having an effect on your vehicle, do you mean that you actually gain momentum in a dive ect?

Yes please elaborate more
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Old 2012-07-15, 07:38 PM   [Ignore Me] #42
Khellendros
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Re: My Community Day Write-Up


Its not like Planetside where you are extremely vulnerable and someone walks by and kills you. It takes about 2-3 seconds and you can retreat right after a revive.
Hmm, I'm a little worried about that. Medics should be vulnerable while rezzing, it's part of how you balance it....
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Old 2012-07-15, 07:42 PM   [Ignore Me] #43
LegioX
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I never played PS (wish i did) im not understanding the difference in medics. What? can they not be killed while reviving in ps2?
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Old 2012-07-15, 08:14 PM   [Ignore Me] #44
cryosin
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Re: My Community Day Write-Up


Originally Posted by Khellendros View Post
Hmm, I'm a little worried about that. Medics should be vulnerable while rezzing, it's part of how you balance it....
Sorry let me elaborate:

In planetside 1, to revive you had to:
Get your med tool out. Look onto a corpse. And then after that it took a little over 5 seconds to revive. It also takes longer to switch weapons in planetside 1. So in total it was probably about 10 seconds before you had your weapon out and ready.

In planetside 2 its really easy to swap to a med tool, point at a corpse and in 3-4 seconds you are back in the action.

It may seem powerful, but the pace of the game is significantly faster than planetside 1.
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Old 2012-07-15, 09:12 PM   [Ignore Me] #45
EightEightEight
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Re: My Community Day Write-Up


Originally Posted by cryosin View Post
Sorry let me elaborate:

In planetside 1, to revive you had to:
Get your med tool out. Look onto a corpse. And then after that it took a little over 5 seconds to revive. It also takes longer to switch weapons in planetside 1. So in total it was probably about 10 seconds before you had your weapon out and ready.

In planetside 2 its really easy to swap to a med tool, point at a corpse and in 3-4 seconds you are back in the action.

It may seem powerful, but the pace of the game is significantly faster than planetside 1.
That's cool so it's not instant but it's not game breaking either

This is needed to get the gameplay flow going so that if you have medics they can work without pulling the entire game to a pause to get people up.

Since medic is a class and not something you cert you don't want to pull them out of the game for long periods of time. If they did no one would enjoy medic.
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