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2012-07-15, 02:59 PM | [Ignore Me] #31 | |||||
Master Sergeant
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ffff
The infiltrator felt really powerful to me. Unlike Battlefield 2142, you can have your weapon out. So I would run around zooming in(while stealth) and be able to aim at someones head while invisible. You can't shoot while stealth, but you can manually de-cloak, fire a shot, then manually restealth. Its on an energy pool and not a cooldown. You can also reload. I had a nice ring around the rosy with a Heavy Assault by shooting a few shots, re-stealthing and reloading, then appearing behind him and doing it over and over until he died. At first I didn't like the heavy assault. I thought they where just a medic/engy with a rocket launcher. But after I found out they had a personal shield I realized how strong the class was. I had a nice stairway run where endless TR where coming through and I was picking them off 1 by 1 simply by taking damage and dishing it out. A lot of us had concerns that the medic was gonna be bad. You are pretty much dead when your shields go out, so healing health felt somewhat trivial. But after using the medic i realized just how powerful reviving teamates is. You still have a gun, so you can be effective, but simply reviving a bunch of dead guys is extremely powerful. Its not like Planetside where you are extremely vulnerable and someone walks by and kills you. It takes about 2-3 seconds and you can retreat right after a revive. The only class I personally did not like was the Light Assault. I feel that players with good shots will be able to shoot it down quite easily and they give no teamate bonuses like the other classes. Matt Peters had a blast playing the light assault, but i personally couldn't get the hang of it. My current worry about Light Assault is that there is no benefit for teamates Infiltrator: Spots, great long range suppression, sabotage(spec'ed out) Heavy Assault: Tank + DPS Engy: Repair MAX's, Turrets Medic: Revive/Heal Light Assault: Scouting? Surprise attacks. From what i can tell Light Assault is really only good for scouting and surprising people. I'm not sure what role they would play when teamwork kicks in. I can now understand why they originally gave Light Assault Ammo packs.
B) I noticed the sway, but it was very minor. I was able to snipe without crouching by just running around. I saw a lot of snipers sitting on top of roofs and crouched, easy headshots for me. However, over long distances the sway and projectile speed seemed to have a large impact on my shots. The spotting actually was very powerful. I wouldn't say its that important against infantry, even though you should be spotting anyway. But against Tanks, it pretty much gave my whole team intel. Clegg kept reminding me to use it because i was new to the mechanic and kept forgetting lol. |
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2012-07-15, 03:31 PM | [Ignore Me] #32 | |||
Private
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2012-07-15, 06:27 PM | [Ignore Me] #33 | |||
First Sergeant
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I can say though that all the shooter mechanics you expect are there. I played a lot of the assault rifle and You can't spray and pray unless super close range, aimed or not. Expect to aim and the fire groups 2-4 at a time to be effective at the longer ranges. As I said, don't dig on it too much, all the mechanics are there but the balance is only starting and will continue through beta. Holding this post for my own write up of my experiences. I played about 4 times over 6 hours. Met my clanmates from Future Crew, who all went drinking afterwards (i had to head back to meet friends at the hotel, damn). We had our part to play in the Vanu dominance that day, and I got a ride back with a another vanu from a "Warriors" clan. The vanu really showed the most organized players. What I can tell you guys before i complete my writeup is the game is FUN. There were significant bugs in our build as others have said (else it would be released) but even in it's current state the game is a BLAST to play, and smooth. Our 30 minute sets went by in what felt like 5 minutes. You are absolutely doing the right thing waiting for this game, it's great. |
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2012-07-15, 06:57 PM | [Ignore Me] #34 | ||
First Sergeant
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Can you please tell me about your experience flying?
1. How did the planes feel? 2. Can you freelook and do flying maneuvers at the sametime? 3. Do you have a 6 view? and if not how far back can you look? 4. Any energy retention on planes when you dive/climb? Thanks. Good write up! |
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2012-07-15, 07:15 PM | [Ignore Me] #35 | ||
Staff Sergeant
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The light assault can flank, they find a high spot and drop grenades while firing down at you, by the time you get into a position to shoot back at them they've blasted off to a new spot.
Well, at least that's how I would play it, seriously, jet packs give you a lot of possibilities. |
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2012-07-15, 07:20 PM | [Ignore Me] #36 | |||
Captain
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__________________
No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-15, 07:29 PM | [Ignore Me] #38 | |||
Master Sergeant
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2. I didn't see any way to free look, but i might not have known how. 3. Just cockpit view from what i saw. 4. Ya physics definitely had an effect on your vehicle. |
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2012-07-15, 07:38 PM | [Ignore Me] #42 | |||
Staff Sergeant
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2012-07-15, 08:14 PM | [Ignore Me] #44 | |||
Master Sergeant
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In planetside 1, to revive you had to: Get your med tool out. Look onto a corpse. And then after that it took a little over 5 seconds to revive. It also takes longer to switch weapons in planetside 1. So in total it was probably about 10 seconds before you had your weapon out and ready. In planetside 2 its really easy to swap to a med tool, point at a corpse and in 3-4 seconds you are back in the action. It may seem powerful, but the pace of the game is significantly faster than planetside 1. |
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2012-07-15, 09:12 PM | [Ignore Me] #45 | |||
Sergeant Major
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This is needed to get the gameplay flow going so that if you have medics they can work without pulling the entire game to a pause to get people up. Since medic is a class and not something you cert you don't want to pull them out of the game for long periods of time. If they did no one would enjoy medic. |
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