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Old 2012-03-15, 05:40 PM   [Ignore Me] #61
Atheosim
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Re: Could BFRs work better with the new resource system?


Artillery mechs.
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Old 2012-03-15, 05:58 PM   [Ignore Me] #62
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Re: Could BFRs work better with the new resource system?


There is no language spoken by men that can describe how much I hate this thread right now.
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Old 2012-03-15, 06:39 PM   [Ignore Me] #63
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Re: Could BFRs work better with the new resource system?


If you want BFR's, then go play Mechwarrrior Online that is supposedly coming out. Stop fucking try to roll every God damn game into one FFS.

BFR's killed the game, both in game play and the actual functioning of the game. They way they were designed made people's computers take a massive frame rate hit due to the hit boxes they programmed in. The devs even admitted as much. you bitch about the Chinese, but before they lost Chinaside, they had the smarts to remove them from the game as to improve playability. Those are the facts.

If you want to read some of the original forums, follow the link.

http://web.archive.org/web/200404061...assCookie=true

In fact, the original Dev's were against putting them in but were forced to by the marketing folks. Luckily they never implemented naval combat as it too would have destroyed the game play.
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Old 2012-03-15, 06:43 PM   [Ignore Me] #64
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Re: Could BFRs work better with the new resource system?


huh? I thought we already have a mech

its power by one man
can have two different weapon on each arm
can have shield

yeah, i`m talking about MAXes
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Old 2012-03-15, 08:04 PM   [Ignore Me] #65
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Originally Posted by Vancha View Post
I believe it was maneuverability in question, not pure speed. Why would something with a higher view of the battlefield be a better scout? I think the question answers itself. Add to that the possibility of it being stealthier than an ATV, or possibly having better radar/tracking/informational equipment and that's just for starters (I imagine it'd have better AA than an ATV, too). Use some imagination and you could probably come up with plenty of different ways to separate it from both ATVs and aircav.
That's exactly what I was talking about. My scout BFR idea was to bring back the flight variant, with less armor and weapons. Jump jets on a ground vehicle definitely make it more maneuverable then an ATV but slower. More armored then than AirCav but less maneuverable.

Basically what the buggy was(middle ground between ATV and AirCav), if they choose to not bring back buggies.

Disclaimer: I would very much prefer a return of multi-seated buggies.


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Old 2012-03-15, 08:17 PM   [Ignore Me] #66
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Re: Could BFRs work better with the new resource system?


Originally Posted by Ghoest9 View Post
A mech that is basically an asymmetrically balanced MBT is great.

Anything more is HORRIBLE!!
Creating a recpacement for the tank isn't a good direction to go. A mech should ideally be its own vehicle with its own weaknesses and strengths. That being said I've said this countless times that role overlapping a mech with a tank will just make the community angry. There are a lot of people that enjoy using tanks because of their modern feel and their heavy hitting AV cannon.

If you want to go AV I think a better approach would be to give it slower projectile HSR type guns. That is accurate "ranged" runs with a high COF allowing them to act like ambush or scout vehicles depending on how much the driver wants to fire. Really have to think what types of guns would be generally versatile without forcing the game to implement a max type customization system.

Originally Posted by Kipper View Post
...but incentivises people NOT pulling other vehicles so that they can save up to get the one OP mech.
That's why an overpowered vehicle in any form mixed with the resource system is not a good idea. I explained this concept briefly in the resources thread. Basically a player should never feel the need to have to save up for an extended time for a single item. That kind of stuff just puts a drop in a players fun. So to do that all vehicles must be balanced as if you could pull them every spawn. The concept of an overpowered vehicle or outfit only vehicle is what turns people off to complex chassis. It would be like suggesting something as powerful as a galaxy should be outfit only. Makenz summed it up really well so I'll just quote his response:

Originally Posted by Mackenz View Post
I think anything that is gated to best outfits reduces the accessibility - it means you have to get into a big outfit just to play one, and then probably be the OL's pet to get it over another outfit player.

Anything that so severely limits availability (very high resources, high timers, number currently fielded etc) seems to go against the grain of PS2, where you have reasonable access to everything, just not everything at the same time (or so it seems).
Originally Posted by EVILPIG View Post
The real issue I see, is that even if balanced, how can you allow so much power to go into one to a few player's hands.
That's the fun thing about balancing. A mech doesn't have to be about an overpowered vehicle. In fact I don't believe a game like planetside could ever truly implement a vehicle like that successfully and get it to work with the game. The concept of making a "rare" vehicle is nice in theory, but honestly most people would probably just prefer a regular vehicle. It would be like suggesting a lightning but then going "but it had 10x the armor as a tank and has a regenerating shield". Sure you could do it, but people are gonna hate it and I think that's one of the big problems here. It could have been any vehicle they released that was overpowered in the same way and the community would have locked onto it as a game breaker.

Originally Posted by Tom Peters View Post
The problem with BFRs is that they were FULLY MANNED by ONE PLAYER. Such a powerful vehicle should require way more manpower to operate, and it wouldn't have been such a horrible game-breaker.
Exactly. However, more manpower is the wrong way to go for gameplay. It's the same reason you don't see the devs talking about implementing a 4 person tank. It ends up being gunned by driven and gunned by two people and still have a large amount of health making it overpowered. There is a solution though using the resource system. Not that I'd support it for a mech, but for like galaxy gunship it would be fine, but they could allow one to spend resources as described in my resource thread that I linked previously whereas a person places a squad or outfit order at a terminal for a 12 person vehicle then other players would use the terminal and offer their resources to pay the difference effectively allowing a squad or outfit vehicle simply because of the high cost. That is to say you could configure and fly a cheaper stock version with like 3 guns unlocked instead of all of them.

Originally Posted by basti View Post
BFRs are powerful, both in defense and offence. They have to be, as they are giant targets. Thats their key issue actually, the reason why its just impossible to balance them.
So make them smaller (12 foot) and weaker (no shield and twice the armor of a lightning give or take). You have a very weak grasp of balance since I just negated the "key issue" you described. That and component based damage goes a far way for balancing them. We have some interesting terrain. Just because they are "tall" doesn't mean they are at a disadvantage per se in all terrain. Maybe out in some flat terrain where tanks are fighting they have some problems at medium range strafing cannon shells. In a canyon area on a cliff wall shooting down at a tank suddenly they're a tactical asset for that area. Designing vehicles and taking into considerations where they are balanced and in which situations they might be overpowered is really something that would need to be tested.

This is one of the more constructive threads since the only problem people have with mechs is that they are under the assumption they must be more powerful than any vehicle. Galaxy gunship would be a much better platform for an outfit vehicle and supporting tons of players. With a mech you end up creating passenger roles that no one wants to do and vehicle should never do that.

Originally Posted by ArmedZealot View Post
Well if you want to make a cloaking scout bfr thats all up to you. Or a sniping one even eesh.
That would be sweet. That's one of the reasons I love the idea of having sidegrades/upgrades for vehicles with the resource system. Not really a fan too much of sniping for infantry, but slower firing long range AV bolts with AV damage that I describe above would be cool. That or just allow shoulder missile packs on the arms would be interesting. I described a mech before as a Reaver on the ground and the concept was lost to a lot of people.

Originally Posted by nadir View Post
Stop fucking try to roll every God damn game into one FFS.
You make that sound like a bad thing. Personally I'd hate if this game turned into a generic FPS with only modern weapons. Luckily the VS really keeps the game true to its science-fiction origins. (It's one of the reasons I played VS in the original game. It was different). Also you're taking on example, mechs and suggesting they can only exist in mech only games, which is a sad generalization. In a science fiction game like this I read your statement like this:
Originally Posted by nadir View Post
If you want aircraft, then go play Microsoft Flight Simulator that is supposedly coming out. Stop fucking try to roll every God damn game into one FFS.

Originally Posted by stargazer093 View Post
huh? I thought we already have a mech

its power by one man
can have two different weapon on each arm
can have shield

yeah, i`m talking about MAXes
This was covered in other threads a few times in depth. Maxes are actually infantry armor the same size as a normal soldier. The pictures might be deceiving if you haven't played Planetside 1. They can go inside and sit at doors and move around facilities with players to soak up damage for making pushes. A mech is vehicle which are larger than a soldier. The size I keep references is 12 feet (3.5m) in height since it's short enough to still look like a small vehicle.

Originally Posted by Geist View Post
That's exactly what I was talking about. My scout BFR idea was to bring back the flight variant, with less armor and weapons. Jump jets on a ground vehicle definitely make it more maneuverable then an ATV but slower. More armored then than AirCav but less maneuverable.
In my old mech thread I listed jump jets. It definitely depends on their implementation. Combining it with the resource system I linked earlier would be ideal in that players would be paying for it if they needed it for the terrain they were playing on. That and balancing it with other modules. Someone mentioned cloak. I'm personally a fan of momentary shields like in BF2142 for blocking say an fighter that launches a barrage of rockets. That kind of tactics of seeing a threat and responding to them is one of my favorite things. Or turning the torso and blocking the rockets with your arm and having it be disabled.

12 foot timberwolf with components is usually what I'm thinking of if anyone hasn't read my previous posts (though I'm sure T-Ray could make a sleeker looking nanite systems design since he seem to like mechs):
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Old 2012-03-15, 09:32 PM   [Ignore Me] #67
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Re: Could BFRs work better with the new resource system?


Let's make a list of people who think BFR's are a good idea.

Let's make a list of people who beta'd/released/played PS1 a lot.

THE LISTS DONT MATCH.

NOW SHUT YOUR ASSES UP.
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Old 2012-03-15, 09:36 PM   [Ignore Me] #68
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Re: Could BFRs work better with the new resource system?


Originally Posted by StraitDumpinSMF View Post
Let's make a list of people who think BFR's are a good idea.

Let's make a list of people who beta'd/released/played PS1 a lot.

THE LISTS DONT MATCH.

NOW SHUT YOUR ASSES UP.
Watchout! we got ourselves a badass over here.
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Old 2012-03-15, 09:38 PM   [Ignore Me] #69
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Re: Could BFRs work better with the new resource system?


piff i would not play if bfr's were in ps2 just would not play i loved how ps1 was before they brought those stupid robots into the mix ruined the game. it was like future war but robot's flying 200 feet up in the air is just not cool. if they were limited to just the ground units mybe i could accpet that but if those stupid things show up in the second game i just wont play it even tho ps1 is my favorite game off all time just because of the epic battles but robot's dont have a place in ps2 or ps1 in my eyes. cough cough plz take them out of ps1 ill resub
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Old 2012-03-15, 09:42 PM   [Ignore Me] #70
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Re: Could BFRs work better with the new resource system?


All these idiots even drawing ANY fucking reference to PS1's BFRs have a seriously flawed method of thinking.


BIPEDAL VEHICLES DO NOT IMMEDIATELY NOR NECESSARILY EQUATE TO PLANETSIDE 1 BFRs.


tl;dr: bipedal vehicle =/= overpowered uberunit
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Old 2012-03-15, 10:01 PM   [Ignore Me] #71
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Re: Could BFRs work better with the new resource system?


Really i was just stating what i thought. Just throwing my 2 cents out there we wont really know till beta will we and again they might be ok if they dont fly in my eye's. And calling people / me a idiot just show's your immature - hope this is not one of are commanders in ps2 for the nc!!!!
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Old 2012-03-15, 10:06 PM   [Ignore Me] #72
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Re: Could BFRs work better with the new resource system?


So, some of you guys seem to just hate 'robots' in a sci-fi game. Whoa, what about removing the concept of 'laser' and 'nano tech' ?

I mean, wasn't what made them ugly in the first place the half-tested implementation, introduction of teamwork breaking, balance breaking Rambo-style gameplay to the game?

Last edited by cellinaire; 2012-03-15 at 10:10 PM.
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Old 2012-03-15, 10:14 PM   [Ignore Me] #73
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Take the ES tanks and let them TRANSFORM perhaps as a side grade.
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Old 2012-03-15, 10:20 PM   [Ignore Me] #74
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Re: Could BFRs work better with the new resource system?


each faction and plus's and negative's about there game play which my it interesting for different type's of players. But your only picking on the VS by the elimination of those item's which have nothing to do with teamwork and i support both of those just not oversized flying robot's again ground bot's might work in the new game. just waiting for beta and i'am sure the ps2 will be much more team based and much less solo wolf action due to the mission set up of the game. As the team of the agn in there last youtube vid said if we get bad leaders then we will lose the battle and they will lose followers.
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Old 2012-03-15, 10:22 PM   [Ignore Me] #75
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Re: Could BFRs work better with the new resource system?


Go play BF 2142?
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