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Old 2013-09-25, 12:29 PM   [Ignore Me] #31
mrmrmrj
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Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
Marauder pwns.
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Old 2013-09-25, 12:38 PM   [Ignore Me] #32
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Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
Rofl.. pattern continues.
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Old 2013-09-25, 01:24 PM   [Ignore Me] #33
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Re: The Oracle of Death, Part II


The Oracle will now respond to all current commands from the PM window so you don't need to do them in the main channel unless you're trying to make a point. Will update OP.
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Old 2013-09-26, 11:46 AM   [Ignore Me] #34
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Re: The Oracle of Death, Part II


Originally Posted by maradine View Post
The Oracle will now respond to all current commands from the PM window so you don't need to do them in the main channel unless you're trying to make a point. Will update OP.
It's been working well, sorry for the spam

Now i've been grabbing MAX data, it's quite a lot and takes a while to tidy up in spreadsheet. Would this be possible from the channel: give the oracle a batch request list - x weapons * y periods, the oracle does some thinking, and then it DCC a space or comma delimited file back?
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Old 2013-09-26, 11:51 AM   [Ignore Me] #35
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Re: The Oracle of Death, Part II


I really wish the data available to the Oracle tracked slug use in shotguns and MAXes.
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Old 2013-09-26, 12:38 PM   [Ignore Me] #36
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Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
It's been working well, sorry for the spam

Now i've been grabbing MAX data, it's quite a lot and takes a while to tidy up in spreadsheet. Would this be possible from the channel: give the oracle a batch request list - x weapons * y periods, the oracle does some thinking, and then it DCC a space or comma delimited file back?
DCC's a giant pain in the ass, but Roy fronted me a snippet for doing batch posts to hastebin, which I will be adapting and integrating shortly. Today, even, assuming I get the time.

Originally Posted by mrmrmrj View Post
I really wish the data available to the Oracle tracked slug use in shotguns and MAXes.

There's a metric ton of things SOE can't or won't provide - we work the best we can with what we're given.

Last edited by maradine; 2013-09-26 at 12:39 PM.
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Old 2013-09-27, 02:47 AM   [Ignore Me] #37
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Re: The Oracle of Death, Part II


MAX data!

AI MAX:
NC and TR pretty close considering TR overpop, VS ahead.

https://docs.google.com/spreadsheet/...Wc&usp=sharing



AV MAX:
Need kills broken down by vehicle/infantry here.

https://docs.google.com/spreadsheet/...0E&usp=sharing



AA MAX:
Not very interesting...

https://docs.google.com/spreadsheet/...Xc&usp=sharing

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Old 2013-09-27, 03:22 AM   [Ignore Me] #38
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Re: The Oracle of Death, Part II


I like how Onslaughts are least popular but with highest avgBR and highest KPU. As an Onslaught user myself i feel like an MLGPRO So many Mercy users... the forumside syndrome. Everyone was yelling "Mercy OP, Mercy OP!". But the truth is - Mercy sux balls.
Yet TR AI MAX being the worst one makes me a little sad.

Edit: Wow, i thought what ZOE was OP, but THIS? Almost twice as good as TR guns!
inb4 random VS guy saying what it's VS PRO SKILLZ.
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Last edited by MGP; 2013-09-27 at 03:27 AM.
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Old 2013-09-27, 11:08 AM   [Ignore Me] #39
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Re: The Oracle of Death, Part II


Heh, looks like the cat's out of the bag on Nebulas. Ah well, I enjoyed my hipsterdom while it lasted.
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Old 2013-09-29, 11:18 PM   [Ignore Me] #40
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Re: The Oracle of Death, Part II


Can you use this to check the deaths by a weapon over a time period? I'm interested because I think the lock on changes, after the last hotfix, will show a significant change to stats, reflected by the fact the Striker is no longer so powerful. There were some good arguments (many I made) and data from the Oracle of Death showing the effects of the striker, I'm curious to see how the changes to the striker rockets (no longer clipping through terrain, loses fire and forget ability and instead requires the heavy to maintain lock until rocket hits) change the data from when the Striker was clearly the best at everything launcher.
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Old 2013-09-29, 11:34 PM   [Ignore Me] #41
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Re: The Oracle of Death, Part II


Originally Posted by phungus View Post
Can you use this to check the deaths by a weapon over a time period? I'm interested because I think the lock on changes, after the last hotfix, will show a significant change to stats, reflected by the fact the Striker is no longer so powerful. There were some good arguments (many I made) and data from the Oracle of Death showing the effects of the striker, I'm curious to see how the changes to the striker rockets (no longer clipping through terrain, loses fire and forget ability and instead requires the heavy to maintain lock until rocket hits) change the data from when the Striker was clearly the best at everything launcher.
maradine was going to grab a comparable data set to compare before/after the lock on change
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Old 2013-09-29, 11:37 PM   [Ignore Me] #42
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Re: The Oracle of Death, Part II


MBT AV Secondaries from 1st week WDS:

Enforcer and Vulcan look close, surprised that Saron is so far ahead..

https://docs.google.com/spreadsheet/...Xc&usp=sharing

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Old 2013-09-30, 01:31 AM   [Ignore Me] #43
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Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
maradine was going to grab a comparable data set to compare before/after the lock on change
They have already reverted the change/bug on Striker, it's now once again fire-and-forget, like the rest of lockons.
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Old 2013-09-30, 02:16 AM   [Ignore Me] #44
phungus
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Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
MBT AV Secondaries from 1st week WDS:

Enforcer and Vulcan look close, surprised that Saron is so far ahead..

https://docs.google.com/spreadsheet/...Xc&usp=sharing

The reason it gets more kills is because it is good at all duties, so it dominates. For NC and TR there are alot more heavy tanks (and Harrassers) that pull Furys and Maurders.

This stat though helps demonstrate something I keep trying to explain to people who complain about the Vulcan. The Vulcan really isn't OP when compared to the Saron, they are both great.
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Old 2013-09-30, 02:23 AM   [Ignore Me] #45
phungus
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Re: The Oracle of Death, Part II


Originally Posted by MGP View Post
They have already reverted the change/bug on Striker, it's now once again fire-and-forget, like the rest of lockons.
Nope, you have to maintain active lock. Just tested it again, I only got hits by keeping the lock, otherwise rocket shot up into the sky and no hit marker or +air defense points.
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