Lancer Come Back - Pato Banton ft. UB40 - Page 2 - PlanetSide Universe
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Old 2012-03-21, 01:11 AM   [Ignore Me] #16
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Re: Lancer Come Back - Pato Banton ft. UB40


Originally Posted by Whalenator View Post
We already have three topics about thi- oh I give up.

http://www.urbandictionary.com/define.php?term=Spam+Shelter
But it's an important issue! Lancer needs to come back.
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Old 2012-03-21, 06:58 AM   [Ignore Me] #17
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Re: Lancer Come Back - Pato Banton ft. UB40


As much as I love the lancer (which is a lot) I can see the problem trying to shoot down the new aircraft with it.
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Old 2012-03-21, 07:03 AM   [Ignore Me] #18
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Re: Lancer Come Back - Pato Banton ft. UB40


Originally Posted by Captain1nsaneo View Post
As much as I love the lancer (which is a lot) I can see the problem trying to shoot down the new aircraft with it.
In the GDC demo they appeared to be moving at same relative speed as they did in PS1. They also had very similar flight mechanics which was kind of weird considering the wanted to eliminate the whole "flying camera" gameplay you got out of PS1 aircraft, but that's another thread.


Point is, the aircraft we saw in the PS2 demo didn't control or do anything inherently different that would make them anymore difficult to hit than their previous incarnation in PS1.

I know it was a very early alpha and things are subject to change, but it seems a little weak to completely axe a weapon because some people can't aim with the Lancer, but I guess that's where specializing your weapon to your preference comes in to play.
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Old 2012-03-21, 07:11 AM   [Ignore Me] #19
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Re: Lancer Come Back - Pato Banton ft. UB40


The new aircraft are far more agile and dump their payloads much faster. Sure you could pick them out of the sky at range but the lancer wouldn't be able to offer much protection for you if they're hanging out on the ground and using cover properly

Also remember that TTKs are dropped meaning that charge time just got a lot more unhealthy.

Regardless I'd like to see it ingame as well. Maybe tweaked a bit, lower the ammo per mag, up the damage. That sort of thing.
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