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Old 2004-03-16, 09:04 PM   [Ignore Me] #16
Headrattle
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Happy is right.
I wouldn't mind an option to be able to gun the Second Gun with a slight delay, and it would be ok, really. The option for the third gunner would be a strength.

If you Give the Prowler a 20mm you would have to up the Vanguard's cannon. 25 or 35mm. But, you see, the real problem with the 12mm is the fact that ALL of the duel guns suck ass.

And if you think that the Prowler sucks, you really need to take another look at it. I can kick ass in the Prowler. I last just as long in the Prowler and just as many kills as I do in the Vanguard.

The Prowler isn't really the peice of shit many say it is. Most of it is just perception.
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Old 2004-03-16, 09:13 PM   [Ignore Me] #17
Dharkbayne
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Make both guns SHOOT AT ONCE, if you took one of those guns away, it would be the SLOWEST firing machinegun EVER.
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Old 2004-03-16, 10:06 PM   [Ignore Me] #18
Headrattle
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Originally Posted by Dharkbayne
Make both guns SHOOT AT ONCE, if you took one of those guns away, it would be the SLOWEST firing machinegun EVER.
True. but that is something that ocures with the Basilisk 12mm guns as well.
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Old 2004-03-16, 10:11 PM   [Ignore Me] #19
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Fix that too.
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Old 2004-03-17, 12:43 AM   [Ignore Me] #20
Happy lil Elf
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Actually I wouldn't mind if they not only made them fire at the same time (as that would stick much better to the Terran theory of weaponry) but moved them to where they were almost touching side by side.
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Old 2004-03-17, 03:49 AM   [Ignore Me] #21
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I've been playing for a month now and I've seen a prowler in combat about a dozen times, maybe. MAYBE.

The problem is that you guys need to bring MORE of those suckers into battle. Just one of 'em held off a pretty tough NC advance that I was involved in. They're nast suckers to deal with. And fuck the dual chainguns, the cannons are better against infantry as far as i gather.

Regardless, if the TR brought these beasts to the fight more often then I think that you'd see the value of your heaviest armor.

And the prowler is NOT ugly, when it comes to the prowler,
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Old 2004-03-17, 04:03 PM   [Ignore Me] #22
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That dosent work...

On a related note, your post and title insipred me.

What if, if both gunner slots were full, the secondary gunner could switch to a healing mode. This gunner would need a nano equiped ahead of time.

Switch to the healing mode, you automaticly pop out of the tank, and climb to, and latch onto the top of the tank. You are then free to repair it as long as you wish, and climb back in when you want.

This would still allow for infantry and snipers, ect to attack the repairer.


Questions? Comments? WTFDIENOOB?
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Old 2004-03-17, 04:06 PM   [Ignore Me] #23
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WTFDIENOOB!

No, actually, that just seems like a rather impractical idea, Gohan.
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Old 2004-03-17, 05:15 PM   [Ignore Me] #24
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Yeah I'd have to say that was pretty impractical
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Old 2004-03-17, 06:03 PM   [Ignore Me] #25
JakeLogan
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Originally Posted by Headrattle
The Prowler isn't really the peice of shit many say it is. Most of it is just perception.
Yes while the Prowler can put the fear of god into infantry the true problem is that when a group of Vans comes up you have the problem of it being the slowest tank while only having 2nd place in armor. Now we are to the part that truely confuses me. the tank that is A. the slowest B. has the biggest profile C. has the worst Firing arc among the Main battle Tanks is placed with second place in armor. honestly which tank should be slower? the one with the most armor and firepower or the one with the second place in the armor standing?

Last edited by JakeLogan; 2004-03-17 at 06:11 PM.
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Old 2004-03-17, 07:11 PM   [Ignore Me] #26
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That holds true for any of the tanks. If you're in any heavy tank and a group of opposing tanks rolls around a hill, you run or die.
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Old 2004-03-17, 07:14 PM   [Ignore Me] #27
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oh for the love of christ! THE WHOLE GAME IS A FLAWED PIECE OF LEMUR SHIT! let's all go play pac-man...
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Old 2004-03-17, 07:18 PM   [Ignore Me] #28
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Originally Posted by Happy lil' Elf
That holds true for any of the tanks. If you're in any heavy tank and a group of opposing tanks rolls around a hill, you run or die.
Not totally true...I was in a Vanguard once and two of us destroyed five enemy Prowlers. Sure, part of it was concentration of firepower...but another part of it was the Vanguards would drive away, making them very small targets for the high arc 100mm...the Prowlers were big targets for the 150mm.

Shouldn't complain, I got three Prowler kills at a rough XP of 3500 per More Prowlers damnit!
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Old 2004-03-17, 08:39 PM   [Ignore Me] #29
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Questions? Comments? WTFDIENOOB?
I choose option D.; "OMFG, defend the former home continents."
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Old 2004-03-17, 09:20 PM   [Ignore Me] #30
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I think the Real issue with the 3rd gunner is simply a manpower issue. The 12mm while nice to have manned (and if you want any air protection, needs to be manned) simply does not provide enough advantage to man it. The extra man is better used in a Lightning or a even a Reaver. If you want that 3rd gunner slot to be viable it needs an upgrade. The other empires do not give up at least some air protection while manning thier tanks with only 2 people, the TR does and if they use that 3rd gunner slot they are getting less bang for thier buck in terms of manpower as the other two empires.
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