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View Poll Results: 9sanc v 3sanc
3 empire footholds per continent 33 23.24%
1 empire foothold per continent 109 76.76%
Voters: 142. You may not vote on this poll

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Old 2012-03-28, 10:34 PM   [Ignore Me] #121
Raymac
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Khellendros View Post
But what if all 3 conts are pop locked? Same problem, it is not unique to the single foothold.
Well if all 3 are pop-locked then you queue up in the server or choose a different server. That is WAY different than already being in the game and getting kicked out. I don't know of any games that kick you out of the game once you are playing. Crashes are bad enough.
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Old 2012-03-28, 11:42 PM   [Ignore Me] #122
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Re: Confirmed: 9 Sanctuaries at launch.


FORGELIGHT. WHAT DO YOU NOT UNDERSTAND? there will be no such thing as pop-locking or cont-locking. its not like the server is going to be like, "oh no, we can't handle this many players anymore because ps2 wasn't designed to have combat on this scale"
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Old 2012-03-29, 04:28 AM   [Ignore Me] #123
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by acosmo View Post
FORGELIGHT. WHAT DO YOU NOT UNDERSTAND? there will be no such thing as pop-locking or cont-locking. its not like the server is going to be like, "oh no, we can't handle this many players anymore because ps2 wasn't designed to have combat on this scale"
So the stated 2000 player-cap is an arbitrary number the devs pulled out of thin-air that doesn't actually exist?
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Old 2012-03-29, 08:54 AM   [Ignore Me] #124
Kran De Loy
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Vancha View Post
So the stated 2000 player-cap is an arbitrary number the devs pulled out of thin-air that doesn't actually exist?
I would hope so, or at least a base number they'll steadily raise as they work out the details with the net code and server management. Or better yet, 2000 is just to get people to realize the scope of what they hope to accomplish.
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Old 2012-03-29, 11:23 AM   [Ignore Me] #125
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Kran De Loy View Post
I would hope so, or at least a base number they'll steadily raise as they work out the details with the net code and server management. Or better yet, 2000 is just to get people to realize the scope of what they hope to accomplish.
More likely, just as it was in PS1, I think the 2000 number is a max they are hoping to reach and the actual player count will go down from there before launch. Even if it drops all the way down to 1000, I think I'll still be pretty ecstatic.
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Old 2012-03-29, 06:13 PM   [Ignore Me] #126
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Raymac View Post
Well if all 3 are pop-locked then you queue up in the server or choose a different server. That is WAY different than already being in the game and getting kicked out. I don't know of any games that kick you out of the game once you are playing. Crashes are bad enough.
Well, that's why there were sanctuaries in PS1. Problem solved.
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Old 2012-03-29, 06:15 PM   [Ignore Me] #127
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Khellendros View Post
Well, that's why there were sanctuaries in PS1. Problem solved.
Or have uncapturable footholds. Problem solved.
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Old 2012-03-29, 06:24 PM   [Ignore Me] #128
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Raymac View Post
Or have uncapturable footholds. Problem solved.
Meh, why complicate a good idea?

Anyway, I'm not up in arms about this. Just seems silly to me.
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Old 2012-03-29, 06:36 PM   [Ignore Me] #129
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Re: Confirmed: 9 Sanctuaries at launch.


LOL WHAT IF YOU HAD 3 FOOTHOLDS BUT ONLY ON ONE CONTINENT!!!! AND HAVE THE OTHER TWO BE CONTESTABLE!!!!

sorry couldn't resist but this could be a good idea
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Old 2012-03-29, 11:11 PM   [Ignore Me] #130
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Re: Confirmed: 9 Sanctuaries at launch.


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Old 2012-03-29, 11:19 PM   [Ignore Me] #131
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Miir View Post
-silly gif-
So by your retarded logic, in Planetside, each empire would hold their home continents and split an equal share within all the other continents. I mean in Planetside thanks to the lattice, you just need to defend a base, and just ignore all the territory around it. That's way easy. It is just a complete stalemate.

That's what you want me to believe? That Planetside 2 is going to be a total stalemate? Really?
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Last edited by Raymac; 2012-03-29 at 11:22 PM.
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Old 2012-03-29, 11:49 PM   [Ignore Me] #132
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by Raymac View Post
So by your retarded logic, in Planetside, each empire would hold their home continents and split an equal share within all the other continents. I mean in Planetside thanks to the lattice, you just need to defend a base, and just ignore all the territory around it. That's way easy. It is just a complete stalemate.

That's what you want me to believe? That Planetside 2 is going to be a total stalemate? Really?
The gif file is a bit extreme but assuming that the population is more or less equal. I believe the maps will more or less stay the same. Sure the hexes will change sides but with no way to push an empire off the continent it will always come back to something like this.

Even if they remove the footholds and give every empire one continent it would be the same thing again just on a continent scale.

This is what happens when you can't win the game.

Either way I'm just not a fan of the footholds. I'd rather them not have anything like footholds or sanctuaries and instead have some sort of deployable forward operating base that players or outfits deploy in random areas. That would add some dynamic aspects to the maps and would allow the entire map to be captured.
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Old 2012-03-29, 11:57 PM   [Ignore Me] #133
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Re: Confirmed: 9 Sanctuaries at launch.


Sorry. I don't buy it. The territory changed hands drastically in Planetside and you were forced into literal hardened chokepoints (bases) everytime you want to move forward. In Planetside 2, it is going to be way more wide open by being able to capture territory and not just bases.

Will it sway back and forth? Well yeah, if it is balanced, it should, right? I just don't buy this malarkey that it will be an essential stalemate and we'll only be fighting over the same few hexes in the middle. That's not how it was in PS1 and it's not how it is going to be in PS2.
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Old 2012-03-30, 01:50 AM   [Ignore Me] #134
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Re: Confirmed: 9 Sanctuaries at launch.


miir is right though, raymac.

with one foothold per continent, it's set up to be a continental stalemate
with three footholds per continent, it's set up to be a stalemate on each continent

though, consider three footholds on only one continent, how about that?
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Old 2012-03-30, 05:18 AM   [Ignore Me] #135
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Re: Confirmed: 9 Sanctuaries at launch.


Originally Posted by acosmo View Post
though, consider three footholds on only one continent, how about that?
As if there were hypothetically only one continent in the game, or three footholds on one continent and two continents with none?
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