Infantry Resources Change
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I was thinking about ways to make them more important and strategic.
What if all accessories cost resources (sans heal/repair guns/cloaking/jet pack/shield-keeping each class with it's main ability)
I mean ammo boxes, underslung nades, HA rockets, etc.
It would go a long way to making the resource system relevant and it would force strategic decisions...am I going to spam my rocket launcher at infantry all day or save it for vehicles?.Im running low on resources, 3 more nades or 8 more ammo boxes?
Every accessory would demand more forethought and planning instead of throwing them down constantly.
The costs would need to be adjusted greatly of course.
Thoughts?
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