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Old 2012-07-17, 05:32 PM   [Ignore Me] #31
sylphaen
Lieutenant Colonel
 
Re: Beta Gameplay with Higby


So it's apparently easier to revive someone than spend the time to heal ?

Full shields/health/armor on revives ?
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Old 2012-07-17, 05:33 PM   [Ignore Me] #32
sameer
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Re: Beta Gameplay with Higby


When is totalbiscuits comin out? I heard he was there too.
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Old 2012-07-17, 05:34 PM   [Ignore Me] #33
Sephirex
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Re: Beta Gameplay with Higby


Originally Posted by sameer View Post
When is totalbiscuits comin out? I heard he was there too.
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Old 2012-07-17, 07:30 PM   [Ignore Me] #34
Littleman
First Lieutenant
 
Re: Beta Gameplay with Higby


This game sounds prettier than it looks!

As an aside, I'm getting really tired of asking "WTF ARE YOU DOING!?!?!?" mores times in a 15 minute span than I do in an entire season of football. Press videos are frustrating to watch, but it's all we got.

Would really like to be playing...
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Old 2012-07-17, 07:47 PM   [Ignore Me] #35
Hamma
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Re: Beta Gameplay with Higby


This was taken during the event I was at btw. I recorded it also but didn't post it figured others would I just made notes of things we hadn't heard yet.
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Old 2012-07-17, 07:54 PM   [Ignore Me] #36
Yutty
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Re: Beta Gameplay with Higby


Originally Posted by sylphaen View Post
So it's apparently easier to revive someone than spend the time to heal ?

Full shields/health/armor on revives ?
ya i found it strange that a medic can revive a max unit back to full armor & health. common sense tells me that shouldn't be
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Old 2012-07-17, 08:15 PM   [Ignore Me] #37
TheApoc
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Re: Beta Gameplay with Higby


I always liked the way Americas Army 3 did revives.. As far as the Max I'm not sure how practical it would be but it would be neat if it took a medic and a engi to revive a max

Example if the medic revives Max unit with no engi, then the player must bail on his Max or wait for an engi to come repair Max.. just a silly idea

Last edited by TheApoc; 2012-07-17 at 08:19 PM.
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Old 2012-07-17, 09:24 PM   [Ignore Me] #38
Drakkonan
Corporal
 
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Re: Beta Gameplay with Higby


See that guy healing him at 20:00? He's getting 1/5th the amount of points that Adam's getting. How is that right?
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This is the last VIP post in this thread.   Old 2012-07-17, 09:26 PM   [Ignore Me] #39
Malorn
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PlanetSide 2
Game Designer
 
Re: Beta Gameplay with Higby


Clegg was owning with that cycler carbine. Loved the train of engineers he had healbotting him as a MAX too. Engies rep up a MAX very quickly.


And I noticed the option to trade Auraxium for other Resources, interesting.
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Old 2012-07-17, 09:32 PM   [Ignore Me] #40
Galzus
Corporal
 
Re: Beta Gameplay with Higby


"fast, modern ttks"

ugh. Hopefully beta changes this attitude. I don't want to get killed the second I pop my head out of cover
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Old 2012-07-17, 09:38 PM   [Ignore Me] #41
Dagron
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Re: Beta Gameplay with Higby


Sorry if this has already been discussed elsewhere, but i just noticed something that bothered be.

At ~22:10 when Clegg aims down to shoot at an enemy poking his head between two crates, the guy's name pops up over his head (so far nothing new to me). The problem i saw there was that when the guy takes cover and runs to the other side of one of the crates, his name still shows up at Clegg's screen for a while even though he doesn't have LOS to the guy, and seeing that he could antecipate where the guy would come out at and killed him.

Is anyone else a little worried about that? Effectively "seeing" enemies through walls isn't something i like to see in FPS games.

Last edited by Dagron; 2012-07-17 at 09:41 PM.
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Old 2012-07-17, 09:47 PM   [Ignore Me] #42
Turdicus
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Re: Beta Gameplay with Higby


Originally Posted by Dagron View Post
Is anyone else a little worried about that? Effectively "seeing" enemies through walls isn't something i like to see in FPS games.
Well most games keep the icon there for a second or two beyond the LOS. Not sure why they do that though, guess its just something everyone has been doing so its become common now. Some games have also allowed upgrades that allow that time to increase, therefore increasing the advantage. Battlefield 2142 and WoT are two games that come to mind immediately.

I don't think I have a problem with it, and the ability to increase the amount of time it lasts might be a spotting cert. We will see if people complain about it or not.
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Old 2012-07-17, 09:51 PM   [Ignore Me] #43
QuantumMechanic
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Re: Beta Gameplay with Higby


Flame throwers on tanks, MAXes and I even saw a flame thrower in the infantry weapon section. Hells yeah~!
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Old 2012-07-18, 01:53 AM   [Ignore Me] #44
Winfernal
Staff Sergeant
 
Re: Beta Gameplay with Higby


Originally Posted by Galzus View Post
"fast, modern ttks"

ugh. Hopefully beta changes this attitude. I don't want to get killed the second I pop my head out of cover
By looking at the video... the TTK is pretty high.
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Old 2012-07-18, 01:59 AM   [Ignore Me] #45
Roidster
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Re: Beta Gameplay with Higby


so did someone take the original video,and then record it on their iphone,and say "hey look its a new vid from SOE"
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