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Old 2011-07-27, 10:13 AM   [Ignore Me] #1
wildcat140679
Sergeant
 
Equipment/Weapon slots, more than two sizes this time?


Planetside had only two type of equipment slots, small and large.
Small holsters for pistols, grenades or other small utility devices and large holsters for everything else, mostly weapons but a few utility devices as well.

I'm really keen to discover if PlanetSide 2, will have weapons and utility devices split up in more groups, like small medium and large instead of only two. To limit equipment load outs.
(example)
Infiltrator, 1 small holster
Standard, 2 small holsters and 1 medium holster
Agile, 2 small holsters and 1 medium holster
Reinforced, 2 small holster, 1 medium holster and 1 large holster


Rexo’s running around with Heavy Assault and an AV weapon is now a day’s a very common sight, including myself. But there are many times, I wished this wasn’t possible for I kind of believe it had a negative effect on game play. When planetside just got released and people where still relatively low in battle rank, the game felt more balanced, only because people didn’t have the certification to carry everything around yet. A single MAX unit was effective against infantry indoors, for only a few where packing AV. Now a MAX is less scary, for the second it shows up on radar or people get a glimps of him, it’s not just one or two players in the mob switching to AV, but nearly everybody to over exaggerate a little bit =D
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Old 2011-07-27, 10:34 AM   [Ignore Me] #2
DviddLeff
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Re: Equipment/Weapon slots, more than two sizes this time?


Totally agree with you on your reasoning, and your solution (although mine is slightly different.
Here are my thoughts on the matter.

Agile:


Rexo:


However I don't think PS2 will even have holsters, let alone inventories at all. It sounds to me as if it will be a more BFBC2 style system, where you choose your primary and secondary weapons, support tools, etc from a limited selection depending on your armour or class.
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Old 2011-07-27, 11:44 AM   [Ignore Me] #3
Sovereign
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Re: Equipment/Weapon slots, more than two sizes this time?


Oh hell yeah, would be astounded if they did take a page from BFBC2 that way but it would make for a better play experience.

Less time having to fool with convoluted inventory system and more time being able to blast away with my favorite boomsticks without woe wardrobe incompatibility makes the game all the more enterprising..
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Old 2011-07-27, 11:49 AM   [Ignore Me] #4
Logit
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by Sovereign View Post
Oh hell yeah, would be astounded if they did take a page from BFBC2 that way but it would make for a better play experience.

Less time having to fool with convoluted inventory system and more time being able to blast away with my favorite boomsticks without woe wardrobe incompatibility makes the game all the more enterprising..
I respectfully disagree. I rather enjoyed the inventory style in the original, and the changes above Dvidd suggested make sense.

It seems the PS1 style won't stay in much to my dismay. But o well, it could be worse.
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Old 2011-07-27, 11:50 AM   [Ignore Me] #5
Bing
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Re: Equipment/Weapon slots, more than two sizes this time?


Cookie cutter classes are just so bland though. I'm still holding out hope for the inventory (even though all evidence points the other way.) At the very least I hope there is some significant variation within each class.
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Old 2011-07-27, 12:07 PM   [Ignore Me] #6
CutterJohn
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by Bing View Post
Cookie cutter classes are just so bland though.
*cough*rexohaavmedeng*cough*

Sorry, must have something in my throat.



They have said there will be weapons common across classes(I'm guessing some will not be as well), and have said that something like the jump suit won't have heavy weapons.

So I'm thinking it will be pretty much like what dviddlef posted, just without the inventory. Either standardized ammo amounts per weapon, or some slider that lets you adjust ammo loadouts.
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Old 2011-07-27, 12:09 PM   [Ignore Me] #7
Bags
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by Sovereign View Post
Oh hell yeah, would be astounded if they did take a page from BFBC2 that way but it would make for a better play experience.

Less time having to fool with convoluted inventory system and more time being able to blast away with my favorite boomsticks without woe wardrobe incompatibility makes the game all the more enterprising..
You know, it really says something when the average gamer things removing cool features that dumb down the game actually improves the game.


Originally Posted by wildcat140679 View Post


Rexo’s running around with Heavy Assault and an AV weapon is now a day’s a very common sight, including myself. But there are many times, I wished this wasn’t possible for I kind of believe it had a negative effect on game play. When planetside just got released and people where still relatively low in battle rank, the game felt more balanced, only because people didn’t have the certification to carry everything around yet. A single MAX unit was effective against infantry indoors, for only a few where packing AV. Now a MAX is less scary, for the second it shows up on radar or people get a glimps of him, it’s not just one or two players in the mob switching to AV, but nearly everybody to over exaggerate a little bit =D
I take it you don't play Planetside? I was on last night trying to take a tower from the NC... the scatmax is still plenty scary.

Sorry that your max doesn't allow you to kill multiple people at the same time! Sounds like you think everyone having HA/AV is unbalanced because they can kill you. And what strange world do you live in where having HA/AV is having "everything"?
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Old 2011-07-27, 12:14 PM   [Ignore Me] #8
CutterJohn
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by Bags View Post
You know, it really says something when the average gamer things removing cool features that dumb down the game actually improves the game.
It also says something when leet gamers can't recognize the drawbacks certain 'complex' features possess.
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Old 2011-07-27, 12:16 PM   [Ignore Me] #9
Bags
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by CutterJohn View Post
It also says something when leet gamers can't recognize the drawbacks certain 'complex' features possess.
Oh yes, the inventory system is so "complex". The inventory system was perfect, there's no need to remove it.

Just create standardized layouts for people too lazy to make their own. Like the default HA loadout could be MCG / 200 ammo / 3 medkits or something. But if I wanted to I could change it to MCG / 300 ammo 1 medkit.

Everyone is happy.
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Old 2011-07-27, 02:34 PM   [Ignore Me] #10
wildcat140679
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by Bags View Post
I take it you don't play Planetside? I was on last night trying to take a tower from the NC... the scatmax is still plenty scary.

Sorry that your max doesn't allow you to kill multiple people at the same time! Sounds like you think everyone having HA/AV is unbalanced because they can kill you. And what strange world do you live in where having HA/AV is having "everything"?
Sorry if I have to disappoint you, but I still play PlanetSide and sadly that strange world that seems to be alien to you, is my daily surroundings when I log in to Planetside. Also, where in my description, did you get the general idea I'm a MAX-unit user? Sadly I'm the guy along those other HA/AV users who switched to an decent AV weapon to properly greet the MAX with a Decimator.

A MAX units is still an though opponent to face, but with that many troops around you who are packing AV, they go down a whole lot faster than my early days of Planetside, where AV was lacking and people were not able to carry both due to lack of certification points.
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Old 2011-07-27, 02:40 PM   [Ignore Me] #11
Redshift
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by wildcat140679 View Post
A MAX units is still an though opponent to face, but with that many troops around you who are packing AV, they go down a whole lot faster than my early days of Planetside, where AV was lacking and people were not able to carry both due to lack of certification points.
yes like you said many troops around you. If you face a MAX one on one it should be a fairish fight with the advantage depending on the range it starts at.
If one MAX finds 3-4 troops at once they should die fast. 1 on 4 no matter the armour people should die.
If that MAX is every able to chew 3-4 people up at once then we've got a severe issue (and tbh splatters can already do that in decent hands)
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Old 2011-07-27, 02:43 PM   [Ignore Me] #12
Bags
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by wildcat140679 View Post
Sorry if I have to disappoint you, but I still play PlanetSide and sadly that strange world that seems to be alien to you, is my daily surroundings when I log in to Planetside. Also, where in my description, did you get the general idea I'm a MAX-unit user? Sadly I'm the guy along those other HA/AV users who switched to an decent AV weapon to properly greet the MAX with a Decimator.

A MAX units is still an though opponent to face, but with that many troops around you who are packing AV, they go down a whole lot faster than my early days of Planetside, where AV was lacking and people were not able to carry both due to lack of certification points.
As it should be. If you want maxes to go toe to toe with multiple AV users then it should cost far more than three certs.

Remove my AV and I'll just destroy maxes with AP bullets, so whatever.

Originally Posted by Redshift View Post
yes like you said many troops around you. If you face a MAX one on one it should be a fairish fight with the advantage depending on the range it starts at.
If one MAX finds 3-4 troops at once they should die fast. 1 on 4 no matter the armour people should die.
If that MAX is every able to chew 3-4 people up at once then we've got a severe issue (and tbh splatters can already do that in decent hands)
yay

The power of a max comes through teamwork. If I hear a scattermax, I pull AV. So you pull up next to the max with your JH and waste me and my friends.
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Last edited by Bags; 2011-07-27 at 02:48 PM.
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Old 2011-07-27, 01:43 PM   [Ignore Me] #13
wildcat140679
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by DviddLeff View Post
Totally agree with you on your reasoning, and your solution (although mine is slightly different.
Here are my thoughts on the matter.

Agile:


Rexo:


However I don't think PS2 will even have holsters, let alone inventories at all. It sounds to me as if it will be a more BFBC2 style system, where you choose your primary and secondary weapons, support tools, etc from a limited selection depending on your armour or class.
I think where pretty much on the same page here
as an example, I did a slightly different version of what you had in mind, bit I've no problems with how version looks
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Old 2011-07-27, 01:50 PM   [Ignore Me] #14
dm Akolyte
Corporal
 
Re: Equipment/Weapon slots, more than two sizes this time?


I've been thinking about the same thing OP.

Additionally, what would be cool is if some weapon addons contributed to the 'size' of the weapon.
So you could add a silencer and extended mags to a MA rifle, but that would make it primary sized.
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Old 2011-07-27, 02:00 PM   [Ignore Me] #15
cashfoyogash
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Re: Equipment/Weapon slots, more than two sizes this time?


Originally Posted by dm Akolyte View Post
I've been thinking about the same thing OP.

Additionally, what would be cool is if some weapon addons contributed to the 'size' of the weapon.
So you could add a silencer and extended mags to a MA rifle, but that would make it primary sized.
I think he intended on the medium size slot being more of the primary slot for rifles and shotgun type of weapons. Then the large slot being more of your HA or AV slot, where the bazooka class weapons and mass casualty producing weapons would go.
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