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Old 2002-11-04, 06:19 PM   [Ignore Me] #16
Hamma
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Indeed..

need more info about the reaver :o
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Old 2002-11-04, 06:33 PM   [Ignore Me] #17
RocketFodder
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Zarp, that "analysis" was the biggest joke I've ever seen in my life. You arbitrarily assign attack magnitude, rof, and armor, and then MAKE UP YOUR OWN ALGORITHM for calculating damage reduction due to armor.

I've never seen someone try to pass off something so "flawed" in an argument since smooth222.

I'm pretty sure a galaxy won't live very long without some mosquito escorts to protect it, otherwise some enemy mosquitos/reavers/RPGs could easily take it down.
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Old 2002-11-04, 06:59 PM   [Ignore Me] #18
Tobias
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For Air to air combat i think it goes Reaver >Galaxy > Skeeter
Reaver is best Air to air and its rockets proably rip up a galaxy taking little damage from its guns. The Rockets would be near usless against a sketer cause of speed but its cannon is alot more powerfull so it could tear the unarmored skeeter apart with little DMG to itself. I had a skeeter flying cover and healing the galaxy, rember? i know by itself it could not take down a reaver, but being healed, it it could get close enough to ram.....dead reaver, and also the galaxys main advantage: Turrets, it has two gret fire arcs, wheres the others have forward arcs only, a good pilot with two so so or good gunners would be more then a match for a amuture in a Reaver or a whole swarm of skeeters (skeeters get about 5 secounds of firing at the galaxy before they have to take say 20 to turn around and make another round, galaxy is blasting at it whole time, dead skeeters.) This is all on assumption of the crafts capabitlity, but we know the Galaxy is a heavy armored, slow, ship with guns for point defense, that fire in turrets. The skeeter is a very fast ship with no armor, takes little dmg, a weak gun, and can heal other ships, and the reaver is an armored gun ship with a morepowerful chaingun, rockets, and slower then skeeters but can take alot more damage. Looks like they are foward firing to.

All and all the Galaxy's main combat advantages as i can see it are its armor and the fact that its guns fire in a turret arc


Last edited by Tobias; 2002-11-04 at 08:09 PM.
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Old 2002-11-04, 08:11 PM   [Ignore Me] #19
snipe
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I think the gun on the reavers can turn, and also how would a galaxy ram a reaver or a mosquito? The galaxy is too slow. Unless the reaver or mosquito pilot is hovering or going really really really slow, the galaxy shouldn't get a chance to ram it, and even if it did, i don't think it would just blow up in one hit. plus i think the turrets on the galaxy only move 180 on the x axis, and any 3 mosquitos can take it out in 30 seconds if they know how to fly and attack well. also, the galaxy probably couldn't land on any troops without them noticing so they will have time to run.
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Old 2002-11-04, 08:17 PM   [Ignore Me] #20
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Reaver arcs


We don't know anything about the reaver firing arcs.

If they're anything like modern gunships, then the rockets will be dumbfired with little or no barrel traversal. The chaingun on the other hand would have a >180 degree arc. That, plus superior mobility will allow it to park itself in a blind spot on the Galaxies firing arcs, and pound away till the thing is a smoking ruin.

Galaxies should NEVER to be good at air Some superiority. "unregistered's" argument about C130's vs F14 sounds dead on to me.

We know of 3 aircraft, all in the common pool: Mosquito, Reaver, and Dropship. I'd be SHOCKED to find that there weren't any alliance-specific airships. So one side or another might have quite a leg up in some aspect of air combat... like say fighter-bombers vs air-superiority. We just don't have enough info to go on.

Wild conjecture DOES pass the time though:

I'm thinking a reaver will be a superior air-combat craft all around. Better air-to-air, as well as air-to-ground. At least until the Galaxy dumps its cargo... Then all bets are off. It may be a valid defensive strat for the galaxy to land when attacked, allowing it's occupants to hop out and fire away with whatever anti-vehicular weapons they may have (including the MAX's weapons, which should be substantial). I'd guess that Vanu's energy weapons and TR's tracking missile launcher will do quite well in anti-air roles. And the CS's assault rifle sounds pretty decent as well.
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Old 2002-11-05, 10:38 AM   [Ignore Me] #21
Tobias
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weeeeeeell.....i i think your all just hating on the Galaxy, its the best ship like Vanu is the best nation, and i think when we all grow up and face the facts we will all be better off, to conclude:

Galaxy is King
Sniper power
BOW MORTAL THE VANU ARE COMING
And they are l337
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Old 2002-11-05, 10:55 AM   [Ignore Me] #22
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The galaxy is gonna be one tough mofo to take down... and i dont htink youll do it with "Skeeters" .. My take on the little flying machine is for scouting purposes mainly and light LIGHT firepower
if they get in a sticky spot with a few enemy soldiers
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Old 2002-11-05, 11:38 AM   [Ignore Me] #23
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I'm going to make it my personal goal to take one of these big bastads down.
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Old 2002-11-05, 12:50 PM   [Ignore Me] #24
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I think the best role of the Moskito will be using its ability to quickly fly to different spots on the battle field and repair other vehicles. When it has nothing to repair it will do some recon.

I think people who try to use a Moskito as a stand alone killer will be misusing it. (I am sure there will be an outfit that perfects the mass moskito hit and run tactic tho)

But we shall have to wait and see how good its attacking power and its repairing powers are. We shall also have to see how the physics engine works, to know how hard it will be to line up targets.
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Old 2002-11-05, 01:15 PM   [Ignore Me] #25
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It certainly looks like a fun ride Will be interesting to see its uses
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Old 2002-11-05, 01:56 PM   [Ignore Me] #26
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Originally posted by RocketFodder
Zarp, that "analysis" was the biggest joke I've ever seen in my life. You arbitrarily assign attack magnitude, rof, and armor, and then MAKE UP YOUR OWN ALGORITHM for calculating damage reduction due to armor.

I've never seen someone try to pass off something so "flawed" in an argument since smooth222.

I'm pretty sure a galaxy won't live very long without some mosquito escorts to protect it, otherwise some enemy mosquitos/reavers/RPGs could easily take it down.
I you Rocket.

But all we have is speculation. If you have 100% accurate data, PLEASE! Let me know! Or, if you're a dev (like I know you are) or you're restricted to not leak any information... then at least satisfy my paranoia and say so.

Of course I wouldn't believe you if you did, yet again due to my paranoia.

Anyway, anything else anyone says, including all knowing rocket power, is just as "flawed" and will be "the biggest joke I've ever seen" as well. So there.
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Old 2002-11-06, 01:19 AM   [Ignore Me] #27
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1 mosquito attacking a galaxy will be as useful as a galaxy ramming a reaver

I for one am gonna take good care of my galaxy/reaver/whatever I decide to fly... /me recalls the many days of flying shrikes in tribes 2....ok wait...nevermind about that taking care of part...I'm gonna be ramming anything that moves...ask any of the CDL peeps

Course that won't really be their purpose...nor do I think it will be very effective..but it would be rather humorous if a vanu soldier spawned back at base and a friend said "hey dude how'd you die?" and he responded "a galaxy landed on my head"
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Old 2002-11-06, 10:20 AM   [Ignore Me] #28
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Reminds me of a moive I saw once........


(Kai Ramming Moive <---That Moive)
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Old 2002-11-06, 10:27 AM   [Ignore Me] #29
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what about this one? -> afex ramming
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Old 2002-11-06, 10:58 AM   [Ignore Me] #30
Warborn
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Mosquito vs Galaxy? I'd say Mosquito. It doesn't matter what weapons you have on a ship if that ship is so slow that it can never actually turn to bring those weapons to bear on its opponent.
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