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View Poll Results: Should cockpit view be forced?
Yes 287 77.36%
No 84 22.64%
Voters: 371. You may not vote on this poll

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Old 2012-04-16, 03:09 PM   [Ignore Me] #46
kaffis
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Re: Cockpit View - should it be forced? More options.


I voted for forced, because I believe in level playing fields, and camera options/capabilities are a big part of that. What we've seen so far is an attractive cockpit, and remains fairly functional. It should be noted that my feelings aren't restricted to air vehicles.

That said, I do think that cockpit occlusion is/should be a big part of how a vehicle is balanced and designed. A cleverly designed cockpit view can promote certain behaviors that then become intrinsic parts of the vehicle balance with external factors like weapons used against it, etc.

I'm on the fence about the current third person view for air vehicles. On the one hand, I'm sympathetic to the notion that they're harder to maneuver in tight landing quarters from the cockpit view, especially since they're VTOL craft meant to be used outside of generously apportioned designated landing zones. On the other hand, this conflicts with my above notes about balance points and everybody using the same tools in combat.

I think the two compromises with 3rd person that I'd feel most comfortable with are the following: 1) Pilots without weapons (Galaxies, at the moment, maybe Liberators depending on how they're equipped and designed) have access to 3rd person camera views all the time, but fighter pilots or Liberator pilots with a nose gun under their control do not. 2) Third person camera views are only available when in a limited "hover mode" meant to be used in take-off and landing, and which provide for severely limited combat potential via locking weapons or crippling maneuverability.
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Old 2012-04-16, 03:13 PM   [Ignore Me] #47
lolroflroflcake
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Re: Cockpit View - should it be forced? More options.


I think you guys are over reacting, this isn't low visibility, low visibility is can't see anything at all. This is barely obstructed field of view that makes little to no difference.
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Old 2012-04-16, 03:27 PM   [Ignore Me] #48
Wargrim
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Re: Cockpit View - should it be forced? More options.


Forcing cockpit view on players? Are you crazy? You guys argue that you want your immersion, but also have no disadvantage above players who dont use cockpit views, so they shouldnt have that option? Seriously, whats next? Banning joysticks so those flying with mouse and keyboard are not at an disadvantage?

I always disable cockpit views, because i find them pointless and obstructive. If you are really so much more immersed by having the cockpit view on, good for you, but then man up and accept that you might have to swallow a small disadvantage, instead of telling me that my preferences have to be ignored because of percieved unfairness.

Last edited by Wargrim; 2012-04-16 at 03:32 PM.
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Old 2012-04-16, 03:32 PM   [Ignore Me] #49
SuperMorto
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Re: Cockpit View - should it be forced? More options.


I must say what is it with folks saying Aircraft is OP?

LOOK:

This:



VS

This:



Of course its OP thats what aircraft is for, the reaver was OP in PS1, and it will be in PS2. If its not then its a waste of time!

Now roll on the AA.

Sorry back on topic!
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Old 2012-04-16, 03:37 PM   [Ignore Me] #50
Hamma
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Re: Cockpit View - should it be forced? More options.


Via Higby on Twitter:

http://twitter.com/#!/mhigby/status/191988033925562370

@CDLHamma it will always be on when you're in first-person. Third-person won't have any targeting and will be mostly for spatial awareness
So it's forced it appears.
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Old 2012-04-16, 03:38 PM   [Ignore Me] #51
MrBloodworth
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Wargrim View Post
I always disable cockpit views, because i find them pointless and obstructive. If you are really so much more immersed by having the cockpit view on, good for you, but then man up and accept that you might have to swallow a small disadvantage, instead of telling me that my preferences have to be ignored because of percieved unfairness.
Or, you could play on the same level playing field as the rest of us.

Point is, if they add it, it needs to be non-optional. Otherwise remove it completely.

Its not about immersion.
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Old 2012-04-16, 03:39 PM   [Ignore Me] #52
Bazilx
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Hamma View Post
Via Higby on Twitter:

http://twitter.com/#!/mhigby/status/191988033925562370



So it's forced it appears.

Thank you Hamma, excellent work. You got mad connections dawg.
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Old 2012-04-16, 03:41 PM   [Ignore Me] #53
Mastachief
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Re: Cockpit View - should it be forced? More options.


first person cam mode should be a cert unlock in my opinion. No third person.
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Old 2012-04-16, 03:42 PM   [Ignore Me] #54
SuperMorto
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Hamma View Post
Via Higby on Twitter:

http://twitter.com/#!/mhigby/status/191988033925562370



So it's forced it appears.
Just what the doctor ordered!

Clearly Higby got my payment.
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Old 2012-04-16, 03:47 PM   [Ignore Me] #55
MrBloodworth
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Hamma View Post
Via Higby on Twitter:

http://twitter.com/#!/mhigby/status/191988033925562370



So it's forced it appears.
As it should be. Thanks for getting the info!

Now on to the mouse look debate.
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Old 2012-04-16, 03:53 PM   [Ignore Me] #56
lolroflroflcake
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Re: Cockpit View - should it be forced? More options.


I don't think there should be a debate about mouse look its pretty essential as I've said before. Plus both 3rd and 1st person both only allow you to look forward which makes for pretty lousy spatial awareness. The cockpit has a canopy in every case so why cant we use it?
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Old 2012-04-16, 04:04 PM   [Ignore Me] #57
Wargrim
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Re: Cockpit View - should it be forced? More options.


Originally Posted by MrBloodworth View Post
Or, you could play on the same level playing field as the rest of us.

Point is, if they add it, it needs to be non-optional. Otherwise remove it completely.

Its not about immersion.
Sorry what? That doesnt make any sense, if it wasnt about immersion, you would never have a modelled cockpit, because all the information it offers can also be transported by hud, and the cockpit obstructs part of the screen. Off course it is about immersion, just look at the posts arguing for cockpit views, immersion, or realism which is just another word for immersion here, is named as the reason why people want it.

Fine, have it, but let others who dislike it remove it.
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Old 2012-04-16, 04:05 PM   [Ignore Me] #58
Hamma
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Re: Cockpit View - should it be forced? More options.


You will be able to mouse look in the cockpit as well:

http://twitter.com/#!/mhigby/status/191987651497304066

@mhigby Very nice... will you be able to look around in the cockpit or only forward?

@Miirdor You'll be able to look around pretty freely
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Old 2012-04-16, 04:19 PM   [Ignore Me] #59
MrBloodworth
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Re: Cockpit View - should it be forced? More options.


Sweet.

Here is hoping the Gal has a glass bottom. Or at least a cam.
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Old 2012-04-16, 04:25 PM   [Ignore Me] #60
Vash02
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Re: Cockpit View - should it be forced? More options.


Originally Posted by Mr DeCastellac View Post
My vote goes for forced, from a realism standpoint. In real life, you can't disable the dashboard in front of you.
You will be able to in a couple of years. I think some aircraft may even have it now.

They use cameras placed on the outside of the aircraft to stream video to the pilots helmet in the direction he/she is looking.

May even be possible to get that third person feel if you just extend a camera on the end of a wire lol

Last edited by Vash02; 2012-04-16 at 04:27 PM.
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