Suggestion for the "No reason to hold bases" - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: your Karma ran over my Dogma
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-06-24, 01:47 PM   [Ignore Me] #1
BlackHawk
Staff Sergeant
 
BlackHawk's Avatar
 
Suggestion for the "No reason to hold bases"


**Disclaimer** I do not play PS. Until I get a computer that is able to do more than function as a net-capable paperweight, I won't be able to play PS. I am a n00b, but I have been following the game for years now.
**Disclaimer**

Okay, I've read plenty of Planetside reviews as well as PS related posts in various message boards. One common complaint I've seen is the "there's no reason to hold a base" or "what's the point, it doesn't do anything, anyway" line of comments. Well, here's a suggestion that I think might be pretty cool: base related "research" for new content.

Now I don't mean that players get to create new stuff (which I'm sure we would all agree would make the game way too chaotic and unbalanced). By this I mean holding a base gives your faction "research points" and when you get a certain amount of points, the Dev team unlocks a new weapon or piece of equipment for your faction. Each base type can research different pieces of equipment too. For example:

Amplifier Station: Researches comon pool "items" (i.e. Advanced med kits, Advanced hacking tools, Det packs, etc.) The faction that finishes "researching" an item first gets to use it for, oh, say a month, before the other factions get to use it. Or they could be required to research it before use also.
Bio Lab: Researches new implants. They could be common pool and follow the "first research, first use" thing I suggested for the item research, or it could even research Empire-specific implants.
Interlink Facility: Researches base defense related items (i.e. interchangable base turrets, unhackable doors, placable manned-turrets, etc.) Again, common pool or Empire-specific.
Tech plant: Researches Empire-specific new weapons and ground vehicles. I put those two together to slow down the introduction of potentially unbalancing new stuff.
Drop ship center: Researches Empire-specific air vehicles. The fact that there is only 1 per continent should slow down introducing unbalanced new air vehicles.

You may be asking "So what, they hold a base for a few hours and BAM, new content?" Well of course not. It could be set so that the Empires would have to accumulate enough research points that the new content would take months to unlock. For example, let's say each base provides 1 research point per hour it is under your faction's control and 2 points if the base is on a locked contintent for that hour (incentive for continent locks ). Each researchable item could take a million research points to unlock. So even with all 6 servers contributing research points to their faction, it would take a while to build up those points.

Now all this assumes that the Dev team is able to work out new weapons/vehicles/items/implants prior to the players accumulating research points. But it would give incentive to defending bases as well as continent locks, and give the players a sense of purpose for capturing and holding all these bases.

So, what do you think? *dons flame retardant suit*
__________________
Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures.
BlackHawk is offline  
Reply With Quote
Old 2003-06-24, 03:07 PM   [Ignore Me] #2
MJBuddy
Master Sergeant
 
MJBuddy's Avatar
 


its not a BAD idea, but it most likely wouldnt work, it would have to have been implimented right when the game came out to work
MJBuddy is offline  
Reply With Quote
Old 2003-06-24, 03:09 PM   [Ignore Me] #3
Fire_Monkey
Lieutenant Colonel
 
Fire_Monkey's Avatar
 


It's decent, but it would be bad marketing for the devs because new features are added as a cost like an expansion, not earned in game. A good idea though.
__________________
[ Signature removed by Nazis ]
Fire_Monkey is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:17 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.