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Old 2012-07-31, 10:50 AM   [Ignore Me] #31
XPquant
Sergeant
 
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Re: While we wait for CBT: Squad Composition


What would you know of the current drop mechanism?

My squad is 9 light assualt, 1 engy.
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Old 2012-07-31, 10:52 AM   [Ignore Me] #32
Noctis
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Re: While we wait for CBT: Squad Composition


which shields sir?
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Old 2012-07-31, 10:54 AM   [Ignore Me] #33
Fenrod
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Re: While we wait for CBT: Squad Composition


Well, I thought every base has a shield generator that produces a sort of plasma shield ?

PS : Just saw a TotalHalibut gameplay video : It's indeed 10 people per squad.

Last edited by Fenrod; 2012-07-31 at 10:56 AM.
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Old 2012-07-31, 10:56 AM   [Ignore Me] #34
feuerdog
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Re: While we wait for CBT: Squad Composition


The possibility still exists for base sheilds.
There is also possibly a drop zone/exclusionary SOI for enemy controlled bases.
It currently appears that Biolab domes are not penetrated by drop pods at all.

Again,...this is unknown beta stuff.
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Old 2012-07-31, 10:58 AM   [Ignore Me] #35
Gortha
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Re: While we wait for CBT: Squad Composition


Which Certs/Classes i would put into my Squad, depends on what my squad will eventually be facing.


But my favorite Squad would look like this:
Based on experience i got as a PS-Vet.

General Certs:
Infantry -> Rexos only
Infantry -> Repair and Medic/Adv. Cbt.Medic
Infantry -> HA and/or Spec-Assault

Old Planetside:

Squad Members:
8x Rexos:
4x HA/Spec & Medium-Assault
2x Anti-Vehicluar & Mediem-Assault
2x Combat-Engineer

2x Max Units (Ai/Av/Aa depending on Circumstances/Ground)

Nearly all can Revivie/Rezz and Repair Armor.
Also a good mix of Vehicle/Air-Certs are needed to be mobile and flexible.

New Planetside:

Squad Members:
8x Infantry:
4x Medic
3x Heavy Assault Anti-Vehicluar & Heavy-Assualt & Mediem-Assault Weapons Mix
1x Combat-Engineer

2x Max Units (Ai/Av/Aa Weapon Mix depending on Ground'/Cirumstances)

That would be my Choice.
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Old 2012-07-31, 11:04 AM   [Ignore Me] #36
Noctis
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Re: While we wait for CBT: Squad Composition


There are domes, but it's uncertain if they will place domes on every complex, just a few, or only the ones that cannot be owned by the enemy faction. Also there might be generators related to them. If so, infantry will have a bigger impact, also siege and flanking will be much more important.
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Old 2012-07-31, 01:54 PM   [Ignore Me] #37
McCutcheon
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Re: While we wait for CBT: Squad Composition


For the new Planetside, I would make a platoon similar to that of a company, with three rifle squads and an attached weapons squad.

rifle squad 1,2 (Frontal Assault Groups):
6 Light Assault
2 Medics
2 Heavy Assault

rifle squad 3 (Covert Operations Group):
6 Infiltrators
2 Medics
2 LA carrying demolitions

Weapons Squad:
3 Heavy Assaults carrying extra AT weaponry.
4 MAX Suits (2 Anti-Infantry, 1 AT, 1 AA)
3 Engineers
Two Galaxys would be needed for the Weapons Squad due to its four MAX suits, and so the second Galaxy carrying the 2 extra MAXs would be supported by the second rifle squad, whilst the first FAC assaults the base and the COG is occupied with infiltrating defenses.
The HA in the Weapons Squad will act as a security detail for the Weapons Squad while it sets up turrets and the MAXs get positioned to eliminate enemy aircraft and vehicles.
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Old 2012-07-31, 02:06 PM   [Ignore Me] #38
vVRedOctoberVv
First Lieutenant
 
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Re: While we wait for CBT: Squad Composition


I could tell you, but then I'd have to kill you. After torturing you to make sure you hadn't told anyone else before I killed you.
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