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Old 2012-07-27, 02:43 PM   [Ignore Me] #1
Neurotoxin
First Lieutenant
 
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Anti-Hacking Deployable on Control Consoles


This is a simple idea to further increase coordination and team cooperation, as well as giving a way to temporarily hold enemies off from hacking a control console successfully.

This can be done in a few ways, though I'm only going to explore the option of deploying protective weapons on a control console. There are three particular items I recommend for this.

Radial Bomb - This is a shaped explosive that blasts outward in a radius. It is placed near the floor, and can be visually detected. If a hacker doesn't look for or address the Radial Bomb, it will detonate when the hack is 25% complete, killing the hacker. These bombs can be shot and destroyed prior to hacking, and are placed or dismantled by engineers and infiltrators.

Top-Mounter Sentry Turret - This is a turret that is attached to the top of a control console. When inactive, it collapses into a rigid shell to auto-repair any damage sustained. The turret shoots head-level shots at standing targets, and shoots up or down 45 degrees to deal with different heights, but being crouched down while next to the control console will let someone avoid fire from the turret while hacking the console (which also takes over the turret). It can only fire one direction at a time, and can be rapidly disabled if an ally sneaks up and strikes it even once from behind while it is active. Only engineers can deploy these, but anyone can destroy or disable them. High-pitched whirring from the turret also works to signal nearby players that the control console is being attacked.

Pain Generator - This is a device that emits a combination of chemicals and electronic frequencies that will harm and inhibit enemy combatants, and it activates the moment a hack attempt is initiated. When activated, it creates a nearby cloud that lingers for 30 seconds, combined with that signature screeching sound of a pain field when someone is actually getting cooked in it. Slight damage is inflicted, not enough to kill a healthy non-infiltrator while they try to perform and complete the hack, but enough to counteract regeneration and make someone think twice about trying to hack in a heavy battle. Only medics can place these, but medics and engineers can remove them. These can be shot off, but that will cause them to activate.
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Old 2012-07-27, 07:00 PM   [Ignore Me] #2
Gugabalog
Major
 
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Re: Anti-Hacking Deployable on Control Consoles


I like these ideas more or less. Give the bomb to the NC, the turret to the TR, and the pain inducer to the VS.

Just none of that a knife destroys a turret from behind CoD bs. it already has a counter, it can be avoided and captured.
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Old 2012-08-01, 10:38 AM   [Ignore Me] #3
Marinealver
Sergeant Major
 
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Re: Anti-Hacking Deployable on Control Consoles


Not for the CC. If the enemy has gotten to the CC then they already passed the defenceses. now mabey for doors or generators yes. Definatly the spawn room as a clearing mechanicism after a base get captured. Lol the TR auto defences activate and gunners start shooting the spawncampers, or the terrorist NC has planted the bomb to clear out any non NC in the spawn rooms, or the Vanu unleash mysterious alien forces causing pain or if they try to stay too long death.

Yeah definatly need some sort of anti spawn room camping mechanisim in the beta. I mean what is going to stop me from staying in the spawn room on a defeated battle and setting up 3 machine gun turrets (1 for each sapwn tube)?
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Old 2012-08-01, 10:49 AM   [Ignore Me] #4
Gugabalog
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Re: Anti-Hacking Deployable on Control Consoles


People coming and killing the spawn campers from behind? People choosing a different sp[awn? Diminishing xp kill rewards?
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Old 2012-08-01, 11:54 AM   [Ignore Me] #5
Marinealver
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Re: Anti-Hacking Deployable on Control Consoles


Originally Posted by Gugabalog View Post
People coming and killing the spawn campers from behind? People choosing a different sp[awn? Diminishing xp kill rewards?
I can still get an easy few kills or even several untill they realized that the room is camped.

Dirty trick, but for some the K/D is the metagame. and spawncamping definatly needs to be fixed by some type of mechanic.
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Old 2012-08-01, 12:55 PM   [Ignore Me] #6
Gugabalog
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Re: Anti-Hacking Deployable on Control Consoles


Maybe keep the generator for the spawn tubes somewhere other than the spawn room and have the spawn room be walled off using energy field doors? (Though this would feel cheesy and still result in camping of the spawn room exits)
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