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Old 2002-12-04, 05:18 PM   [Ignore Me] #16
Jinxmasta
Second Lieutenant
 
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I would also go with the Range Magnifier, Second Wind, and Darklight Vision.
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Old 2002-12-04, 05:20 PM   [Ignore Me] #17
Da King
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Aww the darklight vision I have a felling in my gut that tells me thats going to be important
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Old 2002-12-04, 05:29 PM   [Ignore Me] #18
Zarparchior
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I want em' all.
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Old 2002-12-04, 07:47 PM   [Ignore Me] #19
Camping Carl
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Regeneration/advanced targeting, magnification, darklight vision. + stealth suit=perfect sniper setup.
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Old 2002-12-04, 07:50 PM   [Ignore Me] #20
Jinxmasta
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You can't use a sniper rifle with a Stealth Suit. Only the small stuff like knives and stuff.
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Old 2002-12-04, 08:00 PM   [Ignore Me] #21
Camping Carl
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I know, I'd only use it to get from place to place.
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Old 2002-12-04, 08:08 PM   [Ignore Me] #22
Hamma
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The thing I want to try most is the Mosquito. That will be among my first certs
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Old 2002-12-06, 02:41 AM   [Ignore Me] #23
m0rphiu5
NC Superior
Firepower
 
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i would go for; melee booster, darklight vision (see my comrades) and ofcoarse the one to quieten footsteps; as the implants......

as certs i would get

1)stealth suit
2)MAG-scatter
3)combat knife
4)Wraith
5)3 barrel shotgun, cant remember name.....
6)medium armour

as you can probably gather from his setup (and sig) im planning on goin as a hardcore stealth infiltrator/anti-sniper/assisin...... so dont feal safe in your base.
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Old 2002-12-06, 02:59 AM   [Ignore Me] #24
Incompetent
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For implants i will get second wind, advanced targeting and darklight emmiter in that order; certs will look something like this

1.) Thumper
2.) Reinforced Exo-Suit
3.) Cycler
4.) Engineering type cert
5.) Engineering type cert
6.) Engineering type cert
7.) Marauder
8.) Striker
9.) Engineering type cert

(m0rph the shotgun is the Jachhammer and i seriously doubt you have to cert in knives and pistols)
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Old 2002-12-06, 04:08 AM   [Ignore Me] #25
m0rphiu5
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who knows, they are building in the VR training area arent they... so they may make you do it, but i also doubt it..... however if it is nessicary it would be better for stealths, it would let us have advatages in hand to hand combat....
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Old 2002-12-06, 09:35 AM   [Ignore Me] #26
Mold
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ya that would be sweet carl, but cant you only have 3 implants?
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Old 2002-12-06, 10:25 AM   [Ignore Me] #27
Camping Carl
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Regeneration or advanced targeting, it's only three. I just haven't decided which of those two would be more usefull. Advanced targeting would help me decide who to kill, but if I'm sniping a group of TR I'll probably get hit a few times. Cause they fire a ton of bullets
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Old 2002-12-06, 10:43 AM   [Ignore Me] #28
Mold
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heh ok. Id say get advanced targeting and find a good rock. Chances are if you got hit with that kind of armor on, there wont be much left to regenerate, lol. Targeting should realy help against fast moving targets.
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Old 2002-12-06, 10:49 AM   [Ignore Me] #29
Tobias
I'm with the Vanu
 
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I think its time for me to analyze the Armor:

Infiltration Suit (i.e. Stealth)

http://www.planetside-universe.com/i...3&filetype=jpg

http://www.vanusovereignty.com/commo..._vanu_soldiers

http://www.vanusovereignty.com/commo..._vanu_soldiers

This suit is the lightest of all suits, offering no armor. However it attempts to balance this with the fact that the Infiltration Suit can cloak. This cloaking is only perfect when standing still, then only a character with a darklight implant can see you. When moving you are harder to see, but players looking for you will likely beable to spot you. There is no limit at current on how long you can stay cloaked. If you want you can cloak all day. Depending on the action, differant things can affect your cloaking.
These are:
Moving: this allows people to see you are their, but it will be hard unless they are looking for you, or you do it right in their line of sight.
Shooting: firing a weapon greatly reduces the cloaking ability, making it very easy for people to see you after you cloak.
Getting Hit: When you are hit when cloaked, it will negitivly affect how well the cloak is working, but not in as big a way as shooting.
Melee: It is unknown by myself at this time how much melee combat affects the cloak, but i assume its basicaly like shooting.


Advantages: Ability to Cloak, good speed.

Disadvantages: Limited weapon selection to a Pistol/Knife, can only carry a little bit of gear/extra ammo. It has no armor. It is unknown by myself at this time if it can carry granades, and if so, how many (would be pretty few)

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Agile Exo-Suit

http://www.planetside-universe.com/i...1&filetype=jpg

http://www.vanusovereignty.com/commo..._vanu_soldiers

http://www.vanusovereignty.com/commo..._vanu_soldiers

The Agile Exo-Suit has less armor then the Reinforced Exo-Suit, but has a greater speed. It has a fairly low carring capacity, allowing for only a few weapons and little ammo for said weapons. Only a little gear can be stored. It can however use heavy weapons such as missle luanchers and assualt rifles, unlike the Infiltration suit.

Advantages: Speed. Ability to carry almost any item/weapon. Fits in all vehicles.

Disadvantages: Light armor, and limited carrying capacity. It will be hard to be a medic in such armor because of the limit on supplys which will allow you to carry less canisters for their medical applicator.


-------------------------------------------------------------------------------

Will do medium, and max later, have to jet.

And for those who have not seen them: The MAX suits. Vanu looks by far the coolest (and smallest =p)
Vanu Max:

http://www.vanusovereignty.com/commo..._vanu_soldiers

TR Max:

http://www.planetside-universe.com/i...2&filetype=jpg

NC Max:

http://www.newconglomerate.com/commo...erate_soldiers
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Old 2002-12-06, 11:49 AM   [Ignore Me] #30
Qanamil_Rafiki
Staff Sergeant
 
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I think that the TR and NC MAX pictures are dated, since they put out a new version of the Vanu one.

Nothing much you can do about that at the moment, though. Good synopsis so far Tobias.
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